Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Escort damage...wtf
04-14-2010, 05:42 PM
I've been pvp'ing today after a 2.5 week break, what has happened? All of a sudden my sturdy cruiser, capable of tanking an entire team of Federation players a few weeks ago with a good skill rotation and some fly skills, melts in seconds when facing a few escorts.
A single escort can take me down from 100% shields - 100% hull to 0% shields - 5-10% hull in a single strafing run that lasts just a few seconds. And that is with +28% passive damage resistance. I even had a few incidents where I was broadsiding another ship and at roughly 80% hull, and I basically just instantly blew up as some escort apparently had targetted me. This game is more and more turning into some sort of X-wing vs Tie-fighter game with how fast ships pop.
I guess for those that have continued playing the past weeks it may not be so obvious as they slowly get accustomed to the balance of power, but for me with a 2.5 week gap its just astounding. Good escorts already could do much damage, but now it seems like every escort player in the game suddenly has gone pro.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-14-2010, 05:45 PM
They're making shield power better to compensate for it. Shields will give damage resistance instead of just regeneration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-14-2010, 05:54 PM
Quote:
Originally Posted by LordTareq View Post
I've been pvp'ing today after a 2.5 week break, what has happened? All of a sudden my sturdy cruiser, capable of tanking an entire team of Federation players a few weeks ago with a good skill rotation and some fly skills, melts in seconds when facing a few escorts.
A single escort can take me down from 100% shields - 100% hull to 0% shields - 5-10% hull in a single strafing run that lasts just a few seconds. And that is with +28% passive damage resistance. I even had a few incidents where I was broadsiding another ship and at roughly 80% hull, and I basically just instantly blew up as some escort apparently had targetted me. This game is more and more turning into some sort of X-wing vs Tie-fighter game with how fast ships pop.
I guess for those that have continued playing the past weeks it may not be so obvious as they slowly get accustomed to the balance of power, but for me with a 2.5 week gap its just astounding. Good escorts already could do much damage, but now it seems like every escort player in the game suddenly has gone pro.
Basically they took cruisers, and took a hot steamy dump on them. So now you are stuck between a wonderful decision to fight an escort that can kill you before you can click a key and a science ship that can VM, SNB, FBP you as you sit there helpless.

The "Fix" for shield resists has already been reported as barely noticeable. So they stuck a band aid on a busted artery.

Basically you should come back for season 2, when they just remove your ship from the game completely and replace it with a bicycle. Don't worry, they will balance THAT out by then reducing your bicycle's turning rate to 1 or 2, to keep it balanced.

They pretty much broke the cruisers in season 1, and many players who fly other classes (X-Wings and Star Destroyers) can't or won't acknowledge it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-14-2010, 06:11 PM
I hardly play my tactical other than to do dailies because of this. It feels like EZ mode, boring, and unchallenging.

On the otherhand, there are ways to prepare yourself and cruiser so that this does not happen ahead of time. I actually find myself enjoying my engineer/cruiser set up as I can easily take out an escort 1 on 1 and even 2 on 1 if I was prepared ahead of time with my buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-14-2010, 06:52 PM
You think it's bad now, wait till they double nerf RSP. Longer cooldown timer and Subnuc gets rid of it. I admit, RSP is overpowered, but it's the only thing that makes a cruiser stay alive right now. I can only hope the new shield buff works.

Honestly though, we give up a lot of DPS and mobility for what is supposed to be combat endurance, but I don't see that happening if they implement their tribble ideas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-14-2010, 07:53 PM
Cruisers are getting a buff with the next patch, science ships are getting nerfed, escorts are staying about the same...

It's just Cryptics way of reminding you that they are far from competent when it comes to basic game balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-14-2010, 08:00 PM
Quote:
Originally Posted by Rothnang
Cruisers are getting a buff with the next patch, science ships are getting nerfed, escorts are staying about the same...

It's just Cryptics way of reminding you that they are far from competent when it comes to basic game balance.
What buff are cruisers getting?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-14-2010, 08:25 PM
Quote:
Originally Posted by Izzx
What buff are cruisers getting?
Tinted windows and fuzzy dice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-14-2010, 09:19 PM
I hear you my friend ! It is stupid how much damage they do . On more then one battle , I have had an escort cut thru 10000 shields and almost 50000 hull in my carrier in under 2 sec . I mean it was so fast I could not even hit any skills . Don't say it was a tricobalt or torpedos because I checked combat log and it was 4 dual heavys and turrets . There is nothing balanced about that .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-14-2010, 10:19 PM
Yeah, I always fly cruisers on my Fed engineering char, but now that I'm Captain 2 I decided to go for a Defiant last night.

I used it tonight in PvP for the first time, and I was surprised at the damage. Granted I'm maximizing with 2xCRF, Attack Pattern Beta, 2x HYT, etc but I was surprised by how effective it can be.

I found myself doing the "fast strafe" though tonight you describe: at 10k hit HYT and fire a torp, as you get within 5k hit ATB and CRF, then drop to half speed and just keep unloading the cannons and torpedoes on the target by turning with them. It would do some serious damage unless the opponent popped RSP or cut across me so I couldn't get my cannons on target. And Sulu forbid multiple escorts are on the same target doing strafing runs, then it's just silly at that point.

My only counter observation would be that about half the time there were 1 or 2 BoPs on the Klingon side with close damage stats as my escort, so would think that a BoP would be able to do the same damage as an escort with the same BOs/weapons. Granted Klingons don't get the Efficient engines (*grumble*), so they lose that advantage.

I haven't faced escorts at T4 or T5 on Klingon side so I don't have much experience on that. But as a Fed cruiser captain facing some nasty BoPs sometimes, the only things I can think of would be to immediately hit RSP, then Rotate Shield Frequency and EPtS to survive the alpha, and then have ET or HazEmit on standy while you try to unload on the escort with beam broadsides. And then try to cut inside their turn ratio so they can't get all their cannons on you. Sometimes I'll actually just hit reverse if a BoP is on my tail, so they fly in front of me (and then sometimes ram them immediately, but that's another story).

As for the buff, the cruiser buffs are more indirect from what I saw. FBP now works on cannons, so BoPs and escorts will get their cannons reflected back at them. And shield power now grants a resist, so you can switch your shields higher to try and get 20% resist max at 100 power.
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