Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-19-2010, 06:04 PM
An open pvp zone like Lake Wintergrasp in World of ******** would work nicely here. If you don't want to pvp, then you don't have to enter the zone. So let's have a big open zone, and it can have objectives I suppose. Make it like starbase 24.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-20-2010, 09:13 AM
Quote:
Originally Posted by ReynoldsCK
An open pvp zone like Lake Wintergrasp in World of ******** would work nicely here. If you don't want to pvp, then you don't have to enter the zone. So let's have a big open zone, and it can have objectives I suppose. Make it like starbase 24.
If there is going to be open pvp, then this is the way to do it. Taking Federation/Klingon sector space isn't going to happen and shouldn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-20-2010, 10:29 AM
We do need better pvp with a goal. I enjoy pvp but.... Doing the same maps over and over is getting boring. I'm not sure about the territory idea. It sounds like a good one but there would be a lot of issues to consider as everyone has mentioned. (Also this is the first MMO I have ever played so I cannot draw on previous experiences! and I'm a bit of a noob to the whole entire thing really) But... What I'd like to see is MORE pvp maps and different varieties to keep things fresh. We could have pvp arenas with a goal - rather than just killing the other player, the goal could be something else, and it could be a different goal for each side. If you obtain your goal then your side wins regardless of the overall death count on each side. Lets say for example we could have an arena where the Klingons are in some building or facility and the feds are outside. The goal of the feds is to break in and obtain some item that the Klingons apparently stole or whatever (any number of stories they can make up around this really) and the goal of the Klings is to keep the feds out. The klings could utilise equipment in their facility while the feds could utilise equipment they have outside - giving each side different advantages and disadvantages. OR vice versa. Or countless other scenarios similar to this idea (I'm sure someone else could come up with better ideas along the same lines) where there is a different goal that makes a particular pvp map unique.

There are a lot of things we see in the tv shows that don't really play any part in the game at all. There's so much more they could do with PvP other than just "beat the other side up"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 pvp the means something
03-20-2010, 03:37 PM
Ok I will say this again. We need pvp that has meaning. There should be a zone where to enter is to consent to pvp. Also there needs to be a difference limit like everquest has on their pvp servers where you cannot be attacked by someone X levels above you. This allows lower level toons a chance to enjoy the zone as well.

Next there should be npc interaction in the form of bases and convoys. Players should have to escort and attack the convoys and they should be worth some sort of advantage or bragging right for the winning factions. Next bases and planets should be raidable and subject to capture or liberation. Again some sort of faction reward in the form of bragging rights etc should be awarded.

There needs to be some neutral locations where both sides can meet, There should be objectives at these locations that can be achieved through role playing or pvp ground as circumstances dictate. This would give the secret order and intelligence types something to do. It could also lead to a future expansion of the skill system as new espionage skills might have a purpose.

Finally, there should be a class of players like ferengi or other free traders or even syndicate members. Their goal should be latinum and they should be able to play their trade either legally or illegally across the battle lines and thus be subject to pvp.

This type of setup combines pve and consensual pvp into a interesting blend that would provide great depth of play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-20-2010, 04:58 PM
Quote:
Originally Posted by joeharney View Post
Can we fight over Klingon / Federation space instead of these arenas.
It would be nice to raid federation space, or take sectors. Otherwise what's the point.

This is War. Not these que me up thing.

Why cant move into Fed/Klin space. Take terrortory etc, Come on, that's real PvP. Even if u get chased out. that's way more fun.

As it stands now - it's getting Old and Boring as it is now. Same Maps, etc

Let go take some federation systems and get a 0.2 percent buff everytime we take a planet of system.
have a REAL WAR. Not a arena Gladitor instance that yields no Goals what so ever.
I agree with OP,

I want a war!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-20-2010, 05:12 PM
Quote:
Originally Posted by ReynoldsCK
An open pvp zone like Lake Wintergrasp in World of ******** would work nicely here. If you don't want to pvp, then you don't have to enter the zone. So let's have a big open zone, and it can have objectives I suppose. Make it like starbase 24.

You mean like the Ker'rat system in the neutral zone?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-21-2010, 01:06 AM
Quote:
Originally Posted by joeharney View Post
Can we fight over Klingon / Federation space instead of these arenas.
It would be nice to raid federation space, or take sectors. Otherwise what's the point.

This is War. Not these que me up thing.

Why cant move into Fed/Klin space. Take terrortory etc, Come on, that's real PvP. Even if u get chased out. that's way more fun.

As it stands now - it's getting Old and Boring as it is now. Same Maps, etc

Let go take some federation systems and get a 0.2 percent buff everytime we take a planet of system.
have a REAL WAR. Not a arena Gladitor instance that yields no Goals what so ever.
Has been many thoughts and ideas of something like this... who is to know if it will come to pass. I would like to see the entire neutral zone turned into a PVP zone... ditch the sector map for there and make it several zones we have to traverse to get to one side or the other, Open pvp or course. Add in some systems we can take control of via ground and space combat and bam... maybe some pvp with a point to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-21-2010, 03:39 AM
Obviously the whole thing about everyone spawning in the same spot just wont work in open RvR maps. The random spawn points, or spawning in places where the other team cant go would be the preferable solution. They would also have to make it so instead of only allowing a max of 20-40 people on the map and woops 30 feds are already on the map so only 10 klingons at most can be on it would need to be fixed.. obvious solution there is put a cap that is 50% of max for the map for each side ie.. if 40 is the max population then allow only 20 feds and 20 klingons. Once that was implimented Zone Combat would be awsome!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-21-2010, 07:01 AM
Quote:
Originally Posted by Foxrocks
You mean like the Ker'rat system in the neutral zone?
I think he was thinking more of like a place where he can roam around and be taged or tag someone into a instance and duke it out. Not the go into a system and que up for a fight, or beam down o a empty planet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-21-2010, 10:59 AM
Quote:
Originally Posted by Chronico View Post
I think he was thinking more of like a place where he can roam around and be taged or tag someone into a instance and duke it out. Not the go into a system and que up for a fight, or beam down o a empty planet.
Should I assume you've not been to Ker'rat either? No one ever says Ker'rat sucks or we need more places like Ker'rat. I get the feeling no one tries anything besides the queues.
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