Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Why is Fed healing so low?
04-13-2010, 01:47 PM
I've noticed that Klingons often have more healing than the Federation - even if we're all BoP's.

I want to mention that there are many excellent Federation players that are healing masters. I'd go so far as to say that a good Fed healer is *exceptionally* good. I'm more talking about on a consistent basis with PuGs made up of random average Fed players.

Not to brag but especially with myself - I frequently get more healing than any player on the Fed team and I'm a Tac captain in a BoP. I never see you guys heal your teammates (with the obvious occasional exception). I think it's fair to say that the majority of Feds are cruisers and science vessels - why the lack of healing? I would think Federation would have better healing while Klingons just went pew pew - but even our escorts heal our allies. It's just common sense.

Can Feds give me reasons why their team never heals?

Thoughts? Flames?

*edit* Some consolidated points based on posts in this thread:

1) Feds don't have a team mindset. They're used to self-reliance in PvE and often don't change their BO's for PvP. (Honorable mention - Feds want to be heroes like Captain Kirk and try to solo multiple Klingons. Some Klingons do this to Feds too, though)

2) With reference to #1, Feds often have to use their cooldowns on themselves to survive extremely high dps alpha strikes from cloaked Klingons (however this would still count for overall healing score).

3) People play how they want to play and that's fine. But, many cruisers try to out-dps escorts and don't pay attention to healing because they're worried about the damage charts. To be fair, sometimes it's satisfying to just pew pew the other side no matter what ship you're in.

4) Escorts that need healing will often run out of healing range because they don't expect heals.

5) This was also mentioned a few times...Shield healing does not count for healing scores. Somewhere in the back of my mind I remember that they added shield healing to the final score. Is it still in testing? Can we get a confirmation on this please?

6) BoPs have universal slots to allow for more healing skills so Klingon escorts can pump out more healing. (I personally have disagreements with this one but I'm trying to include everything).

7) Healing makes you a target for crowd control and focus fire. Ideally your teammates would reciprocate with their own healing but they don't.

8) It is more difficult to form a team as Fed for several posted reasons. Feds are more familiar with healing people on the team list (as are many Klingons).


There were other good posts to explain why Feds lose despite trying to heal but I only put the direct healing-related points up.

Did I misinterpret anything? Do these points satisfy the Fed players? Let me know if I am incorrect in anything and I'll edit again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-13-2010, 01:56 PM
Most Feds don't know how to heal others, or that cruisers are amazing healers.

Heck, for fun I will sometimes jump into an escort to pew pew and end up having more healing using eng team 1 than 90% of the people there.

So why Feds can't heal :

1) They don't play in a team, usually solo play even in PvP
2) They don't heal others, just themselves even when in a team
3) Cruisers don't know their role and try to out-dps escorts instead of heal
4) Too much self-reliance, wrong BOFF builds for PvP
5) Too much reliance on shields to protect them against damage (shield heals not counted in healing total)

Maybe other reasons, but that's my top 5 in no particular order.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-13-2010, 02:01 PM
I try to heal with my Engineer Team on a regular basis, but there are other things to consider. More often than not, before I can get into range of the team member needing the repair, I am hit with VM or SNB. Other times the player I target with 75% hull dies just as I hit the repair button. Also, Extend Shields currently does not count as repair nor does Feds have cloaking devices that would allow them to escape an unfavorable battle, regroup far away and start tossing repair teams to each other.

Also, not sure if self heal is considered in healing, but I'm royally getting tired of fighting a BoP, click Engineer Team to repair up only to notice that a Sensor Scramble hit me just as I hit the button and my engineer team went to the BoP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-13-2010, 02:06 PM
Interesting to note, but during a lot of the DSEs, I get a lot of heals from others, but only post-battle. I think it's the whole Fed=solo, Klingon=team mentality that gets to be a habit. Post PvE battle is the time to "heal up" from a Fed POV.

Thus, I'd wager it is in the tactic habits. When you've got one BoP out as "bait", and it gets the focus, it's easy for teammates to heal that target as they pummel from behind the Feds.

But, from the Feb POV, each person is pointed towards the bait target, desperately trying to recover from that initial decloak/attack by using the heals on themselves, and anything leftover needs to be targeted first (and I'd wager most casual Fed PvPers don't use/know the team hot-keys, if they're teamed at all). Then once blown back to the respawn point, there's not a lot of chances to heal a teammate because of the distance. You could zerg in to try to apply some healing, but by then the one that needs it is back at the respawn point. That cycling keeps the team spread out and unable to assist.

It'd be really interesting to see a good Klingon PvP team burn a character slot to make a Fed PvP team. See if the same holds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-13-2010, 02:08 PM
Quote:
Originally Posted by Cursix
I try to heal with my Engineer Team on a regular basis, but there are other things to consider. More often than not, before I can get into range of the team member needing the repair, I am hit with VM or SNB. Other times the player I target with 75% hull dies just as I hit the repair button. Also, Extend Shields currently does not count as repair nor does Feds have cloaking devices that would allow them to escape an unfavorable battle, regroup far away and start tossing repair teams to each other.

Also, not sure if self heal is considered in healing, but I'm royally getting tired of fighting a BoP, click Engineer Team to repair up only to notice that a Sensor Scramble hit me just as I hit the button and my engineer team went to the BoP.
You make very good points Cursix. The most debatable one is cloaking. If we cloak we drop shields and need healing to stay alive during the 3 second activation. Granted I always use Evasive Maneuvers when battle cloaking - but that often isn't enough. Especially after having taken an alpha strike from an escort. The BoP's that battle cloak can just as easily go 75% to 0% instantly especially without shields. Just food for thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-13-2010, 02:14 PM
Quote:
Originally Posted by The_Painter_Pegazus View Post
It'd be really interesting to see a good Klingon PvP team burn a character slot to make a Fed PvP team. See if the same holds.
Indeed it would be interesting. The times I've encountered Fed premade teams they've destroyed the Klingon PuGs in healing - by huge amounts. It must be a Fed PuG vs Klingon PuG thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-13-2010, 02:23 PM
Quote:
Originally Posted by BobTheYak
Indeed it would be interesting. The times I've encountered Fed premade teams they've destroyed the Klingon PuGs in healing - by huge amounts. It must be a Fed PuG vs Klingon PuG thing.
This is usually how the charts break down when doing a 5v5 in cracked planetoid against a good team:

2x Escorts : each 300-350K Damage , below 15K healing
2x Cruisers : each 150-200K Damage, 150-200K Healing
1x Science : 50-100K Damage, 50-100K Healing (But a ton of CC and Debuffs)

That is however, against a good team that we would consider better than your average PuG.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-13-2010, 02:25 PM
Quote:
Originally Posted by The_Painter_Pegazus View Post
But, from the Feb POV, each person is pointed towards the bait target, desperately trying to recover from that initial decloak/attack by using the heals on themselves, and anything leftover needs to be targeted first (and I'd wager most casual Fed PvPers don't use/know the team hot-keys, if they're teamed at all).
I'll bite on this one; what are these hot keys because it would be far more useful to use them on my team members.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-13-2010, 02:30 PM
Team hotkeys are the "F" buttons I think but I have those keys mapped to other things. My entire F-row is filled with skill hotkeys. They're just too useful to me for customization of other hotkeys. I assume you can map them to anything though right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-13-2010, 03:22 PM
Well, for me its cause shield heals don't count. Also the self repair that a high aux gives does not seem to be counted either.

Maybe if the Klingons concentrated on shooting me and not helping their mates they might start to win a few encounters with me.
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