This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Kwoance"
Here a new try. I am sorry if anyone really felt insulted, this was by no means the purpose of this post. I reworked it now and hope it is clean enough for everyone:
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Hey there!
Currently the tactic of the Fedball isn't used properly and to its full extend, here is why:
Players don't remember why staying close together was important in the first place.
They maybe manage to fly in a compact ball, but still get mopped up badly. The debris from their allies does more harm than it was worth, why?
Because nobody heals
and
Because nobody focuses on a single target
This are the two reasons why staying in a tight ball is important! Heals have a range and enemies do damage as long as they are alive, no matter if their hull is at 100% or 1%.
Why was and is a good Fedball unbreakable for Klingons and was a big grief in beta for them?
Because of extend shields, science team, engineering team, hazard emitters, dampening field, etc, shared on the people that currently needed it, and focus fire that shredded BoPs in 2 seconds, before their finger even reached the button for RSP.
Why were FEDs OP in their Fedball? Because they had beams, shooting in all directions instantly. You don't even need to turn to your enemy. Klingons only had cannons, they had to get into position before a focus fire was possible. Did Cryptic change that? No. So why are we so easily beaten now? Because FEDs don't focus on a target anymore! You got 4 lousy beams aimed on every single enemy, instead of 20 at one!
So please consider the following the next time you get into a PvP-match:
First step: Bring heals for your allies. If you are a cruiser ditch 2 of your 3 RSPs and bring 2 extend shields instead - this will make one ally invulnerable for the whole time! when the 2nd extend runs out the first is ready again. Now chain the escort around you to you (and you to him) and you got an invulnerable paindealer, not one that is dead 2 seconds after the fight began.
Second step: Use those heals on your allies! I know everyone out there got at least 1 science team on his ship, why do I hardly ever receive one when I am the one getting focus fired or VMd and you are all fine? Don't worry, we will all pay you back when you need it! That's 5 times more heals for everyone when he needs it! An enemy seems to shoot bubbles if you got 5+ buffs on you!
Third step: Focus Fire! To begin there are two easy ways to set it up: Name one teammate and everyone else has to shoot at the target this teammate took. You can see his target either by looking or clicking on the ally, and then seeing his target on the bottom right of his status-bars.
Or use fancy keybord-macros like /bind TheKeyYouWantToBind "team All attack $target"
This will bind TheKeyYouWantToBind to a message in the teamchat saying "All attack [the target you currently selected]" This won't get all 5 on your target, but most of the times 3 or more, that's a good start and doesn't require so much oversight from your allies as number one.
You win as soon as you are able to keep your allies alive longer than it takes you to kill your enemies!
Skills like SNB and VM and most of all the other overpowered ones are rendered useless against a decent Fedball that takes over the healing needs of the single person.
Play as a team, supporting each other, not just people using the teamchat to fill it with emptiness until you can finally jump out immediately after the game ended.[/quote]