Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-03-2010, 02:02 AM
1) In Space PvP what is being done to fix Cruisers so that they can actually fulfill their supposed role of Tank?

2) In Ground PvP what is being done to fix the severe disadvantage that Tactical officers are at in comparison to Engineering and Science?
Lt. Commander
Join Date: Dec 2007
Posts: 120
Here's one thing about the PvP window that really annoys me and a suggestion for a new space map, quoted form my Tribble Server PvP thread.

Quote:
Originally Posted by Alecto View Post


Feedback:

When accessing the PvP Queues window, the bottom left button which states All Regions allows the player to select either Space or Ground maps, if one is selected rarther than all and then the window is closed, when opening the window back up, the window will refresh to show All Regions once again.

When checking back to view the que, if the player is only interested in either space or ground maps and not interested in seeing all maps, it can become quite inconvenient.

Questions for QA or Devs:

Would it be possibe to allow the option to view either Space or Ground maps to be a toggle option that does not refresh after closing and then reopening the PvP Queues window?

Quote:
Originally Posted by Alecto View Post


Suggestion:

I would absolutely love to see a Space map created to allow players to recreate the Star Trek II: The Wrath of Khan nebula battle, but on their own terms using any ship available to the player!

The Space map should allow for 1v1, or 5v5 and would need to include the following:

Regula 1 Federation research station located in orbit of the Class D planetoid Regula on the edge of the Mutara Nebula.

If the planetoid blocks the enemies line of sight, the enemies opponent ship should not be detectable on sensors and the Mutara Nebula when entered by any ship should scramble sensors and effectively disable shields.


Question:

Would you be interested in a PvP match in the above mentioned Space map?

Thank you for your time and attention.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-03-2010, 07:07 AM
When can we expect more Space-PvP maps?

How about the Marks & Medals - Stores. Any plans to add more variety to spend our PvP rewards for, especially stuff like more weaponvariants (even Phaser are missing a lot of variants like [heavy] dual cannons...)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-04-2010, 02:20 AM
Did the Devs ever play 5v5 cracked planetoid? As fed?
If yes, did the Devs ever score a win? Are the Devs aware that this is a pure fun killer?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-04-2010, 02:56 AM
Can you slow down the battles? Now it's too much like the Air Combat.
More naval style, less dogfight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-04-2010, 06:19 AM
When will the announced changes on "The Big 3: FBP, SNB, VM" finally be done?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-04-2010, 07:15 AM
Quote:
Originally Posted by HeathenStorm View Post
Will we see 'auto grouping' in PVP matches?

Or at the very least will there be individual chat channels for the side you're on?

I really like the idea of a faction channel for pvp. I keep 'zone' chat turned off sue to its craziness, but many people use it as their default channel for everything, so when I go into pvp I often times forget to turn it back on.

Having a faction channel for when we're in pvp areas would be nice to have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-04-2010, 07:50 AM
1. What form will contested PVP areas form.

2. When can we expect to see Open PVP Zones
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-04-2010, 07:55 AM
Why won't the devs ever have a "town hall meeting" type event? Instead of these things if they really want input from outside sources.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-04-2010, 08:09 AM
Will we see more global chat channels built into the game and moderated by GMs (similar to Zone, Local)? Specific to PVP:
  • Red/Blue channel, so that PVPers are not constrained by Team chat (which is not even viable in maps larger than 5v5); is only active while inside a PVP map, and must not overlap instances (i.e., local instance only)

  • LFG-PVP chat (separate to a LFG-PVE channel), so that PVPers can organise matches

If this is being developed, when can we expect it?

===

Will we see party frames (mini-portraits) for all members of our side while in a PVP match? This would be the same as if we were teamed, but does not require teaming. If this is being developed, when can we expect it?

===

When will we have 1v1 PVP (i.e., dueling)?

===

Will we be able to start private queues with fewer than 8 players (4 per side)? Ideally, will we be able to start private queues with 2 players (1 per side)? (This is especially necessary on Tribble, for testing purposes.) If so, when can we expect this?

===

Is there any plan to implement participation-based ratings, improved matchmaking, and possible cross-tier queues? (Participation is based upon damage, healing, buffs, and debuffs -- basically, every ability in the game.) If there is, will rewards be scaled with participation (which would discourage suiciders and AFKers)? And when can we expect this?

===

When can we expect queue fixes (based on our feedback on Tribble)?

===

When can we expect spawn protection (based on our feedback on Tribble)?
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