Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-26-2010, 12:48 PM
Quote:
Originally Posted by Naevius
I don't see why the patch made AP any better or worse vis-a-vis phasers and disruptors.
Simply the availability of purple +crit/+critd weapons is the only reason they're better. If we could get equivalent +crit/+crtid purples in other energy types, then imo, AP would be inferior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-27-2010, 10:56 AM
But it's still totally inaccurate to say that Anti-proton weapons are superior because of the rarity they can be purchased at. You're basically saying purple weapons are better than white ones. Well, duh. But Anti-Proton weapons being better than Disruptors? Haven't done any testing, but it would seem like disruptors are still the weapon of choice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-27-2010, 01:51 PM
Til someone parses plasma "seem" is the best you are going to get on any guess of what weapon type is better from a pure dps stand point due to the 2.5% proc effect. I personally see the disruptor's hull debuff to be situationally useful at best... very few situations at that.

As for Very Rare Omega weapons vs Common the difference in dps is actually not that much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-27-2010, 09:55 PM
Quote:
Originally Posted by Alexraptor View Post
I highly dislike them because the game is setting itself up now for a cookie-cutter build.
Phasers and disruptors which were actually useful and competititve before are now completely useless when faced with antiproton.
I agree with your sentiment, but disagree with the OP.

Putting full points in energy weapons, cannons, phasers and antoprotons -- I can tell you two things:

1. At full weapon power, the listed dps on the phaser DCHs is higher by 400dps for me.
2. The damage of the two is comparable, and antiprotons crits harder -- but the overall burst dps between the two averages out very close (ancedotally, anyway).

I felt no different between the two, and as such I'm sticking with phasers for the lower skill cost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-27-2010, 11:39 PM
Quote:
Originally Posted by Zauvryn View Post
But it's still totally inaccurate to say that Anti-proton weapons are superior because of the rarity they can be purchased at. You're basically saying purple weapons are better than white ones. Well, duh. But Anti-Proton weapons being better than Disruptors? Haven't done any testing, but it would seem like disruptors are still the weapon of choice.
QFT.

It's kind of like slapping a band-aid on the broken skill cost system, except the bandaid is made of razor blades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-28-2010, 12:29 AM
Quote:
Originally Posted by Zauvryn View Post
But it's still totally inaccurate to say that Anti-proton weapons are superior because of the rarity they can be purchased at. You're basically saying purple weapons are better than white ones. Well, duh. But Anti-Proton weapons being better than Disruptors? Haven't done any testing, but it would seem like disruptors are still the weapon of choice.
Nonetheless, the only reliably available purple weapons all happen to be antiproton. Thus, for most people, the choice comes down to purple antiprotons; or white or green anything else.

Since purple weapons are indeed better than white ones, it does seem like one *must* pick up the skill to use them effectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-28-2010, 02:17 AM
honestly, I view an extra +20 crit severity to be more valuable then a 2.5% proc that doesnt last long at all. The fact that the procs were highly trivial and that the antiprotons are easy access to purples is just gravy, especially with how hard crits are hitting now.

other weapons proc 2.5% of the time, antiprotons proc whenever you score a critical hit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-28-2010, 04:22 AM
The only reason AP are even an option is because they have been artificially induced that way. Even then its unappealing because the return is not worth the investment.

I find it amusing for people to promote AP as being 'the best', you would be far better to shut up and stay quiet. Afterall, if AP becomes regarded as the 'best' then everyone is going to start using it and the endgame store offers items with specific resistances against AP.

Regardless, other purple weapons are going to be dropping and I suspect alot more people are going to be looking for anything BUT AP garbage. If Cryptic were remotely intelligent in making an appropriate endgame selection:

Federation - Offer Purple Phasers / Anti-Proton
Klingons - Offer Purple Disruptors / Anti-Proton
Romulans - Offer Purple Plasma / Tetryon
Cardassian - Offer Purple Polaron / Phaser

Then have the races rely on 'drops' to get access to purples of other types.

However, expecting common sense from Cryptic is futile.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-28-2010, 09:56 AM
Quote:
Originally Posted by J-Sheridan
...If Cryptic were remotely intelligent in making an appropriate endgame selection:

Federation - Offer Purple Phasers / Anti-Proton
Klingons - Offer Purple Disruptors / Anti-Proton
Romulans - Offer Purple Plasma / Tetryon
Cardassian - Offer Purple Polaron / Phaser

Then have the races rely on 'drops' to get access to purples of other types.

However, expecting common sense from Cryptic is futile.
Agreed.

It wouldn't have been a bad idea to set up the exploration weapons in a narrower band, either. As it stands, though, it's the small number of glaring holes in the list (including @&^% phaser dual cannons and photon torpedoes) that are the exchange-overpriced exceptions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-28-2010, 02:18 PM
The initial posting of this thread is misleading. Cause and effect are mixed up.

It is not Anti-Proton whose damage has gone through the roof just because of the proc fix - it is the general DPS of escorts using cannons and also having specced in the new skills that makes stuff die even faster than before.

Stuff just dies too fast, be it PvE or PvP.

I experimenated and if you use Engines settings (25/100 Weapons only), battles are actually fun and engaging...^^


To put it bluntly, purple Anti-Proton guns did not suddenly get elevated above all other weapons. We just do by far too much damage, which is both harming PvE and PvP alike.
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