Quote:
Originally Posted by Ragesh
Weeeeellll...
Your not completely right in your calculation...
Group A happens to have sci ships and cruisers that have that "little" bit of extra hull and that "little" bit of extra shields.
That little bit varies as your levelling goes on but I have seen variation of up to 1000-1500 shield/hull variation. That may seem little to you but in a pvp match when you are down to your last 5% your going to want those extra shield/hull cause you could have lasted longer.
In salvation operation cloaking is not much use since you can not capture a point when cloaked so you are preety much forced to uncloak all the time and ill ask you honestly then...who do you like for a winner in a matchup where team 1 has every ship extra 5% shield and team 2 has a cloak.
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It's not as cut and dried as that though. Klingon ships are a hell of a lot more maneuverable too, which helps a lot more with survival than the extra hull that Federation ships get.
But cloaking is canon, so you can't mess with it that much. If balance is an issue (and I'm not sure it is) then you'd have to look at some other change to equalize things. I don't see every type of Federation ship having problems, or having the same problems.
Science ships with Science captains seem to do just fine; they have the strongest shields and the best defenses against OP Science abilities, along with the most OP Science abilities of their own.
Cruisers are likely to lose their shields in an initial attack, and hulls drop *fast* once the shields are gone. Since cruisers were supposed to hull tank-and hull-tanking isn't practical at all, maybe hulls need a buff? I'd also think that since Federation cruisers in cannon tended to have port and starboard weapon mounts, those might make sense in the game. Cruisers are already bumping against the maximum number of weapons that they can fire into a side arc without running out of power, so DPS would be unlikely to change, but it would let cruiser captains use a bit more variety of weapons and help focus a little more firepower fore and aft so Klingons camping out permanently on a Cruiser's 6 would be in a bit more danger.
I couldn't say what if anything escorts need. They die if they get focussed and don't have buddies protecting them, but they make Klingons melt rapidly