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Originally Posted by Axterix
Actually, min/maxing supports specialization in ways other than a narrow focus. A PvP orientated build, for example, would find its point spending more pressed, as it would have a strong incentive to work on some ground skills as well. As such, the cost of raising a T1 or T2 skill above 7 (or above 4 for some) is even higher.
Now, a PvP build that specializes in either ground or space combat...that's a different matter. Then you've got a bit more freedom, less things demanding your points. Although such a build is probably more likely to want to maximize its main type of weapon damage. But that's most likely only 600 points, not exactly a huge amount.
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This is where the "complexity" of the system steps in. The way the tiers "lock you out" until you spend a certain amount of total points per tier ... means that you do have the ability to spend points on ground skills, because you sort of are forced to.
It's really tricky, because the system has these little quirks.
Remember, I'm not saying you go for all 9's all the time. I'm simply pointing out that you are going to end up choosing some things to take the full 9 in. Because you are going to specialize in certain areas. And the article does indeed concede this point.
I just want to point out what does end up becoming pretty obvious as you play more ... That 9's are needed for certain things.
I see a lot of reaction to the article that it's about not having 9's at all and just having 5's or 7's. But that's not really effective in the long run. Because some of those Ability Rank III's are needed. (Some pretty good examples are Extend Shields IIII or Engineering Team III or High Yield Torpedo III).
The article's really good. And really helps you get your brain around the system. It's just I wanted to highlight that it does point out that some 9's are useful. Because sometimes your goal is indeed to focus your specialization in a specific area.
