My best gues is that this has something too do with Ability Queue, lagg and the Phaser Procc.
I noticed when I activate my Beam Overload and the target pops rsp at the same time, it will still hit their hull.
So it should be possible a Phaser takes down your shield system for ~1sec but because of a short lagg the UI fails to show this and the whole stuff which was fired during the Phaser Procc (like Cannon Shots and Torpedos) will hit the hull when it conects, regardless of the shields being back up by then.
Yes, this happen to me a few times, full shield and hull, the next thing I know I dead, like one or two shotted. I noticed this event happen, regardless whatever i am engage in 1 v1 or 2 or 3 on 1.
I have a feeling is the cannon, especially after this patch and something is off, if you read the general description of the cannon, is the only weapon that does damage to both hull and shield almost at the same rate, while every other weapons in this game only specialized in only one thing well, and have to go thru shield first. I talking about energy type weapon, combined dualcannon with torps and their high DPS,. I think they should adjust the cannon to be in line with every other weapon, and only do one thing well.. Either shield or Hull, but not both.
Tip: Each of the weapons types has strengths and weaknesses associated with it.
* Beams burn down shields very well but do less damage against the hull.
* Cannons burn down shields almost as well as beams, but do more hull damage.
* Torpedoes do little damage to strong shields, but do a lot of hull damage.
* Turrets can burn down shields well, but donít do as much damage to the hull.
It just happend to me 3 times, guy with antiproton cannons and rapid fire just shooting everyone in 1-2 seconds down. With 100% shields no target shield subsystem and with rsp enabled. Something is surely wrong. Cruiser have most hull, but i just felt like a BoP. I thought first when i read this topic, oh i dont believe that. Prolly some bad PvP player that is QQing. But its really true.
Escort with 3x AP DHC and your dead. Period, thats the new god in town. You can not stop it. Serious, some people have the rare MK X AP DHC's and with RF III your dead in 3 sec. It's uber.The people using it will never post it here,just check your log.
What we need is a better CombatLog to help use identify/diagnose this kind of issue. Please visit my thread on improving the CombatLog and sign your support. One of the DEVs (Falkoren) specifically said that if we want to see such improvements, we need to show our desire and support for it.
Title says it, what is being used to massively by-pass shields in pvp?
- it is leaving peoples sields at full but taking all hull in 5 to 10 seconds.
- some poeple have figured something out and are almost constantly doing it in T5 pvp now.
- no Im not talking about feedback pulse - know how that works very well and does not affect my cannons currently
- no it is not ramming speed that im asking about.
- no it it not just lag or beam over load to shields.
I had this happen to me tonight when I was playing my KDF Commander. It was on the Cracked Planetoid map, FvK. The shields stayed up, but the ship's hull went to hell in about 5 seconds. It happened twice in the same match. Both times I didn't even see anyone actually FIRING at me.
A fully specced Aux Science guy can strip your shields with Tachyon Beam.
No, it isn't over powered because of the set required to use it but in general that is all that is required to dump a shield quickly. Combine that with Tetryon Cannons and shields are a moot point.
If you are running with a good group it is your hull that matters anyway.
Its not a Tachyon beam. When this happens, you can see your shields are still at full power.
And in respone to the post above this one, I had the same thing happen to me tonight as well. I got VM'd, I hit Sci Team II, but I stay VM'd, NO ONE is even shooting at me, and my hull goes down 0 in about 3 seconds. I'd love to know the receipe for that mixture of chaos and destruction...