Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-05-2010, 10:47 AM
Quote:
Originally Posted by Darksided View Post
Not sure I agree with this - there are quitters on both sides and the reasons are not always obvious.

I know one thing, in an uneven match it is a lot easier for a Klingon to leave than a Fed. The Klingon ques are much shorter, and it is much easier for the Klingon to find a more balanced game quickly than it is for a Fed.

It is an inequality, and it sucks, but it is hard to ask a player to spend a great deal of time in an unbalanced match when they can easily find a better match to play quickly.

I don't fault players for leaving matches. There are many possible reasons for it, and unless the reason is stated, we can only assume the reasons and assuming the rational of other players can be a fine line towards insanity.
I have left a game before when I have started to fall asleep because it is late at night. I have left a game before when someone has come to the door and it has taken more time than 15 minutes to answer their question such as a family member coming over. I haven't left a single game because we have been losing the game. You get points regardless if you win or lose. Unless I am doing the daily pvping is all I do for enjoyment in STO because after the dailies there's nothing to do in the game but PvP.

I am on my 3rd. character I am tired of making characters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-05-2010, 10:47 AM
Quote:
Originally Posted by Simonbull1
im definately not new to space pvp and i did stacks of it in swg

and i have been trying out the kilnk side to see if theres a difference

well one your ships are better than fed ships way overpowered and more manoevarable

2 i have been also doing wargames as a klink against klinks and in my starter ship i can bam 3 levels above me and hardly take any damage

you cant do this on fed side beleive me

so i say nerf the klinks ships and nerf that pesky cloak

stop the pvp ganking and make the pvp into a decent game say one on one battles then we would see who the better player was
Now I thought this was funny. You are talking about a "starter" ship. I will agree with you the starter ship is better than the Miranda class....that is just a horrible ship in pvp. However, I say to you this. Level your "Klingon" past that of the starter ship. The higher you go, the faster things change and balance out. Just wait until that fantastic moment of having an escort behind you, and before you can say "WTF" you are a flaming spaceball ready for respawn. Or my other personal favorites, tractor beam and the white bubble of doom, or VM/CPB/white bubble of doom, or even just the white bubble of doom. To make a comparison of the "starter" ships is just laughable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-05-2010, 10:50 AM
Quote:
Originally Posted by akumarev
dark you brting up some valid points here bud . However I think feds have really fast ques now as well I usually get 10+ game sin a night where before i would be lucky to get 3. I think quitters on both sides (not LD or family emergency type stuff just "we are losing I quit) need to be buffed with a deserter buff so no queing for some time.
Its usually the same type of players that do those things too. The same ones that call people exploiters and hackers in zonechat when they do not understand how to beat the enemy.
Right now you can't queue back to another say Salvage when you leave it, until you either log off or that game ends. So a deserter would really help deter quitting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-05-2010, 10:54 AM
Maybe we should be looking at deterrent penalties and not death penalties?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-05-2010, 12:21 PM
Quote:
Originally Posted by Airwen
Well I have come from a long line of MMO's that all I ever did was pvp in them. I brought that experience with me to STO. It does appear to me that Fed are only interested in the kills. Kills don't win the game in Salvage Operations, holding space does. In Arena space kills win the game.
Ah, wasn;t exactly clear on what i meant there.

I meant more the prevalent attitude.

Most feds I've noticed have a tendency to pick a target and steam in all guns blazing. Youkill em they come back and do it again you kill em again they repeat or quit.


Or they fedball up and don't co-ordinate properly, you break the ball and they go back to steaming in.

Whereas the vast majority of klingon games, you join you invite to team or get invited to a team and then have a more ordered game in order to get 15 kills fast and then win.

Thats the difference I was attempting to describe.

You took me a little too literally, my bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-05-2010, 12:53 PM
Another "Klingons are too OP!" thread...

In my experiance of playing since the BETA I've seen plenty of really good Fed teams, and plenty of bad ones.
Feds teams that co-operate, heal and support each other are very tough to beat, if you can beat them at all. And they can blow a ship apart in mere seconds...hmm..where have I heard that before...
But teams that constantly attack a similiar group of 5 Klingons 1 or 2 at a time will be continually atomized quickly.
The same goes for both sides. I've been in plenty of PvP fights where ya got 1 or 2 that just won't group or sometimes won't even team when invited and cost the Klingons the match because they are continually stupid.
I've had matches where one player could cost us as much as 8-10 kills alone because of the way they ran into a group of Feds alone over and over.
Teamwork is the key, using your Captain and BO abilities for the good of the team rather than just yourself will make a huge difference no matter what side you're on.
I myself have retrained some skills just because it offers a group or AOE buff/debuff vs a singular effect on just me or 1 enemy.
Be more of a team player and you might even have more fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-05-2010, 01:41 PM
OP why were you firing on the carrier with bop's nearby? It seems that maybe you need more experience fighting as a team. I bet the kilnks that won started with the escorts and targeted them when ever possible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-05-2010, 01:44 PM
Quote:
Originally Posted by Foxrocks
Honestly, I've found that it seems like much a higher percentage of KDF players will just leave the match if it goes badly than Feds. I rarely see Feds leave a match when its going badly, but if a match is going badly for the KDF, you can almost guarantee one or more will quit.
I don't know how much of this is going on but if it is then this is because of the waiting times. The queues for PvP usually have a high number of Feds waiting to get in with very little Klinks waiting. So Klinks can just drop out of any PvP and then jump back in to another one quickly. Since Feds have been waiting so long to get in they usually play a bad match anyways just to get credit for it and not have to wait forever for the next match.

At least FvF has helped with waiting times, but as we feared it now seems that FvK matches take even longer to get into.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-05-2010, 01:50 PM
Quote:
Originally Posted by Aslan_chShran View Post
As a Gorn on the Klinkside:

*pewpewpew*
*massive Federation casualties*
*pewpewpew*
*Federation players leaving the PvP encounter*
*pewpewpew*
*Klinks winning*

As an Andorian in the Federation:

*pewpewpew*
*massive broadsides fail to DENT the Klink carrier*
*pewpewpew*
*Birds of Prey take down my Cruisers shields in 2 seconds*
*pewpewpew*
*Hull is gone in 4 seconds*
*Klinks winning*

***

Cryptic, you notice a pattern here?

Pattern I see here is that you failed to learn from the Klingons.

Pattern I see here is that you failed to learn from the Klingons.

Pattern I see here is that you failed to learn from the Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-05-2010, 01:59 PM
Quote:
Originally Posted by Dalnar
The pattern is ?
Gorn have no females ... Andorians have 4 sexes.

The math ... it doesn't add up!
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