Join Date: Dec 2007
Posts: 148
Now, I may be a simple country Klingon.... but it seems to me, that even the dumbest of us should be able to mash some buttons on a tricorder type scanning device, so we can find our way around on the ground without having to do a grid search for something I might not see otherwise....


I have mentioned this before, I am sure others have brought it up, just wanted to bring it to a bit of light again.
Join Date: Dec 2007
Posts: 148
# 2
03-26-2010, 05:55 PM
Deveoper posted about this, since our ground missions don't involve the interaction; rather they all involve killing/destroying we can't use the tricoder. Tricoder only reacts to devices that can be interacted with.

I certainly like the way we have it right now. After all we are the brutal warrions, so finding the hidden pray/plants is enjoyable to us. Besides, it wouldn't be much of a find and destroy mission if you already knew when items are would it ?
Join Date: Dec 2007
Posts: 148
# 3
03-26-2010, 06:10 PM
Not necessarily true, mission I had the other day was to find medical crates, that took all day on a foggy planet :p That IS a good point though on kill missions, like the tribbles I had today
Join Date: Dec 2007
Posts: 148
# 4
03-26-2010, 06:33 PM
Quote:
Originally Posted by dkshadow9498
Not necessarily true, mission I had the other day was to find medical crates, that took all day on a foggy planet :p
The true reason behind Klingon bad temper.
Join Date: Dec 2007
Posts: 148
# 5
03-26-2010, 06:52 PM
Quote:
Originally Posted by dkshadow9498
Not necessarily true, mission I had the other day was to find medical crates, that took all day on a foggy planet :p That IS a good point though on kill missions, like the tribbles I had today
Agree.
Please allow Klingon Tricorders to identify mission objectives.
This is no brainer.
Many reported this fact on Tribble.
Join Date: Dec 2007
Posts: 148
# 6
03-26-2010, 08:19 PM
Please, please implement the scanner on the KDF side. Those that want the challenge of hunting the objectives manually can still choose to do that. I have two incomplete missions that I just gave up on and I now just warp out as soon as it appears it is another "find five things" mission. I have one where I need to find five plants - on a planet surface that is so dusty and cloudy that you can only see about 25 feet away. I found four, but could not locate the last one and simply gave up after about 45-60 minutes of searching.

The Federation side had this issue in Open Beta which was eventually solved by making the scanner point the way to the objectives (if no anomaly was near). Please do the same for KDF.
Join Date: Dec 2007
Posts: 148
# 7
03-26-2010, 08:28 PM
Quote:
Originally Posted by dkshadow9498
Now, I may be a simple country Klingon.... but it seems to me, that even the dumbest of us should be able to mash some buttons on a tricorder type scanning device, so we can find our way around on the ground without having to do a grid search for something I might not see otherwise....


I have mentioned this before, I am sure others have brought it up, just wanted to bring it to a bit of light again.
...Tricoder? you must be one of the traitor Fedrat half breed klingons. A real klingon dosent take readings, he tells the pale bellied thing what its going to be.

Unless its a tribble. Then we nuke it from space. Only way to be sure.
Join Date: Dec 2007
Posts: 148
# 8
03-26-2010, 08:30 PM
I put my support behind this wholeheartedly. I was doing some exploration missions last night and a few of them were of the "Find 5 X and distroy/disable them" variety and it took me way long than it should have.

Please, please! Allow us to scan for mission objectives.
Join Date: Dec 2007
Posts: 148
# 9
03-27-2010, 12:17 AM
Klingons had Tricorders as far back as Kruge in his 2285 mission of the Genesis planet weapon, and they were good enough for the Bajoran resistance.

Klingon Tricorders

/geek on

Now granted they are limited to 154 sensor assemblies rather than the 315 of the Federation. 230 GFP calculations per seconds instead of 275. We also do not beat the Starfleet device in memory as theirs contain ten densified isolinear wafers with 12.1 kiloqads of total memory. We only have 8 densified chromopolymer isolinear wafers with 9.12 kiloquads internal..

/geek off
Join Date: Dec 2007
Posts: 148
# 10
03-27-2010, 03:04 AM
Quote:
Originally Posted by Tonenili
Klingons had Tricorders as far back as Kruge in his 2285 mission of the Genesis planet weapon, and they were good enough for the Bajoran resistance.

Klingon Tricorders

/geek on

Now granted they are limited to 154 sensor assemblies rather than the 315 of the Federation. 230 GFP calculations per seconds instead of 275. We also do not beat the Starfleet device in memory as theirs contain ten densified isolinear wafers with 12.1 kiloqads of total memory. We only have 8 densified chromopolymer isolinear wafers with 9.12 kiloquads internal..

/geek off
I feels as though I've met a kindred spirit.
Thank you, I could not have put it more eloquently.
Additionally the Klingons improved their tricorders from time to time since ST3.
The newer TNG era model with the 154 sensor assemblies actually looks a bit different from the old one from Kruge's era.
Since the page does not permit hotlinking, please take a look here:

http://www.ex-astris-scientia.org/ga...ricorders1.htm

Both versions are to be found under "Computers, Tricorders, PADDs".
And I am sure a Klingon Tricorder is at least good enough to POINT its user into a certain direction.
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