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Lt. Commander
Join Date: Dec 2007
Posts: 120
Very much doubt this is an intended feature, combine both of these abilities and you've moving very quickly even quicker than full impulse (managed to chase em with full impulse a couple of times, didn't get any closer), a single klingon ship held it's own against 5 feds with ease exploiting this mechanic, once they're far away they cloak and wait until cooldowns are down. Tractor beam doesn't stop em, gravity well doesn't stop em.

This tactic let one klingon beat 5 feds in arena, do a full barrage on the weakest fed player, then scoot away and cloak, no viable counter seems to exist.

Just the latest example of weird combinations of abilities breaking pvp, VM + SNB is another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-05-2010, 11:13 AM
It doesnt work. If you hit ramming speed your speed is set straight to 75, evasive action doesnt improve it. The klingon propably used emergency power to engines, and i congratule him to his choice of BO skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-05-2010, 11:21 AM
Ah yeah I use this tactic, it's alot of fun. You fire up all cool downs, kill one (or if you're lucky 2 people) in the middle of the fedball then zoom off with RSP+evasive+ramming speed, The evasive is many times to turn extremely quick (in the opposite direction so all the fed ships have to turn those cannons around to pursue) an engine battery sometimes as well then battle cloak. To be honest though it's not really overpowered. The cool downs are sufficiently long to prevent continuous use and it requires no one on your side using target subsystems shields and then letting the fedball pop them in a second or two.

To pull off this maneuver it needs to be a pilot that is acutely aware of positioning, and high threat targets, which ships will die quick enough etc then blow just about every cool down they will have for the next 5 mins or so, In addition it requires the federation players to be almost completely oblivious, especially to ever allow this to happen more than once in a battle. So yeah it may seem cheap or OP or whatever, but when you get to the bottom of it, it's really not that bad, feds can do it similarly but of course they can be seen coming and there is no battle cloak waiting for them at the end (although there may be a fed ball of reinforcement waiting for them). Counters are of course, TSS, Energy draining abilities, TB/Gravity well (assuming they dont have PH/Omega active, if they do see the first two). Or just pure damage, you can of course use those same abilities to pursue them...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-05-2010, 11:24 AM
Quote:
Originally Posted by Dalnar
It doesnt work. If you hit ramming speed your speed is set straight to 75, evasive action doesnt improve it. The klingon propably used emergency power to engines, and i congratule him to his choice of BO skill.
Does work, Ramming speed sets speed to75 and evasive sets your speed to something ike 440% of what speed your doing.

I use it all the time to escape or Ram someone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-05-2010, 11:42 AM
Ah now i know what you mean. But the bonus isnt multiplicated, its just added. Anyway, it has 5min cooldown. So if the OP fought BoP 5vs1 5 mins, the bop deserves to run.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-05-2010, 12:00 PM
you think it's fine that one ability meant to ram other players and one ability meant to avoid/maneuver around other players should add up to being completely home free? it aggravates an already broken pvp system into something unplayable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-05-2010, 12:11 PM
But everyone can use it. I agree tho, it shouldnt be used to evade stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-05-2010, 12:22 PM
It wouldn't be all that overpowered if Klingons couldn't just hit this and then instantly cloak the second combat drops. It's basicly battlecloak for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-05-2010, 12:28 PM
The top speed is restricted, but using both appears to help in breaking tractor beams. Once past 5 km it's goodbye.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-05-2010, 12:54 PM
Quote:
Originally Posted by KriLL3 View Post
you think it's fine that one ability meant to ram other players and one ability meant to avoid/maneuver around other players should add up to being completely home free? it aggravates an already broken pvp system into something unplayable.
Why is this any different from popping an engine battery, EPt Engines, or putting full power to engines, then hitting evasive? And why do you think you deserve a kill when you fail to counter that? They outmaneuvered you, so they deserve to live.

Target engines, power drains of any kind, gravity well, etc. are potential counters, not to mention people completely ignore tractor beam 2 and 3 and how tractor scales with aux. And failing all that, you can do the exact same thing and chase.
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