Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11 about the setup for the mission
05-02-2010, 01:13 AM
I am an engin. and i use a tactical vessel (fleet escort) do you need all purples for this mission or is it more planning for the first space part because my pug group kept getting killed because probes got through. But most of all right or left ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-02-2010, 05:49 AM
The first space part sucks. If your team is not setup for both survivability and dps, you probably won't manage it. One of the most common problems I've seen is people either can't survive the spheres in each wave, or they can't kill everything fast enough.

If your normal way to deal with tough stuff in PVE is to do as much as you can, then die and respawn, you won't manage this at all. If you've done enough PVP and understand how to support your teammates you should be okay. But you still need to pump out the damage because you MUST kill both sides completely or you will get overwhelmed because 4 more spheres/probes will spawn every time, and if you are left with 2 spheres from the last wave, it will add up quickly.

So you need to make sure you can survive and help your teammates survive, but don't sacrifice your damage output too much to do so, run at full power to weapons. If you're wiping on every wave, you probably won't complete it once the cubes pop out and need to switch up your BO powers or ships possibly.

Also, DO NOT use beam overload. The bug that stops your weapons from working is devastating in this mission because you can't fix it until you're done. I had the unfortunate problem of losing both my front and rear beams because of this stupid bug, which ultimately contributed to us failing the mission.

Powers that should be very useful here are engineering team, science team, extend shields, hazard emitters, tractor beam, tractor beam repulsors (haven't tried it, but if used right it should be great for buying a little time), scramble sensors (remember to aggro the spheres first, so they attack and tractor the probes when they get scrambled, because if they aren't aggroed and get scrambled they still just continue towards the gate, and if multiple people have scramble in each group it can make dealing with the spheres so much easier), and of course most tactical and other healing powers. RSP can be good for cruisers if they are expected to solo a gate.

I tried gravity well and was very unimpressed with the results. Viral matrix seems like something to avoid since you need to deal with so many enemies at once. And beam overload has to be mentioned again because of the bug with it. I'd also avoid jam sensors, you are probably better off with a science team or hazard emitters.

Also note, while the spheres will not attack until you aggro them, if you don't aggro them at all, they will go to the temporal gate and they will go through just like the probes, helping you fail the mission. So you can't ignore them. The probes won't aggro, though, so must be destroyed first.


As for the ground, its pretty much just a slugfest. Only aggro one group at a time, don't hit every damn node in the room and you won't get overwhelmed (something people can't seem to learn in Infected for whatever reason). You can also avoid a few groups by only going down one side of the first section, not going through both sides.

The last room with the power conduits and the shields relies on heavy damage coming fast. Sniper rifles are best here, since they do the most single target damage with the secondary, especially with exploits.

Get your science officers to use a good kit with a lot of exposes and make sure they use them all when the shield drops to maximize expose chances.

Tactical officers should use something with focus fire in it and DON'T USE LUNGE or some other crappy exploit. The last thing you want to see is someone with a sniper rifle going for the exploit and have their damage wasted because someone used a low damage exploit like the bat'leth or lunge or something else. That's frustrating enough when it happens with regular Borg groups, but time is critical here, so use big exploits, not weak ones like bat'leths, lunge, or high density rifles.

And have an engineer do the actual shield dropping since they have the least amount of direct exposes.


The final space part is pretty easy honestly, just be patient. If there are tricks to getting Donatra to stay decloaked longer, I don't know of them. What she does seems pretty random, just pound on her when you can and avoid the Thalaron burst.
Lt. Commander
Join Date: Dec 2007
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# 13
05-10-2010, 06:59 AM
Finished the remaining sections (since I was actually able to get all the way through without a bug)! Additional tips and feedback is welcomed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-20-2010, 07:26 AM
Quote:
Originally Posted by JDiesel17 View Post
It can easily take 2.5 hours or more for a regular PUG that is not completely specced out specifically for this mission.
Very detailed guide and thank you for posting.

The quoted piece here is just for emphasis on how broken and badly designed these STFs are.
Lt. Commander
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# 15
05-21-2010, 02:19 PM
Indeed, the STF difficulty seems to be just adding more HP, Shields and Bodies for players to fight then actually trying to do anything engaging aside from the KA shield puzzle, which was pretty neat.

But after 30+ attempts at phase 1 of KA, I'll just sit it out until whenever Cryptic decides to patch it.

All because I didn't hit the borg wall the first time
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Posts: 120
# 16
05-23-2010, 09:01 PM
Quote:
Originally Posted by Foxrocks
The last room with the power conduits and the shields relies on heavy damage coming fast. Sniper rifles are best here, since they do the most single target damage with the secondary, especially with exploits.

Get your science officers to use a good kit with a lot of exposes and make sure they use them all when the shield drops to maximize expose chances.

Tactical officers should use something with focus fire in it and DON'T USE LUNGE or some other crappy exploit. The last thing you want to see is someone with a sniper rifle going for the exploit and have their damage wasted because someone used a low damage exploit like the bat'leth or lunge or something else. That's frustrating enough when it happens with regular Borg groups, but time is critical here, so use big exploits, not weak ones like bat'leths, lunge, or high density rifles.

And have an engineer do the actual shield dropping since they have the least amount of direct exposes.
Respectfully, I disagree. Went through it last night as a tac officer (using a sniper rifle too). Let me preface this by saying that we only had 4 people. One person got stuck in a wall, and made the mistake of beaming out. He was unable to get back in to the ground part. So with only 3 people shooting the generator, it was extra important to pay attention to DPS. We had 2 tacs, 1 sci, and 1 eng. The eng went into the activation room which left me, another tac, and the sci taking out the generators.

I used my sniper rifle initially. We failed multiple attempts. The problem with the exploit attack on the sniper rifle is the long cool down. There was only enough time for 1 shot, 2 if you're lucky. It wasn't until I switched to bat'leth that we finally took it down. Why? Because the bat'leth combo 1,2,2 ends with an exploit attack automatically. No cooldown. Just keep repeating the combo. Better still, the first 2 strikes of the combo are expose attacks. Granted the exploits on batleth are weak compared to the sniper rifle. BUT, this is compensated by the fact that you can get 3 or 4 of these in before the time expires. Then add in a lunge attack in between, and this is what finally worked.
Lt. Commander
Join Date: Dec 2007
Posts: 120
No one in our fleet has been able to get past the first round and we can't find anyone else who is able to do so.
We managed to do it several times before, but now, no dice.

What was wrong with it before? Why can't we access what precious material is available?

Someone call Cryptic's sources of venture capital and tell them they need to stop alienating players!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-05-2010, 09:35 PM
Quote:
Originally Posted by Xeroxes
No one in our fleet has been able to get past the first round and we can't find anyone else who is able to do so.
We managed to do it several times before, but now, no dice.

What was wrong with it before? Why can't we access what precious material is available?

Someone call Cryptic's sources of venture capital and tell them they need to stop alienating players!
/signed

Same issue with my fleet.. tried old proven strategies, and invented a few new... no go on first space part!! It was demanding before, but imo it is as close to impossible as can be now. Cryptic PLEASE fix this as fast as possible! It's not like we have a lot of STFs to choose from!

(fix=reduce mob spawns by a sphere or 2 at each side, or inrease gate-shield timer to 4 or 5 minutes. should be easy!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 no
06-06-2010, 09:25 AM
NO CRYPTIC!
Please don't fix the space part in KA and don'T make it easier!
Mob spawns are perfect and gate timer is also perfect!
When i hear people saying it is impossible to do then i always have to smile a bit!
My team and me helped already 2 guys who wrote in the thread: "Khitomer Accord Sucks" that the mission is impossible ,spheres too strong and so on.....
both were really surprised how easy it is including the one who opened the thread Khitomer Accord sucks!!
after we did the space part in 12 min one of them said he feels like an idiot now because it is that easy

2 Tactical Officers in an escort with cannons are enough firepower even after the nerf for the space part!

the_silencer
Quote:
cutter and me were at the gate, we had a timer running, seconds before the gate opened we buffed up EVERYTHING and fired. even after dmg nerf, max 2 cycles. that's it. then we came over to your side and did the same.
sry when i can't show you all how to do this but don't say it's impossible when there are groups out there who do the space part in 12 min and the whole mission in 1.20 hours
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-06-2010, 11:10 AM
Quote:
Originally Posted by Cutter.Slade View Post
sry when i can't show you all how to do this but don't say it's impossible when there are groups out there who do the space part in 12 min and the whole mission in 1.20 hours
Then post a walkthru
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