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Lt. Commander
Join Date: Dec 2007
Posts: 120
Title says it, what is being used to massively by-pass shields in pvp?
- it is leaving peoples sields at full but taking all hull in 5 to 10 seconds.
- some poeple have figured something out and are almost constantly doing it in T5 pvp now.

- no Im not talking about feedback pulse - know how that works very well and does not affect my cannons currently
- no it is not ramming speed that im asking about.
- no it it not just lag or beam over load to shields.

- I have tested Direct energy modulation 2 and it does little to nothing.

- antiproton says it has chance to bypass to hull, it it bugged and by pass alot?

If you say it is feedback pulse, or beam overload to shields then you just dont know what people have been asking about.

Tks for any constructive input
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-31-2010, 03:29 AM
I encountered the samething last night in pvp with my Sci ship. I felt like I was in Star Trek Generations, and the klingons figured out my shield modulation code, haha.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-31-2010, 04:16 AM
tss, and in some case exploits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-31-2010, 05:41 AM
Quote:
Originally Posted by Caligulaa
Title says it, what is being used to massively by-pass shields in pvp?
- it is leaving peoples sields at full but taking all hull in 5 to 10 seconds.
- some poeple have figured something out and are almost constantly doing it in T5 pvp now.

- no Im not talking about feedback pulse - know how that works very well and does not affect my cannons currently
- no it is not ramming speed that im asking about.
- no it it not just lag or beam over load to shields.

- I have tested Direct energy modulation 2 and it does little to nothing.

- antiproton says it has chance to bypass to hull, it it bugged and by pass alot?

If you say it is feedback pulse, or beam overload to shields then you just dont know what people have been asking about.

Tks for any constructive input
Depends on your ship, but i have seen escorts with rsp up take so much fire that the bleedthrough will still kill them quite quickly if they have nothing else available
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-31-2010, 06:42 AM
I have yet to encounter this.

So far, the only thing I encountered similar was the Feedback pulse, but OP specifically stated it wasn't it. So, I am unsure what could be the root cause of the issue.

PvP just doesn't seem as fun as it used to these days he he.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-31-2010, 06:49 AM
Quote:
Originally Posted by Ardept View Post
Depends on your ship, but i have seen escorts with rsp up take so much fire that the bleedthrough will still kill them quite quickly if they have nothing else available
I'm a Tac/Fleet Escort and I've seen what your talking about and recently, what the OP is talking about. They are two VERY different things.

OP: Was it a premade squad of Redside battlecruisers with mainly Tetreon Turrets and Plasma Arrays? If so, I saw them too and the only inkling I can see is simply a massive focus fire and/or stacking the same debuff. I scoured my combat log but cannot for the life of me find where my hull was taking that damage. I expect I'll find a single mega torpedo hit with a crit did it... and then it will be facepalm obvious what's actually happening.

It was the exact same experience, repeatably. Shields down to maybe 80%, taking concentrated fire, suddenly hull drops from nearly full to 8% or lower, then its just a matter of time. And no, not TSS... the shields never so much as blinked. No TSS, no phaser proc, just a complete bypass of a large amount of dps direct to hull, and as far as I can tell, not feedback, as that is now 50/50 shield/hull, isnt it? (I havent checked) I've had feedback issues - I mount 4x AP DHC up front and pop Alpha, Beta 3, Omega 2, Tac Team2, and Rapid Fire 2, then spacebar at ~5km before cycling weapons... If the target hits feedback pulse just before my DHC bolts hit him, the reflected DPS is amazing/deadly, but it melts shields too.

Maybe a Transphasic torp spread at point blank? Multiple Transphasic HY2 or HY3?

As frustrating as it is, if its not an exploit, its a genius strategy that requires great coordination... or at least Vent and everyone targeting off the same person, lol. If that's the case, I'm fine with specialized premades dominating PUGs. I'm frustrated, but more so that I don't have a big PvP oriented guild here like I did in ***, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-31-2010, 07:20 AM
FBP does not reflect cannon damage, and the proposed change to make it do half damage to shields instead of all to hull is not yet in place.

I suspect that the majority of 'wtf happened to me' complains are due to a combination of new stacking plasma dots, much higher Quantum Torp damage, and more people using TSS.

Incidentally, it'd sure be nice if the combat log had an option to filter out everything except for damage done by me or to me. It's nearly impossible to glean useful data without a third party parser, which is stupid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-31-2010, 08:49 AM
It's target shield subsytems.. They drain your shield power so ur shields just go down. Even if u have RSP on, it doesn't do anything. You either have to give full power to shields, pop emergency power to shields or eat a shield battery or do all of it at the same time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-31-2010, 09:12 AM
Quote:
Originally Posted by Caligulaa
Title says it, what is being used to massively by-pass shields in pvp?
- it is leaving peoples sields at full but taking all hull in 5 to 10 seconds.
- some poeple have figured something out and are almost constantly doing it in T5 pvp now.

- no Im not talking about feedback pulse - know how that works very well and does not affect my cannons currently
- no it is not ramming speed that im asking about.
- no it it not just lag or beam over load to shields.

- I have tested Direct energy modulation 2 and it does little to nothing.

- antiproton says it has chance to bypass to hull, it it bugged and by pass alot?

If you say it is feedback pulse, or beam overload to shields then you just dont know what people have been asking about.

Tks for any constructive input
I use Beam Overload, along with several of my Klingon colleagues doing just about the same thing. When the dampening effect is on, on the other side you take damage when you are shooting or using the tractor beam. Maybe this is what you are getting caught in?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-31-2010, 09:41 AM
Quote:
Originally Posted by wildfyre010 View Post
FBP does not reflect cannon damage, and the proposed change to make it do half damage to shields instead of all to hull is not yet in place.

I suspect that the majority of 'wtf happened to me' complains are due to a combination of new stacking plasma dots, much higher Quantum Torp damage, and more people using TSS.

Incidentally, it'd sure be nice if the combat log had an option to filter out everything except for damage done by me or to me. It's nearly impossible to glean useful data without a third party parser, which is stupid.

In that case, there's little or no chance what I'm seeing is FBP (only 1 AP Array in the rear, rest is projectile/cannon). Unless TSS got a change that no longer shows the shields as down, it isn't that either... though I suppose its possible its drained so damage gets past, but not turning the shield off completely??


What you said about stacking plasma dots may be the issue then, as I stated, I saw this mainly with ENTIRE TEAMS of opponents using Plasma arrays + Tetryon turrets. I'll have to build me a tribble captn with Plasma DHCs to see how it plays out.

I read that Tricolbolts are now glitching out to be invisible. I'm wondering if HY Plasmas and Transphasics are also going invisible.
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