Lt. Commander
Join Date: Dec 2007
Posts: 120
I was in Commander level FvF PvP earlier and I was dueling with another science officer 1 on 1.

Only thing is - I was flying an Escort and he was flying a Science ship and after a rather long battle it seemed I was gonna lose so i ran away.

My setup is mostly DPS based at Comm level I was using APB II and Sensor Scan III for some anti-tanking (CRF I too) and just ST II and ET I for Healing (Also Polarize hull for longer TB immunity).

He appeared to be mostly using Healing abilities and leaving his beams doing standard damage to me although maybe 1 Beam Overload.

It seems to me that in a 1V1 battle it is more effective to choose tanking BO abilities even if in a Team it might not be - but again when every1 is transferring teams to 1 person and assuming no1 switches targets (Yes i know it is wise to switch) maybe the team with more Tanking skills might win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 um NO
04-11-2010, 09:54 AM
1. You failed to note your weapon load, spec, eps flow, firing chain, etc
2. You did not take any "control" abilities, to push the advantage to your favor
3. Did not state your ship power levels, or his (if you knew them)
4. Did not state if you were able to stay on 1 shield or were spreading your damage
5. Did not state what your gear levels were. (for all we know, you were using Mk 1, common items)
6. Did not state the version level of skills, consoles that buffed, etc etc etc etc

Basically you left out the above, and w/out it, no one can give you insight into why it went the way it did.
Well, unless you want to see a bunch of theory w/o backed information to substantiate it, or L2P flames.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Errrmmmm Yeeeessss
04-12-2010, 02:15 AM
1. Commander - so 2 Disruptor Single Cannons and 1 Quantum also one rear beam array and a plasma mine launcher, only 1 Eng slot so 1 EPS flow (~+0.70).
2. Neither of us really used any control abilities - this thread is not to talk about how lame VM and SNB are.
3. His power levels? Don't know maybe 100 shield 50 weapons - me 100 Weapons 50 Aux for turning (suits my playing style)
4. True i didn't say - I mostly stayed on one shield while he broadsided me but some inevitably might have hit front or back. As for my shields i managed to rotate which shields he was hitting (Hence why i use SC and not DHC) but ended up with no shields even with constant Sci team II usage (Since then i got EPtS II as well since even for escort 1 shield buff aint enough)
5. Mk VI pretty much all uncommon some rare, some from missions and Medal vendors etc.
6. 3 Mk VI Disruptor Coils (Common though)

I can understand where your coming from, but I do really well in PvP atm. Last match I played I got 160K damage with 13 points 0 deaths. Helps to have a good healer of course - some1 on my friend list is a gr8 healer and often approaches my damage score. (Again kinda proving my point since they have a huge healing score too)

Some1 is probably gonna mention that i only use SC but in a PvP match it is sure hard to keep DHC trained on the enemy even with 100 Aux and then your damage suffers anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-12-2010, 03:07 AM
Quote:
1. Commander - so 2 Disruptor Single Cannons and 1 Quantum also one rear beam array and a plasma mine launcher, only 1 Eng slot so 1 EPS flow (~+0.70).
Not an ideal weapon loadout, really.

Either go with the DHCs or else run dual beam banks, since you seem to have beam skill. Or go with 1 DHC and one DBB. Also, I'd suggest turrets in place of the rear weapons, at least in place of the mines.

The EPS isn't a problem. 0.7 gives you an average of 8.5 power per second. Your weapon loadout is fine for that. Going with 1 DHC, 1 DBB, and torps up front, 1 turret and a single beam in back would give you a similar drain, but a bit more punch. 2 DBBs, 1 torp, 2 turrets should also work with your power recovery set. And so would a loadout of 5 single beam arrays.

The bigger question though is what BOff powers you used. For example, EPtWeapons? Helps a lot with energy weapons. EPtEngines so you can buzz out and set up a good attack run? C:RF is probably a given, as is T:HY. But did you try Beam: Overload, followed by a T:HY strike? That sort of thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-12-2010, 05:38 AM
You're using single cannons in an Escort. That's a significant problem.

More generally, though, yes - 1v1, tanking builds win because in general they have more defensive cooldowns to protect themselves than you have firepower to break before their cooldowns finish. Your best chance is to deliver substantial hull damage during your initial alpha when all your offensive powers are running - but Sci Vessels don't usually lose 1v1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-12-2010, 06:11 AM
A defensively setup science ship is not going to be taken down 1 on 1, especially not by someone with single cannons. Rotating science teams and hazard emitters, they can pretty easily last as long as they feel like lasting, especially if they throw in a target: weapons.

Dual heavies probably wouldn't help you there either, mind you, if the science ship was setup properly.

Your damage score really isn't relevant, as it doesn't accurately measure anything. It just means you happened to hit people a lot when their shields were down, extremely easy for rapid fire users. My own healing and damage scores for my science ship are weak these days, because nothing lasts long enough for me to do any damage when their shields drop, and I spend more time healing my shields to survive, or getting blown apart in seconds, which means I don't do much hull healing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-13-2010, 10:14 AM
Problem is many people that use either variant of Dual Cannons would tend to die before their shields are completely drained because u cant balance fast shields enough with 1 shield always facing the enemy.

Plus I like to circle around the Klingons to try and balance which shields are getting hit by DHC's from the BoPs (I would probably use DHC's in a BoP myself because they can cloak and turn a lot faster).

Good point about the Beam Overload though some nice Alpha damage might have helped me get thru the shields better.

But for the point of the thread lets say I do use DHCs or DBBs I probably still wouldn't be able to solo a Healer.
Glad u agree on that anyway Foxrocks, but I think my score is relevant because I was one of the best on my team normally 2nd to the healer who does similar damage and more healing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-13-2010, 11:06 AM
Quote:
Originally Posted by Stalfos View Post
Problem is many people that use either variant of Dual Cannons would tend to die before their shields are completely drained because u cant balance fast shields enough with 1 shield always facing the enemy.

Plus I like to circle around the Klingons to try and balance which shields are getting hit by DHC's from the BoPs (I would probably use DHC's in a BoP myself because they can cloak and turn a lot faster).

Good point about the Beam Overload though some nice Alpha damage might have helped me get thru the shields better.

But for the point of the thread lets say I do use DHCs or DBBs I probably still wouldn't be able to solo a Healer.
Glad u agree on that anyway Foxrocks, but I think my score is relevant because I was one of the best on my team normally 2nd to the healer who does similar damage and more healing.

If you like to circle the enemy you should really go cruiser, that is what they do.

Escorts are best at alpha strikes, yes science ships are hard to kill but it can be done. The main thing is to cat and mouse it. Meaning attack it then run away then attack it again then run away. an escort is faster and it has more dps so you just need to wear down the sci ships BO skills long enough to finally get the damage through. Of course a good sci officer will be trying to keep you from doing that and if they can hit you with SNB/ VM then your pretty much screwed. If you have sci team you might be able to survive but its aways a question.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-13-2010, 09:41 PM
If it were me at commander, I'd go with the 1 DHC, 1 Dual beam banks, quantum and two turrets. Get in to 5km , go alpha, beta III, fire on my mark, hy 1, CRF 1, power to weapons, and then immediately hit him with a tyken's rift before unloading. If I'm feeling particularlly nasty I'll use a auxillary battery before tyken's rift.

After those first 15-30 seconds then it comes down to putting power to shields, get out of 5km range, be ready to brace for impact/RSP/sci team, keep your strong shields sides up and wait for 30 seconds to rinse and repeat without the alpha strike. If Ithe enemy expects me, I'll just preload a hy 1 and fire it, wait for a few of his buffs, then go to town afterward.
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