So I guess I'll be rolling an Escort at some point.
They kill stuff under 5 seconds, they have access to disabling subsystems version up to 3.
They have the best maneuvering on Fed side.
And this crazy combination (not in that order)....
Attack Patterns, Science Team, High Yield 3, Rapid Fire, Target Shield Subsystems
Seems to guarantee a win or at least an easy kill on every pass.
Since obviously no one at Cryptic seems to think having a disabling ability and DPS on the same class is not considering imbalanced, I don't see why it shouldn't be either. (Keep in mind, a balanced MMO never puts a disabling ability with a dps class, at the very least it is more hybrid built)
So, until the balance team wakes up, think I'm going to have fun with my new escort.
Expect more disabling subsystems out there.
Just a few thoughts.
P.S.: How often do you see in the PvP report a DPS class actually have more death than kills? Aren't they suppose to be squishy? And what does the term squishy mean to an opponent who can wipe you out before he dies?
To answer your question, I've been witness to plenty of games where escorts do not put up the necessary DPS to achieve a positive ratio. While they put out a lot of dps, they are extremely vulnerable to SNB. So much so that in many cases I am left running from battle with my tail between my legs and hoping that no one follows me. Except they do.