I just wanted to ask if anyone fancied giving me a hand with my final year project by completing a simple survey online about games and their interfaces?
If you can take some time out to complete this survey, it's over here: http://www.surveygizmo.com/s/248116/invisible-interface
I filled the survey out, and forgot to add a final comment, so I'll make it here:
I think the genre of game influences how I feel about the interface. For an FPS that's fast-paced and requires me being able to see as much screen as possible in case someone's hiding behind a bush or something, I want a minimalist HUD. But in a slow, laid-back RPG type game (I'm going to use Fable as my example for this) I'm much more forgiving of a big UI full of widgets. So basically, if I'm playing a fru-fru game, I'm not going to complain about a fru-fru interface. But if I'm playing a "serious" game, I expect a sleek interface.
But my first comment covered my overall opinion very well. Customization is the key to making me like an interface. Allow me to re-size, move, and hide every element, and I'll give you an A++ for interface design.