Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-15-2010, 01:19 AM
Quote:
Originally Posted by Wraiven View Post
None if you do not have the option turned on.
Ow its an on/off option... cewl
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-15-2010, 01:35 AM
Quote:
Originally Posted by Josen


We tried the hints and tips in this and other topics yesterday night and they do seem to work. However we did not get past the first space combat. So my remarks concern this first part of the mission only.
Did you try the updated tactics I posted tonight? That worked wonders for us and actually made it easy. We breezed through it no problem.

Quote:
The 15 minute timer
- To force a reset of the wait-for-next-run 15 minute timer warp out at the end of the (failed) mission, everyone leaves the team EXCEPT FOR THE TEAMLEADER... he/she then invites everone to join the team again. The mission should now be ready for a next run.

That is indeed good info. Thanks for posting that!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-15-2010, 03:14 AM
Quote:
Originally Posted by Josen
Ow its an on/off option... cewl
Actually the DP is NOT optional.

http://forums.startrekonline.com/sho...94#post2555094

No idea what that really means, but we will get it soon enough, no idea how all that is supposed to get tested.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-15-2010, 05:12 AM
Quote:
Originally Posted by Wraiven View Post
Did you try the updated tactics I posted tonight? That worked wonders for us and actually made it easy. We breezed through it no problem.!
As I stated we used the hints and tips... if you combine the information about the first space mission you get something like this:

Strategy:
Primary objectiv: Prevent Probes to get to the temporal Center Gate.
Secondary objective: Destroy Transwarp Gates.
Finally: Destroy all Borg.

“Left Gate”; transwarp gate
“Center Gate”; temporal gate
“Right Gate”; transwarp gate



Tactics - Roll The Dice

Two teams as follows:
Team Left: 1 excort ship (highest DPS) by the Left Gate.
Team Right: 4 ships by the Right Gate.

Need one designated timer: the whole event is on a 3 minute timer; after three minutes have passed the shields will drop and reinforcement Borg will come through the gates.
The shield stays down for 15 seconds.
One player will track this 3 minute cycle and warn everyone.


Assault (Both teams)
- Kill initial group of borg at the Center Gate
- [Edited] OPTION: THIS IS NO LONGER AN OPTION BUT COMON SENCE BUT LEAVE THE TACTICAL CUBE FOR LAST. THE 3 MINUTE TIMER STARTS WHEN THIS LAST CUBE IS KILLED MEANING THAT THE SHIELDS ON THE GATE DROP AND THE BORG SHIPS COME BEFORE THE CUBE ACTUALLY EXPLODES (as we all know a Cube does not explode right away). (I think that the timer will start as soon you kill the last remaining Borg ship what ever kind of ship it may be; done this a few times now and it works like a charm)
Pull the Borg Tactical Cube close to the RIGHT GATE (not the left, cuz the Right Gate is nearest the Center Gate); it will take a big % from the gate and will explode among its own Borg ships and take all or most of them down in the explosion. Its important not to pull the Cube against the gate it self cuz you could get the situation that it cant be attacked; remember the ships stuck in rocks in some past missions? Do not attack it from behind the gate either as not to unintentionaly pull it to that side of the gate.
When the Cube explodes the timer starts this means that there are also Borg ships that have come out of the Left Gate. Since the timer just started all the ships can take part in this Left Gate cleanup and still have enough time left to take their positions again at the Right Gate. Offcourse AFTER the shields at the Right Gate have raise again and there are no probes there.

TO TEST: pull the second Cube to the other gate keeping it alive and synchronize its destruction with the Tactical Cube. Then you get both gates and ships in one go, you never know

Team Right
- Will position themselves behind the gate as not to immediatly aggro Spheres when they come through. This only applies after the Cube tactic mentioned above.
- (Option) Who has mines deploys them at the Borg gate spawn or the direct path to the Center Gate.
- Will fire on the gate when its shields drop, to try and do as much damage as they can before the shields raise.
- Once the shields raise they will fly through the gate and destroy all the borg that came out...
- ... starting with the probes and ignoring the spheres for now.
- Full impulse to help Team Left... Probes First.
- Once they have helped or when the timer calls for it, full impulse back to Right Gate and regroup.
- Repeat this tactic until the gate is dead.


Team Left
- Will stay on target and not leave the Left Gate.
- Will position himself behind the gate as not to immediatly aggro Spheres when they come through.
- Will fire on the gate...
- Who has mines deploys them in the path from the Left gate to the center gate.
- As there is only one he will need to target the Borg that come out immediately.
- Again as above, probes first, spheres last with buffs to confuse spheres and keep you protected from them.
- Remember the Cavalry will come to the rescue and will clear anything that is still left, so keep at it.
- NOTE: you are alone so its very important not to engage the Spheres until the Probes are dead.

Final Assault Left Gate
- Now once that is done, some cubes will arrive in the next group.
- Both Teams should group up by the Left Gate
- Take out ONE of the cubes, but not the second (if you kill both cubes they will just respawn and this makes things alot more tricky).
- One of the group (probably low DPS sci or cruiser) should get aggro off the remaining cube
(by being the only person shooting at it) and then drag it well away from the gate so that it doesn't bother the other members of the team.
- Remaining team 4/5, will fire on the gate when its shields drop, to try and do as much damage as they can before the shields raise. Kill the Probes first then the Spheres.
- Repeat this tactic until the gate is dead.
- Final Cleanup: Kill the last Cube.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-15-2010, 06:57 AM
Quote:
Originally Posted by Josen
As I stated we used the hints and tips... if you combine the information about the first space mission you get something like this:

Strategy:
Primary objectiv: Prevent Probes to get to the gate in the centre.
Secondary objective: Destroy Transwarp Gates
Finally: Destroy all Borg.

Tactics - Divide and Conquer

Two teams as follows:
Team Left: 3 ships, highest DPS (2 Escorts) by the left hand gate.
Team Right: 2 ships by the right hand gate.


Assault (Both teams)
- Kill initial group of borg at the centre gate
- Once all Probes/Speheres are killed the timer will start and the gates shields will drop, you want to be in position when that happens.
- one designated timer: the whole event is on a 3 minute timer; after three minutes have passed the shields will drop and reinforcement Borg will come through the gates. One player will track time.
- OPTION: lure a Borg Cube close to the Left gate; if timed correctly it will explode at the same time the gate drops it shields and the Borg ships arrive. With some luck it will take a big % from the gate and at least will explode among its own Borg ships and take all or most of them in the explosion.
- OPTION: maybe its posiible to do this with both cubes by sepparating them left and right? I dont know.

Team Left
- Will position themselves behind the Left gate as not to immediatly aggro Spheres when they come through.
- (Option) Who has mines deploys them at the Borg gate spawn or the direct path to the centre gate.
- Will fire on the gate when its shields drop, to try and do as much damage as they can before the shields raise.
- Once the shields raise they will fly through the gate and destroy all the borg that came out...
- ... starting with the probes and then taking out the spheres last.
- Once all the borg are dead on this (left) side, 1 or 2 escorts can full impulse to help Team Right.
- Once they have helped, full impulse back to Left gate and regroup.
- Repeat this tactic until the left gate is dead.

Team Right
- Will stay on target and not leave the gate.
- Will position themselves left and right of the gate as not to immediatly aggro Spheres when they come through.
- Will not be firing on the gate (yet).
- Who has mines deploys them in the path from the right gate to the center gate.
- As there is only two on the team they will need to target the Borg that come out immediately.
- Again as above, probes first, spheres last with buffs to confuse spheres and keep you protected from them.
- remember the escorts will come to help and will clear anything that is still left, so keep at it.


Assault Right
- Now once that is done, some cubes will arrive in the next group.
- Both Teams should group up by the right hand gate
- Take out ONE of the cubes, but not the second (if you kill both cubes they will just respawn and this makes things alot more tricky).
- One of the group (probably low DPS sci or cruiser) should get aggro off the remaining cube
(by being the only person shooting at it) and then drag it well away from the gate so that it doesn't bother the other members of the team.
- Remaining team 4/5, will fire on the gate when its shields drop, to try and do as much damage as they can before the shields raise.
- Repeat this tactic until the right gate is dead.
- Finally: Kill the last Cube.

A bit more detailed than what we found necessary, But looks like that would work. Also, to make things easier, we kited both cubes, leaving the more squishy borg for the DPS team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-15-2010, 08:34 AM
Quote:
Originally Posted by DiedelH
Actually the DP is NOT optional.

http://forums.startrekonline.com/sho...94#post2555094

No idea what that really means, but we will get it soon enough, no idea how all that is supposed to get tested.
Though your quoted post is newer, and dstahl does not explicity mention DP working with STFs, I will rely on a statement by Gozer that is roughly a week old, found here:
http://forums.startrekonline.com/sho...1&postcount=65

Quote:
Originally Posted by Vorcain
well then make the difficalty slider bar work for the STF
Quote:
Originally Posted by DScotty
The difficulty slider should work for everything in the game.

I would also like to note that we accept all positive and negative feedback - but please qualify your statements, so we know what you don't like about these missions.

Thanks, and keep sending us your awesome feedback! You guys are great!
Quote:
Originally Posted by Cryptic_Gozer
This statement is not 100 percent correct. We have not yet decided if we are going to let you modify the difficulty of the STF's.

Gozer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-15-2010, 10:31 AM
Here is some advice we use to breeze through it

Phase 1 space - get 1 or 2 science vessels built with FBP 3 and FBP 2, a tractor beam repulsors, a scramble sensor, some hull healing. Dont bother with shield heals other than a RSP, A photnic officer helps too. With those skills 1 science vessel can hold down each "space cheerios" while the team goes all out DPS on the gate, then when it closes go after what is left, normally the spheres will be killing the probes, SS wears off then the science FBP3 and the spheres go BOOM real fast then the team kilsl the probes. This is an easy cycle to handle if the science vessel is good. once one "space cheerio" is down then you get cubes....this again is easy to kill with good science vessels using FBP, use the cruisers to heal them and DPS, scramble the spheres to help kill things esocrt on the gate then the mobs repeat until your done. we have done this a ffew times with 1 scienc evessel (me) with little trouble at all.

Phase 2 ground - Our main focus here due to the large amount of spawns with we usually just go straight in, spawn the security teams to draw a some agro kill all the nodes we can with the rooms with multiple nodes. If we wipe whatever. we then go back and kill the borgs with no worry about repops. Up till the puzzle room this is easy.

Puzzle room - Obviously we go through and kill all the mobs and nodes to make things easier. when we go into the puzzle room we tried various combonations of symbols
We did not find any combonation that prevents borgs from spawning so to deal witht he adds that pop in the room with the "controler" and outsdei with the group; I (science officer) used neural nuetranizer (sp) to placate the spawns for 10 seconds which was enough time to allow the other 4 people to DPS the node long enough to allow for the "extend shield" option to pop up. This allows the different power nodes to be taken down. The mobs that spawn in the room with the controler I just kite around the room until the team outside is finished with those mobs, they come in the controler room and kill the mobs there then head off to the next node adn repeat until all are dead.
Once the last location is dealt with the Borg ARMY arrives outside the controller room, the best thing at that point is to have a person at the top level by the IMS (sp). We usually take a death after that since you spawn right outside the door (very close) and right by the other IMS.
The final ground boss - after a few PEWPEW amazing fights to the boss room we all ran right in and behind the boss to kill the 2 nodes then waxed the boss easily. Keep getting crappy drops too.

Space final part - great role playing story telling here. Nothing about this paet that is hard to do especially if you have the science vessels built with the earlier suggestions.
Its fun and long and gives some really cool story telling.
PM me if u need more info.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-16-2010, 01:21 AM
Edited/updated tactics somewhat...
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