Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51 Nice
02-20-2009, 05:10 AM
This sounds like it is going to be really cool. I can't wait to get my hands on it!

I also appreciate the guys taking the time out to answer questions. They are busy and yet they still find time to keep the community informed. Kudos!

T
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-20-2009, 05:34 AM
Awesomeness in a jar, guys; I can't wait to set sail in my "cool Prometheus variant!"
Quote:
How about when you create your ship, you get your registry number, and then we tack on an -A, -B, -C, etc to the end each time your ship gets blown up =).
I wonder who will be first to get a second letter? Are we going to get to see the U.S.S. Fabulous, NCC-11826-Y-M-C-A come in and save the day?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-20-2009, 05:37 AM
I finally got my question about Ship to Ship combat answered. Although I think the developers meant to say ship to ship combat will be more tactical in the positioning of ships and what not, not strategic.
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Join Date: Dec 2007
Posts: 120
# 54
02-20-2009, 06:30 AM
Interesting information posted. Keep up the good work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-20-2009, 06:32 AM
Thank you for this most informed Ask Cryptic to date.

"We are still working with different models for ground combat, but IT WILL NOT BE COMPLEX."

As much as I want this to be intuitive I hope the ground and space combat isn't TOO simple.

Nothing wrong with having to think about getting out of a tight situation in my book.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56 Disgusting
02-20-2009, 06:43 AM
"When you have a ship that is a certain configuration, you will be able to modify all the parts – the saucer, the nacelles, the pylons, the primary hull, etc. You will also be able to modify colors, decals, and other bits. However, the configuration will remain recognizable. If you are in the light cruiser configuration, you can make it look just like a Miranda, a Centaur, or something completely unique. The combinations are massive, however, you will not be able to have 4 nacelles or make your light cruiser look like a Galaxy class ship. So your ship will be unique, but others will be able to recognize its general capabilities. People will be able to look at someone’s ship and say, “Hey, that’s like a Nebula, so I know it’s an advanced science vessel”, or ”Hey, look at that cool Prometheus variant!”


I love how Cryptic is well known for their customization. And knowing that the ships in STO were going to be customizable was great...but this isn't just customization. The words "ship class" no longer have meaning. Now Cryptic seems to be saying only ship types matter, and that theoretically you could take a "light cruiser" type and it would not look like any class. Esentially, there are no classes any more except for those few people who choose to make their "configurations" look like a Centaur or a Miranda.

Losing the idea of ship classes is a big loss for me. Sure I can make my ship configuration match existing classes, and I will, but STO will lose a lot of its feel for me whe I can see Klingon and Federation ships in unlimited combinations. Thats not Star Trek....Thats Star Wars!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-20-2009, 06:50 AM
customization, customization, customization...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-20-2009, 06:52 AM
Quote:
Originally Posted by IpsoFacto88 View Post
Hey, that’s like a Nebula, so I know it’s an advanced science vessel”, or ”Hey, look at that cool Prometheus variant!”

Oh yes, Prometheus is in...........SKADOOOO!
thanks for the info guys keep up the good work
sweet i love that ship the Prometheus owns
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59 Hull letters
02-20-2009, 07:50 AM
First let me say...

Flatfingers, where DO you find the time for all that writing?!

Second, and more to the point...

Hull letters might be better used when a player wishes to apply an already used ship name to a different class ship. Every Enterprise that had a new hull letter was also a different class ship. Yes, it is true that the 1701-A was identical to the 1701 refit, and got the -A by virtue of having been destroyed, but if I remember correctly, the new ship was Constitution II Class. Following that, 1701-B was Excelcior Class, -C was Ambassador class, -D was Galaxy Class, and finally -E was Sovereign Class.

Since this is a game, I doubt having one's ship 'destroyed' will be a rare occurrence, so it stands to reason that perhaps the ship would not be destroyed per se, but rather damaged to the point of needing to be towed back to a starbase and reassembled. If a player wanted to keep a given name for a new ship of a different class, then add a letter. I don't see people having 26 different ships all with the same name...but I could be wrong :p

EDIT: Just noticed several posts with this same idea in the Discussion forum...great minds think alike

With regard to ship customization, it would be fun to go to a spack dock to do ship refits. Internal system changes would use a more mundane interface, but the external refit system should be more cinematic! Meaning that the player could be positioned outside the ship and could maneuver the camera around the ship allowing the player to click on the ship parts and install new components and get to see them 'installed' rather than seeing the ship on a computer screen and flipping through new parts as it was with the Starship Creator software. This cinematic aspect would truly add that awe inspiring atmosphere that is one of the hallmarks of Star Trek. I don't know about you, but that scene of the Enterprise leaving drydock in ST:TMP put shivers down my spine! I know I'm probably asking too much especially for the initial launch of STO, but it would be nice to see later
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Join Date: Dec 2007
Posts: 120
# 60
02-20-2009, 08:14 AM
Awsome thx for the info Awen.i like the cooldown idea
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