Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-13-2010, 09:42 PM
Quote:
Originally Posted by Warmaker01 View Post
Why is Fed healing so low? It's part of the culture of the playerbase that predominantly (or only) plays the Federation [+1 to generalizations, please :p]

You have alot of PvE oriented guys that may dabble in PvP here and there. Their builds are dedicated to PvE and total self reliance. PvE oriented builds or game experience mostly in that style of play usually doesn't translate well for PvP in most cases (IMO).

There is this awful... AWFUL mindset in many Feds that they wouldn't bother healing / repairing / support a fellow team member. It gets better at Fed T5, but along the way, don't expect help, even if you are the guy attracting the attention of the entire KDF team.

Feds are more prone to venture off by themselves to get blasted. KDF players tend to roam in groups, at least pairs. Nothing like seeing the Fed team scattered about the entire Salvage Ops map, isolated. They get ripped apart by small, detached groups, one by one. Can't support each other if the nearest ally is 20k away.
It is true that alot of feds run off and get smoked like there fighting npcs.... my newest tactic has been to join late on purpose. My fed buds have just started off... but havn't gotten far as their scared. (no offense) As long as there mostly all with in 10k I pop an aux battary hit dampening field as I'm a sci in a cruiser and then my scanner. Funny when 2 or 3 klinks show up. Mostly there still waiting on things too. Makes them pour it on for a come back when they take the first loss. I find I can hit a sheild extend on the closest escort and hope polarize hull will get me through the first anti suprize party.

Any way its worked twice now.... not so much another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-13-2010, 11:24 PM
totally agree with that my healing should be ten times better then any klink simply because thats what feds are supposed to focus on. i dont mean ship heals i mean ground. my nanites hardly do a qtr of what they should and yes folks i have max points all throughout the healing trees on ground. everything is maxed. doesn't it make more sense to have the feds have bigger heals then the klinks or any other race for that matter because we are a federation of multiple planets and we are mainly scientists. weird.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-14-2010, 01:17 AM
I regularly try to look around in combat - including PVE with teams or just other allies (Enemy Sensor Contact missions). But that's typically in my Science Cruiser, and I do mostly have shield heals. (Science Team II and III)

I've not done enough PvP to say how I'd fare there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-14-2010, 01:30 AM
Quote:
Originally Posted by MustrumRidcully View Post
I regularly try to look around in combat - including PVE with teams or just other allies (Enemy Sensor Contact missions). But that's typically in my Science Cruiser, and I do mostly have shield heals. (Science Team II and III)

I've not done enough PvP to say how I'd fare there.
You might do pretty good if your "team" would stay within range of your heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-14-2010, 03:04 AM
the only reason is: feds dont care! most of them.

i always throw out shields at anyone that needs it. for the simple fact, because i can and i want everyone to know just how good i am. flying around in my escort i try to get more hull heals than cruisers (wich actualy seems to succeed) so in my escort is tend to be top (or at least up there) damage and high heals (around 30-40k, yes it only takes me that amount to be around the top healers)

now on my commander level cruiser (hes an engineer) i just love healing to much. keep my self up with my personal buffs, keep my team alive with my engi crews and hazzard systems. again im top damage or up there (mostly around 200k damage) and serious top healing (around 150k)

conclusion: feds can heal massivly, people just dont seem to understand its what u have to do to win.

Q:
they think: why should i heal with an engi team for 5k hitpoints when some bop can come in and hit 20k damage in 2-3 sec?
A:
because your heals grant a stacked resistance: that 20k damage can be brought down to 2k damage with multiple kind of heals/resistances.

feds just dont seem to grasp this lillte but oh so improtant fact. klinks do

RA5 tac escort
com 10 engi cruiser
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-14-2010, 03:56 AM
I've PvP'd on both sides of the fence, though only up through T4 (mostly T2 and T3). I've found that on both the Fed and Klingon sides, you're more likely to wind up grouped with folks that don't have a single BOff slotted with at least an Eng Team 1. I'll admit I don't often have a Sci Team 1 BOff slotted, depending on what ship/character I'm in. This doesn't tend to hold true for pre-mades, or PuGs that stay together to become pre-mades.

A point I've yet to see made is that the BoPs are more versatile than any other ship. Their Bridge stations can be used for a BOff from any career field. If they wanted to slot 3 Eng Team BOffs, they could do it (granted, crippling themselves in the Tac and Sci arenas).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-14-2010, 04:03 AM
Quote:
Originally Posted by MortarrKang
I've PvP'd on both sides of the fence, though only up through T4 (mostly T2 and T3). I've found that on both the Fed and Klingon sides, you're more likely to wind up grouped with folks that don't have a single BOff slotted with at least an Eng Team 1. I'll admit I don't often have a Sci Team 1 BOff slotted, depending on what ship/character I'm in. This doesn't tend to hold true for pre-mades, or PuGs that stay together to become pre-mades.

A point I've yet to see made is that the BoPs are more versatile than any other ship. Their Bridge stations can be used for a BOff from any career field. If they wanted to slot 3 Eng Team BOffs, they could do it (granted, crippling themselves in the Tac and Sci arenas).
why would u use 3 engi teams, u will at most be able to use 2. switch one around with a science team, that way you have the option of buffing shields instead of hull wich depending on the situation could prove more usefull.. also hazard emitters people. thats a science skill wich grant hull heal. this one has to be in your loadout if u wanne be a healer.

i dont think there are a whole lot of bops running multiple hull heals because thats not the way they should go (their heals will always be smaller than when comming from cruisers.) bops use science cc and tac damage, at least they should be backed with some lower engi skills. but thats just my opinion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-14-2010, 04:28 AM
I'm one of the Feds who over time came to realize that throwing around healing makes you a target and leaves you open for attack. Eventually, when you see that you don't have the same support in a group it's hard to not be a bit greedy with your own survivability. I know that's NOT the way it should be but I don't want to be the guy with the biggest loss score all the time.

I PVPed as a Fed a lot until I switched to give Klingon a try and that is where just yesterday I saw some of the best healing and support ever. Funny thing is, it was on both sides and it was amazing to see how much of a difference it makes just in terms of fun to see people supporting one another. After seeing some of that I'm really excited to get back to playing my Fed for a bit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-14-2010, 04:32 AM
Quote:
Originally Posted by Dave_Reel View Post
why would u use 3 engi teams, u will at most be able to use 2. switch one around with a science team, that way you have the option of buffing shields instead of hull wich depending on the situation could prove more usefull.. also hazard emitters people. thats a science skill wich grant hull heal. this one has to be in your loadout if u wanne be a healer.
I was simply stating that it would be a possibility, not that it was optimal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-14-2010, 04:42 AM
Quote:
Originally Posted by MortarrKang
I've PvP'd on both sides of the fence, though only up through T4 (mostly T2 and T3). I've found that on both the Fed and Klingon sides, you're more likely to wind up grouped with folks that don't have a single BOff slotted with at least an Eng Team 1. I'll admit I don't often have a Sci Team 1 BOff slotted, depending on what ship/character I'm in. This doesn't tend to hold true for pre-mades, or PuGs that stay together to become pre-mades.

A point I've yet to see made is that the BoPs are more versatile than any other ship. Their Bridge stations can be used for a BOff from any career field. If they wanted to slot 3 Eng Team BOffs, they could do it (granted, crippling themselves in the Tac and Sci arenas).
actually as a tac captain in a bop i have cmdr tac, ltcmdr eng, lt sci, lt sci and i have never found myself to be crippled damage wise, i do decent damage and i throw out some decent heals, i can get 30-70k in fast games, and have topped 250k in longer games. I tend not to use extend as it leaves me obviously vulnerable and with only 24k hull that can be a problem.

I am not saying that i can out heal cruisers who make an effort to heal, but i can contribute in a meaningful way without sacrificing my primary role
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