Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP needs a major overhaul
04-05-2010, 04:50 PM
I play as a Fed and a Klingon, and PvP needs a major overhaul. A klingon hits a fed with a stun gun and the fed freezes for a good 10-20 seconds. A fed hits a klingon with a stun gun and the klingon freezes for maybe 4 seconds. That's it. 4 seconds. I've been hit with one personal weapon shot that goes right through my personal shields and my body armor and kills my fed engineer. One shot does over 1700 points of damage. It's the magic button again. The one shot kill that is in every MMORPG. I thought by now that someone would have the guts to get rid of it but I guess that I was wrong.

I really hate doing my PvP dailies. I hate them. My science officer is a joke. He has Viral Matrix III and I hit a klingon ship with that and 2 seconds later they are free. I get hit with any Viral Matrix and it doesn't matter what I hit, because I am not breaking free. It's a kill everytime. All I can do is sit there and watch my ship explode. Hurray!! Then add on this mysterious power that some Klingons have that allows them to do direct damage to your hull. My shields stay at a full 100% and I sit and watch my hull go from 100 to 0 in about 5 seconds. As my ship explodes, my shields are still at 100%. I mean it's bad enough being hit with 2 or 3 Dual Heavy Tetryon Cannons with Rapid Fire II or III (when that happens, by the time I hit my Emergency Power to Shields III and/or my Reverse Shield Polarity my ship is cosmic dust), but a "Magic" weapon that doesn't touch the shields but does the hull, why that's insane.

I am really hoping that Cryptic does something about these problems. If they don't I know a lot of people who will quit the game. Hopefully I won't be one of them (being a lifetime subscriber), but if this keeps up, well then I'd rather play my PS3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-05-2010, 08:45 PM
Quote:
Originally Posted by booker9172 View Post
My science officer is a joke. He has Viral Matrix III and I hit a klingon ship with that and 2 seconds later they are free. I get hit with any Viral Matrix and it doesn't matter what I hit, because I am not breaking free. It's a kill everytime. All I can do is sit there and watch my ship explode. Hurray!!
Do you mean your science team isn't clearing the effect?

The klingon generally is going to break free, because every klingon has science team now because hey, Viral Matrix is kind of nasty and you've got to counter it. (There's several nasty ways to make it stick, of course. Mostly because science team only clears one debuff, so vm + jam sensors or vm + another vm + another frigg'n vm means you're still held. And, you know, subnucleonic beam. >_<)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-05-2010, 09:06 PM
Vids or it didnt happen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-05-2010, 09:16 PM
Another player complaining about PVP tools/mechanics that both sides have access too but it somehow has to be the KLINGON's fault. I'll have to remember that the next time I get sub nuced for 45 secs, VM spammed, and getting hit by FBP that litterally can rip my ship in half but thats just the tip of the iceberg.

The difference is simple - we klingons have learned to counter most of these abilities - some of which still has no couter except for a good team that will keep you breathing despite being disabled/unable to act, and so on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-05-2010, 09:28 PM
okay as far as viral matrix goes...

are you specced into sensor probes?
do you have the sci consoles that improve sensor probes?
do you have all the other sensor skills?
do you have a deflector dish that improves sensors and more specifically sensor probes?
what level viral matrix are you using?
what is your AUX power setting?

All of what i just said above affect the duration of viral matrix. ALL OF THEM!!! if you dont have as many of the other guys... it wont last as long.

there are also hard counters to viral matrix. attack pattern OMEGA removes viral matrix and makes you immune to all holds during its duration and can be used when affected by viral matrix.

SCI TEAM is another counter, you can activate as you see the little purple ball of pain coming at you and shortly after viral matrix hits, SCI TEAM can cleanse it, not always. also, another player can drop sci team on you and it can remove viral matrix. infact i do this if i see a teammate under effects of viral matrix.

As it has been said above, viral matrix is getting tweaked so it is a random sub system, but durations will still be affected by those questions above. more counters are being added.

PVP will always be getting tweaked, powers always adjusted, claimed as weak or OP, live with it. if you arent happy with viral matrix, dont use it. find another high level power to use, just remember you are specced into it and have the consoles and ship equipment to back it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-06-2010, 09:36 AM
Quote:
Originally Posted by Serpieri View Post
Another player complaining about PVP tools/mechanics that both sides have access too but it somehow has to be the KLINGON's fault. I'll have to remember that the next time I get sub nuced for 45 secs, VM spammed, and getting hit by FBP that litterally can rip my ship in half but thats just the tip of the iceberg.

The difference is simple - we klingons have learned to counter most of these abilities - some of which still has no couter except for a good team that will keep you breathing despite being disabled/unable to act, and so on.
Serpieri, don't take it the wrong way. I have nothing against the klingons. I love the teamwork involved to play one. I wish the Feds would learn that, but it appears to be too difficult to do. Feds love to run off in 5 different directions. You would hope they would learn from it, but they don't.

I play both sides and I've never gone up against a fed ship that can bypass my shields completely and just do hull damage. I've spoken to a lot of klingons and they say the same thing. FBP does hull damage but it also does shield damage too. Also FBP is garbage, I think it should be really nerfed. Same thing with all the holds. A 45 second hold just ruins the game. It's a joke. I think 5 to 10 seconds is more than enough. I've hit every button and skill I had and have and nothing works.

All I'm saying is that the major skills like that have to be nerfed. It appears that the Klingons are the only ones to have the magic beam that destroys hulls and leaves shields at 100%.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-06-2010, 09:48 AM
Quote:
Originally Posted by tribblerancher View Post
okay as far as viral matrix goes...

are you specced into sensor probes?
do you have the sci consoles that improve sensor probes?
do you have all the other sensor skills?
do you have a deflector dish that improves sensors and more specifically sensor probes?
what level viral matrix are you using?
what is your AUX power setting?

All of what i just said above affect the duration of viral matrix. ALL OF THEM!!! if you dont have as many of the other guys... it wont last as long.

there are also hard counters to viral matrix. attack pattern OMEGA removes viral matrix and makes you immune to all holds during its duration and can be used when affected by viral matrix.

SCI TEAM is another counter, you can activate as you see the little purple ball of pain coming at you and shortly after viral matrix hits, SCI TEAM can cleanse it, not always. also, another player can drop sci team on you and it can remove viral matrix. infact i do this if i see a teammate under effects of viral matrix.

As it has been said above, viral matrix is getting tweaked so it is a random sub system, but durations will still be affected by those questions above. more counters are being added.

PVP will always be getting tweaked, powers always adjusted, claimed as weak or OP, live with it. if you arent happy with viral matrix, dont use it. find another high level power to use, just remember you are specced into it and have the consoles and ship equipment to back it up.

I had my science ship completely specced out for VM 3. Every skill needed was at 9, I had 3 Science Consoles - Sensor Probes Mk X Uncommon. And poof, nothing but a joke. It was most annoying. So I switched around yet again and went to a comfortable mish mash that has its positives and negatives. I've used Sci Team as soon as I've been hit by it and nothing happens. My ship's systems die for 45 seconds, which is more than enough time for the Klingons to destroy me. I know VM 3 is like this on both sides, and I think they need to nerf all of the "Hold" and "Root" skills. It's just way too long.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-06-2010, 01:21 PM
They probablly getting free fast due to Pattern Omega.

And Cryptic claims to be working on the balancing, but really they didn't put any thought into having two sets of values for PvP and PvE. But really, given their solutions so far, it seems its going to make problems worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-06-2010, 02:39 PM
Quote:
Originally Posted by booker9172 View Post
I had my science ship completely specced out for VM 3. Every skill needed was at 9, I had 3 Science Consoles - Sensor Probes Mk X Uncommon. And poof, nothing but a joke. It was most annoying. So I switched around yet again and went to a comfortable mish mash that has its positives and negatives. I've used Sci Team as soon as I've been hit by it and nothing happens. My ship's systems die for 45 seconds, which is more than enough time for the Klingons to destroy me. I know VM 3 is like this on both sides, and I think they need to nerf all of the "Hold" and "Root" skills. It's just way too long.
fair enough, i wasnt tryin to down play you, but i always try to tackle the obvious first.

okay, they are probably using attack pattern omega, and despite the description, sci team only has a chance to remove viral matrix (from being a victim myself of it).

there has been talk that they are reworking viral matrix (i cant any links to day, i am such a forums tard ) from what i remember reading a few days ago, they are looking at changing it to disable a random subsystem and eng team is suppose to have a chance (or will) to remove it and are suppose to fix the sci team not working. in converse, i see them altering the duration and maybe the cool down (making shorter since it isnt so debilitating any more)

As i said, this is from memory, my forum-fu is failing me, and failing me bad. i am a weak grass-hopper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-06-2010, 09:01 PM
Quote:
Originally Posted by booker9172 View Post
Serpieri, don't take it the wrong way. I have nothing against the klingons. I love the teamwork involved to play one. I wish the Feds would learn that, but it appears to be too difficult to do. Feds love to run off in 5 different directions. You would hope they would learn from it, but they don't.

I play both sides and I've never gone up against a fed ship that can bypass my shields completely and just do hull damage. I've spoken to a lot of klingons and they say the same thing. FBP does hull damage but it also does shield damage too. Also FBP is garbage, I think it should be really nerfed. Same thing with all the holds. A 45 second hold just ruins the game. It's a joke. I think 5 to 10 seconds is more than enough. I've hit every button and skill I had and have and nothing works.

All I'm saying is that the major skills like that have to be nerfed. It appears that the Klingons are the only ones to have the magic beam that destroys hulls and leaves shields at 100%.
I can easily bypass your shields with my fed escort, I can drop around 75 power currently and if I decied to pay an outrageous amount for the grandfathered sci consoles I can increase that even further. The ability is called Beam: Target Sheilds III and its much more accessible on the Fed side then on the Klingons. Sadly, my Klingon can only do around 50 with BTS II. FBP, VM, Sub Nuc - they will be get adjusted - they are not fun - total agreement here.
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