I agree with the above posters, please fix this. While I appreciate the explanation on why this is "Can only scan interactable objects...), I guarantee you this doesn't work well in practice. Running around the foggy planet forever is not what a mission should be.
Please fix the scanning dynamic so we can scan for these mission objectives. Believe me, I LOVE the new PvE (I feel like I opened up a new game, and can now see my bridge officers!), but fixing this scanning issue would increase their enjoyability exponentially.
How about instead of tricorders, we can set waypoints for our away teams, and as they wander about they see something and shout "over here" :p
Wait code that, or give us tri-corders...
Guess Cryptic is gonna need to replicate alot of toranium tetraborate, and gamma-strengthened polyduranide alloys, and rustle up a few thousand sarium-krellide power cells.
Properly working KDF Tricorders need to be implemented. Simple missions take ridiculous amounts of time since you're scouring the entire map several times trying to find that last stupid mission objective.
All of the ground maps have 'roads' between 'clearings' where the objectives are, so it's pretty easy to work it systematically. But yes, it would be nice if the tricorders worked. Or if my orbiting ship, with billions of credits worth of sensors, would just give me directions...
I'd like to note, that klingon tricorders already do much more amazing things than simply find stuff, as evidenced by what a KDF science officer can do. It is by the way exactly the same as what a Federation science officer can do: Heal, Gravimetric, thermal vents, tachyons, etc etc. The KDF tricorder is obviously pretty darn advanced, so I agree it is odd that it can not find stuff.
All of the ground maps have 'roads' between 'clearings' where the objectives are, so it's pretty easy to work it systematically. But yes, it would be nice if the tricorders worked. Or if my orbiting ship, with billions of credits worth of sensors, would just give me directions...
Deveoper posted about this, since our ground missions don't involve the interaction; rather they all involve killing/destroying we can't use the tricoder. Tricoder only reacts to devices that can be interacted with.
I certainly like the way we have it right now. After all we are the brutal warrions, so finding the hidden pray/plants is enjoyable to us. Besides, it wouldn't be much of a find and destroy mission if you already knew when items are would it ?
You like everything that cryptic does though, so it doesn't count. The devs are just lazy, and for that matter so are the gm's. Seriously, taking a week to give an automated response in a game with such a low player population is pathetic. And we have quite a few missions that are interaction missions, so where is the tricorder there? I also agree with the op or whoever posted about the grid search. If it takes you an hour to do a grid search, bashing shift the whole time, it's not worth it. I am sure most people just beam out if they get those kind of maps.
currently in game, I also dont think we have Klingon styled tricorders either....we just use fed ones...wish Cryptic would design a Klingon looking one too!
All of the ground maps have 'roads' between 'clearings' where the objectives are, so it's pretty easy to work it systematically. But yes, it would be nice if the tricorders worked. Or if my orbiting ship, with billions of credits worth of sensors, would just give me directions...
I have one mission to destroy some enemy weapons caches - the one with the last step at the end requiring interaction with a device on the ground. This map does have "roads" that leads you to each crate of weapons and to the last device, but I have searched two different times and can still only find four of the five weapons crates. I was especially careful last night to check near the "road" on each side , and even with careful scouring I still could not find it. I am beginning to suspect that it has inadvertently been placed underground or otherwise out of sight/reach.