Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-25-2010, 06:37 AM
Quote:
Originally Posted by The_Stig View Post
This form of 'viagra' doesn't belong in this game. PvP is not health as is, last thing I want is to listen to someone brag about their KD and talk smack about federation noobs with KD of less than 1.
I almost agree with this since it would happen with both fed and klingon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-25-2010, 06:51 AM
Actually i am pretty impressed with some of your proposed ideas. However after reading it I can quickly formulate some problematic areas.

First and foremost is balance. I think that is self explanatory but I will give a small example. You already have people yelling for balance. People are already quick to point out, klingons can battlecloak and run away, that's not fair. So the whining would double and you'd find people quickly specializing and gravitating to one side. You already see this and hear bragging in many posts.

Klingons are so much better at pvp, feds stink, etc. Well duh, there are reasons for that. First many of the really experienced, talented best pvpr's automatically gravitate to the klingon side. Secondly they have major advantages, They can dictate the terms of almost any battle. You have a team of ships that can cloak, maneuver into position with a good team leader that ensures they all pick a main assist, everyone on the team positions themselves behind their target, uncloak and with focused fire blow escorts out of the match in less then 5 seconds.

So you would find people on the darkside dominating the leader boards with fed's screaming for balance. I am personally opposite of the mass popularity. I prefer ground combat to space combat. It has it's flaws but at least both sides have an equal opportunity to win. Klinks can't just dictate the terms of every battle, cloak, uncloak, battle cloak etc.

So in your system you would find individuals forgoing raptors for bop's. Experienced pvpr's adapt and adjust to the flaws of every system very quickly. You'd find more individuals gravitating to that side over the fed side. I mentioned ground game, which brings me to the other problem i noticed.

System resources. People die so quickly in pvp, space and twice as fast in ground, how would you provide the system resources to keep track of such mass destruction for each and every player? Sto would have to require special servers and dev's specifically designed to that task and that task alone. I believe the cost would be immense.

So you would have to hire these people, specialize the servers, maintain the cost of both, and more often then not game development slows down. You would then again have people screaming for new "toys" all the time. By toys i mean new ships, weapon platforms, kits, armor, ground weapons, to deal with the "injustice of the other sides current advantages"

That would require an immense player base which we currently do not have. Anyway, time to jump in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-25-2010, 06:51 AM
Quote:
Originally Posted by Devoras_Serenitus View Post
*Waiting eagerly for formulae summary*
Done, check the participation-based ratings thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-25-2010, 07:03 AM
Quote:
Originally Posted by Matt_Dravis
I'm not sure how such a fair system can be made any simpler. Feel free to make a suggestion if you think you can whittle it down, but in my opinion this is the simplest way to keep it completely accurate.

If you read the section on Damage Assist/Mitigation more carefully, you will see that the Damage and Healing points gained from Damage Assist and Damage Mitigation components are reduced. In other words, Damage Assist and Damage Mitigation do not give 'whole' Damage or Healing points, but fractions of those points.

I am currently in the process of adding a formula summary section to that post, to make it easier for readers to understand the raw metrics (damage dealt, damage received, hull repair given, hull repair received, etc.) and how they will be formulated into participation scores and then player ratings.
ok didn't read the lower paragrath, had prejudged on the first two paragraphs that do not make this clear. but then it is a long post and i am not all that interested in the subject as i don't care one way or another if it is introduced.

not sure i would agree with the cc = assist or ignored bit tho. cc contributes more to success than raw damage and heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-25-2010, 07:06 AM
I appreciate the feedback, but I would appreciate it even more if you guys would post it in the actual participation-based ratings thread.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-25-2010, 07:10 AM
Quote:
Originally Posted by Matt_Dravis
Reviewed and supported. But im still concerned regarding individual performance for those that wants to base their PvP on mainly dueling. How will they fit into this scheme when the framework is more focused on teams?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-25-2010, 07:12 AM
One last thing that just popped into my mind as i'm loading the game. You would also have to adjust or in this case readjust the level ranges. You already have a large level range there. So you'd find experienced players quickly stacking teams in more ways then one.

Example. The starting level range is L6 to LC0. Then you have LC0 or LC1 to C0. So i am sure you can quickly see where this is headed. I don't know how many times i jump into pvp matches and i am up against several +5 ships, +8, +4 etc. The same thing happens on the ground. They are the first people to brag.

I just whooped your butt, yadda yadda yadda. Well yeah. I'll use a ground example. A LC0 jumps in a pvp match and quickly finds him/herself up against much higher level players, all whom already have MK VI weapons, armor, kits, with much higher numbers invested in skill points. 9 in tactics, 9 in firearms, 9 in soldier, 9 in security, etc. They win the pvp encounter and then brag. Well duh, i wonder why.. As always a great player at the keyboard over comes the disadvantages but i'm sure you understand what i'm saying.

So you'd find individuals quickly stacking teams. So you'd have to address the level ranges. Anyway no matter how you draw the bottom line, the issue is balance. levels, weapons, kits, toys, etc. You'd never hear the end of people crying for more balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-25-2010, 07:14 AM
Quote:
Originally Posted by Devoras_Serenitus View Post
Reviewed and supported. But im still concerned regarding individual performance for those that wants to base their PvP on mainly dueling. How will they fit into this scheme when the framework is more focused on teams?
Well, as I said before, any type of 'leaderboard' or globally available stat tracking service (similar to WoW's Armoury web site) can and should track all metric stats possible, which includes kill:death, win:loss, and number of matches played.

I merely suggest that these stats should not be the -only- stats tracked, because they are not a fair indication of the overall picture.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-25-2010, 07:17 AM
Quote:
Originally Posted by Kelmvor
You would also have to adjust or in this case readjust the level ranges.
This -- and all other factors that involve how much a player can output in PVP -- is accounted for in participation-based matchmaking. My suggestion with regard to this thread's topic -- which is global stat tracking -- is that such participation-based ratings should also be tracked and presented, in order to qualify what the kill:death and win:loss stats actually represent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-25-2010, 07:33 AM
I think that is a really good idea and you should submit and in game ticket for content development.

Yes there should be Space FvF / KvK / KvF / FvK boards and the same for ground and maybe even for signal contacts humm.

There should be two sets....

1) life time points gained and
2) monthly/seasonal charts

Maybe the top 3 on each board can win something.

This should be accessible through the STO website and updated every 24 hours.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:10 PM.