Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-05-2010, 12:39 PM
I think your getting the wrong idea of what I am proposing.

No matter how awesome it might look the skill would be something along the lines of photonic fleet. A skill that is useful to have but nothing you couldn't live without. That is part of the reason why both of my ideas on how to acquire the skill aren't really that difficult. This is more of a gratuity to people why chose advanced escort as their RA tier ship.

As stated in my first post the only game play effect would be that you receive a small damage buff and a large defensive buff for 20-40 seconds with a significant cool down time. I would really function like something that could get you outta a pinch in a hurry, not something that you would dominate the AI/Players with. Anything ridiculous enough to justify adding to all RA classes would greatly imbalance the game.

Ask yourself questions like what would happen in PVP now that the Feddies get a great new unstoppable ability? How would you approach several ships doing this at once? How will the current AI cope with this in every mission and fleet action? And more questions that would have to be asked if what your proposing would come into play.

I honestly don't want to see every ship in RA tier with this skill simply because it would be completely ridiculous as well. I cant imagine the RA tier sci or cruiser ships splitting into three separate parts, not to mention the one hulled Fleet escort. It makes sense but only just barely on the Prometheus variants because of its design, and i don't think it does on anything else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-05-2010, 01:24 PM
I think you are making this way more complex than it needs to be. It can actually be done very simply.

You know how Science ships get those Target: Subsystems buttons under their weapons?

What you do, is have 4 of those buttons down there on Advanced Escorts which are MVAM: Pattern Alpha, MVAM: Pattern Beta, etc etc. Each pattern will have it's own pro's, Alpha could be +damage buff, Beta a +damage debuff, etc etc.

You push one of these buttons, you lose control of your ship, it splits apart and the peices fly around doing whatever pattern you chose, firing on enemy ship(s).

If a peice is destroyed while in MVAM, you lose 33% of hull when it re-combines, you lose all 3 and you simply die and respawn.

When it re-combines, you regain control of your ship. The whole process won't last any more than 10 seconds or so, but it would be freakin' damn cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-05-2010, 03:14 PM
Why should every section have to have separate health bars? Unlike photonic fleet, its all the same ship.

All pieces should share the same health and buffs aside from shields. Doing a set amount of damage on any one piece should cancel MVAM and return the ship to normal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-05-2010, 03:46 PM
Quote:
Originally Posted by Omega_X
Why should every section have to have separate health bars? Unlike photonic fleet, its all the same ship.

All pieces should share the same health and buffs aside from shields. Doing a set amount of damage on any one piece should cancel MVAM and return the ship to normal.
this could work aswell, i never tohught i that o.o; i was thinking of how to apply ground combat to space =o
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-05-2010, 04:03 PM
Quote:
Originally Posted by Omega_X
Why should every section have to have separate health bars? Unlike photonic fleet, its all the same ship.

All pieces should share the same health and buffs aside from shields. Doing a set amount of damage on any one piece should cancel MVAM and return the ship to normal.
so do it that way then, either way works fine. I don't agree with doing damage to it should return it to normal, doesn't make sense at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-05-2010, 05:03 PM
Quote:
Originally Posted by Intrepidox View Post
I think you are making this way more complex than it needs to be. It can actually be done very simply.

You know how Science ships get those Target: Subsystems buttons under their weapons?

What you do, is have 4 of those buttons down there on Advanced Escorts which are MVAM: Pattern Alpha, MVAM: Pattern Beta, etc etc. Each pattern will have it's own pro's, Alpha could be +damage buff, Beta a +damage debuff, etc etc.

You push one of these buttons, you lose control of your ship, it splits apart and the peices fly around doing whatever pattern you chose, firing on enemy ship(s).

If a peice is destroyed while in MVAM, you lose 33% of hull when it re-combines, you lose all 3 and you simply die and respawn.

When it re-combines, you regain control of your ship. The whole process won't last any more than 10 seconds or so, but it would be freakin' damn cool.
I kinda like this idea actually, but I think the damage system needs work. I really think that having the pieces treated as separate targets probably is not possible within the game engine. I say just give them a shared health.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-05-2010, 05:46 PM
Quote:
Originally Posted by Rothnang
What if your enemy simply blows up one of the sections of your ship since it obviously has less shields than before? Do you continue on without it? Does it magically grow back? What's the penulty for losing one? If there is no penulty what stops people from using them as pocket tanks?
When the sections of the Enterprise D were destroyed, Picard got a shiny new ship. Same thing should happen in game, obviously.



I fully support ideas for Multi Vector, the only issue with limiting it to T5 ships is the fact that the Galaxy class, the only ship in game that had working separation beyond the prototype stage, wouldn't get it.

Quote:
Originally Posted by Fenrir1536 View Post
Because you are really still one target even though graphically the ship is three...
I like this... just make the graphics of your ship change, and give your ship a buff of some sort. Ship graphics already change when you're damaged, surely they could change in this manner?

I would suggest, however, that all three part just degrade in looks quality equally (I'm talking about the battle damage that you get normally) since the ship is still just one target. I know it wouldn't be "correct" or whatever, but it would probably be the easiest thing to do. And if you happen to die while in multi mode, all three parts just blow up.

Furthermore, since they would have to make new graphics for this buff for every ship that used it anyways, the ships that can't separate (like the Defiant) would have fighter graphics (NOT actually launch fighters) to go with the buff (since the buff's name would have to stay as Multi Vector no matter what ship it was used on, and just making the ship glowey wouldn't make sense with that title).


I just don't think any of this "lose control of what your ship is doing" stuff is a good idea. Giving your ship to the AI just won't hack it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-06-2010, 07:11 PM
Quote:
Originally Posted by Intrepidox View Post
so do it that way then, either way works fine. I don't agree with doing damage to it should return it to normal, doesn't make sense at all.
Destroying one or more pieces puts the player in an awkward position (and would probably be harder for Cryptic to code in). If its too vulnerable then no one will want to use it. Having the ship recombine after a set amount of damage ensures that the player can regain full control of the ship again in a bind(if automated as described) and puts a reasonable balancing element on the skill other than just a timer. If the ship is destroyed while in MVAM then all 3 should either explode or become derelict. MVAM, if the show's atmosphere is to be factored in, made Prometheus a lot more dangerous than combined. IT could be something really powerful if used strategically.

I know its not more canon but atleast it would be a more considerate method for Cryptic to implement and balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-06-2010, 08:27 PM
Quote:
Originally Posted by Omega_X
Destroying one or more pieces puts the player in an awkward position

it would last less than 10 seconds or so I don't see how it puts them in an awkward position? you lose a peice, you lose a % of HP when it recombines, there's gotta be a tradeoff for the good damage it will put out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-06-2010, 11:41 PM
The best way to do this would be to have it be a Captain's Ability. You click the button and there's a graphic that separates your ship. But it's all still flying there under one control. It's just the visual. What it does, do however, is give you 3 times the firepower for a short duration. Have the duration be like 10 seconds. 10 seconds of triple damage. From whatever your loadout.

That way folks who want this get this. But it still works within the mechanics of the game.
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