Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Fixed torpedos yet?
11-27-2010, 12:51 PM
I've recently returned to the game after a few months break and was wondering if they changed the torpedos (or beams for that matter) in terms of their relative damage or utility. From a brief look, it appears as though they have not, and I am still left wondering why. Perhaps someone can explain the rational to me, because it seems like if they wanted to make a change, it would be very easy to do so.

My complaint before was that there seemed to be no reason to ever have any weapons besides photons or quantums (or phasers or disruptors) due to the crappiness of all the procs and the expensiveness of upgrading the other weapon types. Still today, I see a mark 4 quantum does around 500 damage more than a mark 4 plasma, and the plasma has significantly lower DPS, even if it procs with its weak plasma fire. So why woud anyone ever use plasma torpedos? And I assume transphasic torpedos still have their same pitiful shield penetration ability.

Is there some benefit to using the more expensive beams/torpedos that I am not seeing? I want to use some of the other types of weapons for the 'coolness' factor but I might not if it turns out I am just disadvantaging myself horribly by not using the same old cheap load out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-27-2010, 01:00 PM
Nothing has changed so far as I can tell.

I'd like to see them update the skill list so weapon spec skills (phaser, tetryon etc) all cost the same regardless of what Rank Tier they appear in. That way all weapons can truly be useful without having to gimp yourself.

The skill tree in general seems to be in shambles with the way it is laid out. Hopefully they will do some sorting to get things where they should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-29-2010, 02:25 AM
The short answer is "No".

I don't think there is a long answer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-29-2010, 09:09 AM
Quote:
Originally Posted by Zerymus View Post
I've recently returned to the game after a few months break and was wondering if they changed the torpedos (or beams for that matter) in terms of their relative damage or utility. From a brief look, it appears as though they have not, and I am still left wondering why. Perhaps someone can explain the rational to me, because it seems like if they wanted to make a change, it would be very easy to do so.

My complaint before was that there seemed to be no reason to ever have any weapons besides photons or quantums (or phasers or disruptors) due to the crappiness of all the procs and the expensiveness of upgrading the other weapon types. Still today, I see a mark 4 quantum does around 500 damage more than a mark 4 plasma, and the plasma has significantly lower DPS, even if it procs with its weak plasma fire. So why woud anyone ever use plasma torpedos? And I assume transphasic torpedos still have their same pitiful shield penetration ability.

Is there some benefit to using the more expensive beams/torpedos that I am not seeing? I want to use some of the other types of weapons for the 'coolness' factor but I might not if it turns out I am just disadvantaging myself horribly by not using the same old cheap load out.
Plasma torpedo is a bad example, since a HY will potentially oneshot a shieldless ship..

Tricobalts are a little the same, as it is not rare to see them hit for 50-100k damage on a naked hull

Quantum vs Transphasic is cause for pause though, as there is no reason to ever using them (the bleedthrough of the transphasics are lower than the Quantums)

As for energy weapons:

Phasers and Disruptors are common, since they are cheap to spec.

Plasma are so-so, like you said, their proc isnt all that good, and (AFAIK) it does not stack.

Tetryons could be useful, since fewer people armor themselves specificly against them (and the ekstra shielddamage is always nice)

Polarons Ive had mixed experiences with, but powerdrain is somewhat easy to counter (batteries, EP2X, Evasive, Ramming)

Anti-protons are great weapons, with a innate +20 crit severity (on top of potential bonuses on vrare items - I have a DBB somewhere with +60, with which Ive critted for nearly 97k damage with on a BOL3 hit)


Ive used all these energy types, was pretty content with the Tetryons on my DPS cruiser (switched to Disruptor for the 10% resist debuff though) and I swear to AP on my escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-29-2010, 09:37 AM
Quote:
Originally Posted by MustrumRidcully View Post
The short answer is "No".
I don't think there is a long answer.
The long answer, for energy weapons, is that you are less likely to hit someone with a 20% resist shield and or 35% resist armor if you use something other than phasers or disruptors. Also, AP weapons have marginally more maximum damage.

On torpedos, Tricobalt and Chroniton both have uses.

However, transphasics are still useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-29-2010, 10:14 AM
Quote:
Originally Posted by MelineAaele View Post

Plasma are so-so, like you said, their proc isnt all that good, and (AFAIK) it does not stack.
A Fleet Member of ours (who runs a full Plasma loadout) has tested these extensively, and we've determined that they will stack, from different sources. Thus, you won't get a second proc from the same, individual weapon, but, if, for example, you have 3 Plasma weapons, you can have up to 3 procs stacked on the target (if each of those individual weapons happens to proc). You probably won't see stacks of more than 2 at a time, but they can.

-Big Red
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