This problem is directly related to the one huge criticism I've had for Cryptic's test server protocols since I was playing Champions Online regularly last year and consistently pointing this out to anyone who would listen.
I concur with SuperChum's analysis. Cryptic's policies are exceptionally obtuse when it comes to testing. The change control they have (or don't have) is frightening. Going live with the number of known issues defies explanation other than, that's the way things get done there.
Seeing the same issues in STO as in CO both comforting and distressing. At least with CO they finally realized that mega-patches two months in the making were bad ideas. Let's see how long it takes the STO team to learn.
A few bugs in some insta-missions. If it's too weird I just beam out, drop mission, try again. I would rather get some actual mission arcs with Federation-like rewards. In the meantime make the PvP rewards better since that's all we have to do as Klingons. At least in the lower levels till you get a decent tier ship. K'tinga.
Or they could just give us the PvP rewards without having to actually do the all to easy PvP.
Please Craptic, don't even bother adding new things if they are going to be hastily thrown together nuggets of crap. Hours spent looking for mission objectives does not equal content.
Many buildings don't sit properly on the ground.
Many times enemies don't spawn.
Objectives don't "shimmer" like the fed's do.
Objects you are supposed to destroy can't be tracked with the tri-corder like in the fed missions and don't get targeted unless you are standing on them. Do you really think players want to waste a half hour running around on a planets surface looking for a tiny borg device that blends in with the terrain ? To make it even harder many maps has a cheesy greenish swap gas special effect that hides the greenish glow that the devices give off.
I can only assume that you have some sort of mission editor to create these hideous missions... is it that hard to program it to automatically make Objectives glow and be trackable by a tri-corder? These missions are just plain sloppy and unprofessional. You should be embarrassed.
BORING same thing time after time... just change the race of the ships.
Destroy derelict ships, Really? Where the f*** are they? After fighting the ships protecting them you sometimes cant find them again. They can't be tracked with the scanner like the fed side. You also can't target them unless your are on top of them. God help u if you forget to kill the derelict ship before moving on to the next, because you will never find it again in the mass of bland ugly asteroids that usually populate the mission area.
Ok, i've held my tounge about these exploration missions for awhile now, but after today i'm just annoyed, 1/5, that is the approximate ratio of missions that work, you sail around the sector looking for a contact that actually sends you somewhere, and you get there and....nothing, nothing at all, repeat, and you get some stupid mission to exterminate tribbles, next 3 instances, nothing, no enemy confrontation, no destroy 8 groups of ships, nothing just empty map?? are you serious? i've tried really hard not to vent about the lack of QA especiialy on this side but enough is enough, and the great fix they are working on, on the tribble shard is to remove the empty missions, umm how about fixing them, stop making BS emotes, and endless variations of fed ships, and fix these things please. I know I cant be the only one annoyed with trying to complete your daily exploration missions, and you have to sail around looking for an instance that actually works. I like this game, I really do, and I have a lifetime sub so i'm not going anywhere, but i'd really like to see improvement in the QA process, I dont want to go back to stopping the borg/cardassian invasions, those things make my eyes bleed
Did you really think they were gonna Q/A the stuff they cut/paste from the fed side?
There are two things I want to mention about the star cluster missions.
1) Our writers went through and re-wrote every single star cluster mission variation for the klingons. There is no cut and paste. Yes the missions are generated from templates but the templates are all brand new for the klingons. Obviously the templates are similar to the federation, but they were all changed in some way.
2) This has probably been mentioned before, but there are hundreds of variations of star clusters. While the missions themselves do tend to blend together (as randomly generated missions from a template tend to do) the maps they are built on (which is where the bugs you are experiencing are) are made from so many minute variations that it is near impossible for QA to test them all.
Now I'm not saying that QA doesn't try, but darn it there are a lot of them.
When you find a bug in the star cluster make sure you submit a bug ticket while still on the map and not after. The reason that is important is because your ticket will capture the exact variable set that you are on. We can then forward that to QA who verifies it, and then they forward it on to the devs who can load up that variable set, fix the bug, and send it on its way.
The devs have fixed a lot of bugs, but there is always going to be that chance that you land on a map that still has some. The best thing to do is bug it and move on. Chances are you will never see that particular map ever again, even after we fix it.
What about the bug where the tri-corder does not work in just about ALL ground missions and the scanner does not work in just about ALL the space missions? Was this bug overlooked or just ignored?
They have stated before this is not a bug. Since the objectives in Klingon missions are destructible the scanners do not pick them up. Imho they should b/c they are solid objects that exist within our space/time. Maybe the explanation is that the Tribbles are so ****ed about their homeworld that they hired the Smurfs to run tiny cloaking devices around stuff Klingons would want to destroy........