> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
The thing is I wanted to train one of my officers who already had 'Jam Sensors I' and replace it with 'Jam Sensors III'. It however wanted to overwrite 'Gravity Well' and NOT the lower level 'Jam Sensors I' power. Then I'd have an officer with two 'Jam Sensors' abilities.
What use is it to me to be able to train officers and the training overwrites the 'wrong' skill?
I want to replace Jam Sensors I with Jam Sensors III. Does that not make sense? :p
Devs! Please! Allow me as captain of my ship to choose which powers are overwritten when I swap powers. I can't imagine there is any logic to randomly overriding powers.
Everyone else who agrees that we ought to have control over which powers we keep and which are dumped when we swap powers, please post to this thread to show the devs how important and fundamental this is.
Each BO skill has a "Tier" it falls into (Ensign, LT, LTC, or CMR) and if you want to train your BO in a skills (or learn it on Sol) then the new skill will overwrite the skill in that tier not the skill with the same name. That would be breaking the system and over powering your BOs. In your case you would want to make your BOs have all III/IV level skills.
So yeah the system does work right, just need to look at what Tier the skill you want to train falls into (at Sol it tells you the tier).