Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Cure artilary support
04-02-2010, 11:34 AM
I have been attempting this one for over 20 hours with no progress through the 3rd shield.
A brief glance through the "guide" post revealed that players need to be very specific in their skill sets and dedication.

Well, maybe that's fine for a "hard mode". I would much appreciate if the developers can come up with an "easy mode" as well, for more casual gamers like myself.

That said, a logical addition would be orbital bombardment. There are 5 starships in orbit, the captains can beam in (no shield barrier). All we need is artilary support to kill off the drones. I don't suppose the Federation has any armored units or aerial supports handy? If the Federation is supposed to be at war with (1) Klingons (2) Romulans (3) Cardassians True Way (4) Jem'Hadar (5) Hirogen (6) Undine, (7) Borg, shouldn't they be developing more conventional military units like armored and aerial drones? Would they be so smart to rule out inventions of the 20th Century by the 23rd Century?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-02-2010, 11:45 AM
Quote:
Originally Posted by jimrose
I have been attempting this one for over 20 hours with no progress through the 3rd shield.
A brief glance through the "guide" post revealed that players need to be very specific in their skill sets and dedication.

Well, maybe that's fine for a "hard mode". I would much appreciate if the developers can come up with an "easy mode" as well, for more casual gamers like myself.
Its not really about ground skills although having good ground skills that allows you to do it it just means you do it quicker.

I HOPE this already is easy mode and there will be a hard mode and a elite mode.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-02-2010, 08:16 PM
Well, obviously I am not a dedicated and skillful player as you. Given that you are a "career officer", I assume you have purchased a life-time subscription. I plan to stop subscription completely if there is nothing new to play.
I managed to put in over 20 hours of The Cure, and still unable to break through. So that makes me a terribly lousy player. If a game is this discouraging, then it is no longer FUN to play. Personally, I do not equate "pain" with "fun".

Being a "less skillful" player, I am unable to wipe out the Borg drones within 2 seconds, and so the transformers were always down. Apparently, I am not the only "less skillful" player, because the other 20 or more players I teamed up with also could not get through.

So yes I still prefer an easy mode. Call it "noob mode" if you so prefer. I did pay for this game, and I expected fun, not pain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-03-2010, 01:45 AM
Quote:
Originally Posted by jimrose
Well, obviously I am not a dedicated and skillful player as you. Given that you are a "career officer", I assume you have purchased a life-time subscription. I plan to stop subscription completely if there is nothing new to play.
I managed to put in over 20 hours of The Cure, and still unable to break through. So that makes me a terribly lousy player. If a game is this discouraging, then it is no longer FUN to play. Personally, I do not equate "pain" with "fun".

Being a "less skillful" player, I am unable to wipe out the Borg drones within 2 seconds, and so the transformers were always down. Apparently, I am not the only "less skillful" player, because the other 20 or more players I teamed up with also could not get through.

So yes I still prefer an easy mode. Call it "noob mode" if you so prefer. I did pay for this game, and I expected fun, not pain.
Theres a lot of anger and resentment in this post^^.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-03-2010, 07:55 AM
Quote:
Originally Posted by jimrose
Well, obviously I am not a dedicated and skillful player as you. Given that you are a "career officer", I assume you have purchased a life-time subscription. I plan to stop subscription completely if there is nothing new to play.
I managed to put in over 20 hours of The Cure, and still unable to break through. So that makes me a terribly lousy player. If a game is this discouraging, then it is no longer FUN to play. Personally, I do not equate "pain" with "fun".

Being a "less skillful" player, I am unable to wipe out the Borg drones within 2 seconds, and so the transformers were always down. Apparently, I am not the only "less skillful" player, because the other 20 or more players I teamed up with also could not get through.

So yes I still prefer an easy mode. Call it "noob mode" if you so prefer. I did pay for this game, and I expected fun, not pain.

maybe it's not you who sucked at this, but one or more of the others?
but clearly, after 20h of no progress someone was a lousy player as you called it. on the other hand your problems seem to arise partly because you changed players often. no matter how good you personally become at this, one idiot can ruin it all. so my tip to you, play with trusted, competent players.
btw, i pay for this too, and frankly i find the few challenges presented to me in this game offensively easy to master. what you call "pain" is what I always experience before succeeding for the first time. more "pain" equals more satisfaction in the end for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-03-2010, 09:33 AM
I have been trying to do the cure as well and at the 3rd shield i cannot get through either. It is very discouraging to me and it no longer became fun to me. I agree that it should be a bit easier and have more spawn points as well. I just spent 4 hours and I am starting to think that this is made to be unbeatable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-03-2010, 09:53 AM
Quote:
Originally Posted by Riker3
I have been trying to do the cure as well and at the 3rd shield i cannot get through either. It is very discouraging to me and it no longer became fun to me. I agree that it should be a bit easier and have more spawn points as well. I just spent 4 hours and I am starting to think that this is made to be unbeatable.
1. Activate number 1, drop all turrets ect and kll ALL the weaker drones, as you start to kill the elite activate number 2.

2. Finish off the elite at 1 and drop turrets near 2 for when the spawn arrives.

3. Kill as many of the weaker drones at 2 as you can, but activate 3 as soon as it becomes available to do so BUT:

3A. Leave a player at one and 2 so they can knock away workers.

3B. Just BEFORE you activate 3 drop all your turrets accross the path from it and send one player running to transformer number 4, the player going to 4 should hide out of sight until 4 can be activated, he should not attack drones as aggro will screw things up.

4. As you activate 3 DO NOT attack the drones that spawn, in fact you can hide on top of a rock nearby ignoring the normal drones to aggro the turrets until the workers spawn and focus on them only with the rifle butt.

5. As soon as 4 can be activated the guy at 4 can break cover and activate it and knock away workers that spawn.


The 5th player can hang around number 3 on the rock and help with the workers or run to any of the other transformers that may need help during the operation.

Believe me hen i say that the first time you get it right and understand the timing and tactic sorted you will think "wtf was i doing all those times i failed" as it is very easy once you get your timing and tactics sorted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-03-2010, 10:32 AM
Quote:
Originally Posted by the_silencer
maybe it's not you who sucked at this, but one or more of the others?
but clearly, after 20h of no progress someone was a lousy player as you called it. on the other hand your problems seem to arise partly because you changed players often. no matter how good you personally become at this, one idiot can ruin it all. so my tip to you, play with trusted, competent players.
btw, i pay for this too, and frankly i find the few challenges presented to me in this game offensively easy to master. what you call "pain" is what I always experience before succeeding for the first time. more "pain" equals more satisfaction in the end for me.
Precisely. What you wrote above can be translated clearly to:

1. Set aside a dedicated time to play the game, no interruption, no family, no interaction with the "real" world. Game and nothing else, come hell or anything else.
2. Make sure that all the other people are as dedicated as you.
3. Train with each other for at least 3 or 4 runs to "get things right", or "get the timing right".
4. Also make sure that everyone has the required skill - or re-spec, or something.

I wonder which part of the above describe a "casual", "pick-up group" gaming experience?

I suppose every game will need some sort of challenge like this. Of course I agree. What I am asking for is an "easy mode", or "cheat mode", or "noob mode". After which, I have the choice to up the challenge and try for "the real thing", if I ever so inclined, which I probably would.

That's the scaling up of the gaming experience. Even if there is no new content, there is leveling up of difficulties for the same thing. That way, the game developers can go ahead and design some devilishly difficult and impossible missions just to test the mettle of the players. One suggestion would be making The Cure a 3-person mission, or a 2-person mission, or a solo. Or double the drones beamed in, or something.

To encourage this, there can be really nice reward. A super cruiser or escort or shield or a trophy for your Bridge Ready Room (or a gold fish there) or something. As it is, there is no more skill points and no really nice reward except for a roll at the end. i.e. 4 out of 5 would be unlucky to get that particular reward.

Feel free, go ahead. Just leave something easy for those who actually have a day job and sometimes a night job as well.

And someone like me who are in the "wrong time zone" with the rest of the world.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-03-2010, 10:50 AM
Quote:
Originally Posted by jimrose
Precisely. What you wrote above can be translated clearly to:

1. Set aside a dedicated time to play the game, no interruption, no family, no interaction with the "real" world. Game and nothing else, come hell or anything else.
2. Make sure that all the other people are as dedicated as you.
3. Train with each other for at least 3 or 4 runs to "get things right", or "get the timing right".
4. Also make sure that everyone has the required skill - or re-spec, or something.

I wonder which part of the above describe a "casual", "pick-up group" gaming experience?
1. The transformer parts take about 5ish mins each max and are really the only part of the mission (unless you are the guy who melees the ground boss) where you cannot pause and deal with screaming kids or other distractions. The rest of the mission is easily pausable tbh bud.

2. See 1.

3. I do not feel that you need to practice together much as long as the team is aware of the tactics needed. And to be honest we have 45 levels and multiple fleet actions that are unlosable so i do not consider a mission that requires a minimum amount of teamwork and tactics to be the end of the world. Just like happened in infected pugs will eventually know the tactic and be easily able to gang with eacg other and do the mission.

Check out older posts from when infected forst came out, the same thing was initially said about the queen room but now ppl pug it easily.

4. No need to skill or respec tbh, unless you want to do it in under a hour, if not any spec will do tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-04-2010, 01:44 AM
Quote:
Originally Posted by jimrose
Precisely. What you wrote above can be translated clearly to:

1. Set aside a dedicated time to play the game, no interruption, no family, no interaction with the "real" world. Game and nothing else, come hell or anything else.
2. Make sure that all the other people are as dedicated as you.
3. Train with each other for at least 3 or 4 runs to "get things right", or "get the timing right".
4. Also make sure that everyone has the required skill - or re-spec, or something.

I wonder which part of the above describe a "casual", "pick-up group" gaming experience?

I suppose every game will need some sort of challenge like this. Of course I agree. What I am asking for is an "easy mode", or "cheat mode", or "noob mode". After which, I have the choice to up the challenge and try for "the real thing", if I ever so inclined, which I probably would.

That's the scaling up of the gaming experience. Even if there is no new content, there is leveling up of difficulties for the same thing. That way, the game developers can go ahead and design some devilishly difficult and impossible missions just to test the mettle of the players. One suggestion would be making The Cure a 3-person mission, or a 2-person mission, or a solo. Or double the drones beamed in, or something.

To encourage this, there can be really nice reward. A super cruiser or escort or shield or a trophy for your Bridge Ready Room (or a gold fish there) or something. As it is, there is no more skill points and no really nice reward except for a roll at the end. i.e. 4 out of 5 would be unlucky to get that particular reward.

Feel free, go ahead. Just leave something easy for those who actually have a day job and sometimes a night job as well.

And someone like me who are in the "wrong time zone" with the rest of the world.
you really seem to have a problem with this...your spiteful reply, accusing me basically to be an unemployed loner suggests that you need to blame someone for your own incompetence. now i am certain that it's you who sucks at this. you really need an easy mode, because you will never reach my level of skil at gaming...which is merely mediocre from what i have observed so far ...
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