Lt. Commander
Join Date: Dec 2007
Posts: 120
This thread is geared towards people discussing transphasic torpedoes, their stats, usage rates, etc. Constructive discussion please, and perhaps suggestions about how they could be changed against other torpedoes.

If you are posting statistics, please use information based on the combat logs, and give your equipment, transphasic skill level, and the ranking you did it at. No buffs or consoles to boost transphasic damage, please. Also add your comments on the resulting values.

---

Captain 8
Starship Transphasic Projectiles 9
Transphasic Torpedo Launcher Mk VIII (Uncommon, +2% Critical Chance)
Target: Romulan Warbird (-19 at time of writing)

Quote:
Normal: 730 (2609)
High Yield I (9): 672 (2400), 737 (2632)
High Yield II (9): 601 (2148), 640 (2284), 636 (2270)
Now I will calculate DPS in a set of two numbers. The first number is if I have only one BO with the skill, while the second number is if I have two BOs and alternate based on the 20-second shared cooldown:

Quote:
Normal: 73
High Yield I (9): 95.63/118.27
High Yield II (9): 111.23/149.47
---

From the numbers given, I am seeing a 28% bleedthrough for my torpedoes, almost on the dot. Normal torpedo fires don't make this useful with the 10-second wait between shots, so it seems to increase the effectiveness I have to use High Yield to get some results.

EDIT: Since the Quantum Torpedo mods I made don't look all that realistic, I decided to add actual data based on the Photon Torpedo Launcher Mk VIII (note: Starship Photon Projectiles is at 0 lol):

Quote:
Normal: 292 (2924)
High Yield I (9): 366 (3661), 353 (3529)
High Yield II (9): 296 (2956), 294 (2942), 294 (2941)
DPS-wise this is:

Quote:
Normal: 48.67
High Yield I (9): 62.9/77.13
High Yield II (9): 68.4/88.13
EDIT 2: Edited to expand range of thread discussion (?).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-28-2010, 12:40 AM
Yeah, quantums seem kinda weak compared to other types of torpedoes out there. Although, to be fair, I don't have a lot of quantum torpedo experience since the launchers never show up in loot or mission rewards. I've made it all the way to captain and only come across one quantum launcher that entire time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-28-2010, 12:58 AM
I just updated the OP with Photon Torpedo data instead, to have more realistic data on hand. That said, my Starship Photon Projectiles skill is at 0. At +9, this means Photon Torpedoes could be just as good as Transphasic Torpedoes in shield, but at hull Photon Torpedoes will do better. Is this what was intended?

It's also possible that at +9, Transphasic Torpedoes are only doing marginally better than Photon Torpedoes against shields. Hmm...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-28-2010, 12:07 PM
I do not believe the bleed through is supposed to be identical. The idea should be to have additional bleed through. In practice though, I find the overall transphasic dmg is way too low so that the potential benefit of additional bleed through (which apparently might be broken) is not worth it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-28-2010, 03:45 PM
My Tri-Cobalt against full shields shows about 2860 when fired against full shields, which would fall in line with your DPS calculations at 47.66 dps against a full shielded opponent.

No Consoles or skills in tri-cobalt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-28-2010, 03:46 PM
Quote:
Originally Posted by desseb View Post
I do not believe the bleed through is supposed to be identical. The idea should be to have additional bleed through. In practice though, I find the overall transphasic dmg is way too low so that the potential benefit of additional bleed through (which apparently might be broken) is not worth it.
Transphasics are weird man. I got crits the other night that were on par with quantums, and then others that just kinda bleh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-01-2010, 10:22 AM
I think tranphasics need a higher bleedthrough imho. I'll work on getting my numbers together, I almost got my transphasic set complete. Although I cant respec properly yet to put points in transphasics away from my quantum's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-01-2010, 12:21 PM
Edited the OP a bit. Everyone please post comments on transphasic torpedoes if you can, Cryptic_Falkoren may be coming into the thread to post details himself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-01-2010, 02:28 PM
Are our transphasic torps bugged or are the NPC ones just way better?


Because I sat under a transphasic torp NPC turret for about 5 minutes testing it's damage and the bleedthrough was 60% on the nose every single hit.
So why are payer fired trans torps only 30%?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-01-2010, 11:23 PM
Hello again guys, I have some new numbers. These were taken from Patrol the Kalesta System, an RA 1 mission. What we have here is a Heavy Transphasic Torpedo Turret, which fired on my Resilient Shield Array Mk VII [Cap] [Reg]. No kinetic buffs or resists involved, so let's see the numbers:

Quote:
1120 (4666), 887 (3546)
1060 (4418), 839 (3358)
1012 (4218), 801 (3205)
1217 (5072), 964 (3855)
1022 (4258), 809 (3236)
1200 (4999), 950 (3799)
1069 (4456), 847 (3387)
1150 (4790), 910 (3641)

Torpedo Spread III: 1317 (5487), 1043 (4170)
First number set is actual damage that hit my hull, second set is what my resilient shields absorbed. Across both numbers, what we have here is a bleed-through of 24.44%.

Since my shields do 5% bleedthrough rather than 10% bleedthrough, we're going to assume 48.88% bleedthrough instead. Average torpedo shot does real damage of approximately 1982.125 ignoring absorption, but since bleedthrough is halved we're going to double this so it's now 3,964.25 per torpedo. DPS as a result is 396.425.

Next set of numbers is now the Transphasic Torpedo Turret:

Quote:
915 (3811), 724 (2897)
1058 (4408), 838 (3350)
1075 (4479), 851 (3404)
998 (4157), 790 (3159)
1108 (4617), 877 (3509)
955 (3978), 756 (3023)
941 (3920), 566 (2980)
Again, similar results. Bleedthrough is same as before. Average torpedo real damage output against my hull is 1778.857, so this is about 3,557.714 per torpedo, or 355.77 DPS.

Let's check the Heavy Plasma Torpedo Turret:

Quote:
307 (6150), 1461 (5842)
232 (4633), 1100 (4401)
243 (4851), 1152 (4608)
255 (5095), 1210 (4840)
250 (5006), 1189 (4756)
258 (5166), 1227 (4907)
297 (5943), 1073 (5646)
This time bleedthrough is about 14.74%, so we'll double that to around 29.49% on average. Real damage against my hull on average is 1464.857, which is now doubled to 2929.714 assuming regular shields. This translates to 292.97 DPS., putting the Transphasic Torpedo Turret at +21.44% improvement in DPS, and the Heavy variant at +35.31% improvement in DPS, both relative to the Heavy Plasma Torpedo Turret.

My comments: Why do the NPCs have so much better bleedthrough, lol? Their cooldown is about the same though, 10 seconds in-between transphasic torpedo shots...

EDIT: Forgot to add Light Transphasic Torpedo Turret:
Quote:
555 (2312), 439 (1757)
507 (2112), 401 (1605)
550 (2293), 436 (1743)
542 (2260), 429 (1717)
482 (2009), 382 (1527)
492 (2051), 390 (1559)
Average real output ignoring absorption is 934.17, or 1,868.33 ignoring bleedthrough. This is 186.83 DPS, or 36.23% worse than the plasma torpedo.

EDIT 2: Forgot to mention, the Plasma torpedoes' DoT did 600 per pulse on average.
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