Myself and 4 others in a PUG just spent hours running through The Cure. We finally made it through and beat the last Borg Boss only to find the final "Speak to Ja Rod" objective could not be completed because Ja Rod was nowhere to be found.
He should have been stood near (or on) a platform at the back of the final area but following the fight he was nowhere to be seen. Despite being there when the last fight began.
We were all totally devastated
We aborted and beamed out - and returned to the surface - ran all the way to the end (no small feat in itself) to see if he had reappered and no joy.
So, anyone else seen this?
Is there any way for a GM or someone to clear the mission as complete for all of us?
Hey litana dunno if my fleet mates have posted this but it happened earlier to us as well in the cure. What happened was jarod was flung from his force field by the green sphere like domes which the borg boss uses. The first time round we pulled him to the left into the pool and he was about 50 to 100 meters from jarod. Second time round we killed the first borg group infront of him then pulled the boss all the way out (backwards) to where the path splits left/right. Jarod should not be flung out of his force field from these domes ! also the borg towards the end still have names with borg_beamin.
Posting to confirm the posts above: Ja'rod can get pushed up through his cage in the later stages of the borg boss fight by the repulsor bubbles.
This was also the first time our group witnessed a storyline NPC get killed or vanish during a mission. I'm assuming (as posters above me do) that this isn't intentional but rather an oversight in the mission design.
Slightly off-topic: I was admittedly disappointed that the only responses our group received were either "Please try to abort and drop the mission and re-do it from start" or "We've filed a bug report on your behalf". Maybe it was pretentious of me to expect a Q-like being pop up amidst our crestfallen group, ask us pointed questions and write the answers down into a PADD (for the devs) and then etiher...
* reset and respawn the bugged NPC, allowing us to continue the quest,
* update our quest progress and ask us the leave the system so we can enter the next stage of the questline,
* or even prepare and transfer us into another instance at the earlier quest stage where we could attempt to re-create what exactly went wrong by starting the boss fight again, observing what happens to Ja'rod.
It's not uncommon for mobs/quest NPCs to get stuck or become confused. These things happen. I would have just expected the GMs to have more powerful tools than bug reporting interface available to assist a group in need of an omnipotent intervention.
I hope this particular bug gets flagged as a high-priority one. I don't think our fleet wants to attempt the mission again until the bug has been acknowledged and a fix is posted in Release Notes.