The storyline is extrememly entertaining and fun to experience.
The gameplay is engaging. Moreso than the previous STFs, you need to step up your game and work as a team. We completely fell on our faces the first time we attempted it but we regrouped and nailed it the 2nd time without letting ANY of the Borg through the gate.
The ground portion, holy cow! They were maaaaaaaaaaad that we were there trying to stop them. They sent everything that had at you! But again, take a step back and look at the situation before you jump into the hornet's nest and you'll be fine.
The power nodes, fun fun mechanic.
The graphics are definitely a step up. Unfortunately, I ended up having to turn about everything off and down instead of the previous STFs where I was just fine. That's the only thing I'd ask for you guys to look into.
The final space battle! Goodness, she's a tricky little girl. Charged particle burst, tractor beam, and keep truckin'!
All-in-all, it was a fun experience. I know a lot of people have run into bugs and such. We actually ran into 1 in the final space battle. Just report it and keep goin'. =) We were able to get passed the bug by simply takin' a break and letting the mission reset by zoning out then back in after a bit.
I don't want this to turn into an argument post so please refrain from "OMG HOW CAN YOU THINK THIS IS A GOOD STF?!".
I just want Cryptic to know that there are those of us out here who can see past the little things and appreciate, enjoy, and LOVE this STF.
this is what you need (atleast what we run with in-fleet)
The left team just focusses on the probse and than the spheres when they spawn
the right team with their high dps will be burning the gate (it should only be up for 2-6 cycles depending on your team setup) and after the shield goes up they should be killing their probes and spheres and heading to the other side if they need help.
this was the easiest start we managed to find and i hope it manages to help ya
I think before anyone gets too excited about what you "need" to complete the opening part of Khitomer I just want to say that we did it today with an escort and cruiser on one side and an escort, cruiser and science ship on the other. Having an escort on each side is definitely nice, but you certainly don't need four escorts to do it.
So far it's my favourite too, aside from the bugs and the endless zerging in the ground part.
I'd really like it if there were less Borg, because it's just time-consuming and not exactly more challenging.
It's all about focus fire ( yes it's a "DPS" check, but if you focus fire, even your weakest dmg dealer is adding fuel to the fire.)
everything was fine, we blasted the first part in about 25 minutes ( in fact both gates blew up at the same time)
we went through the very fun interior, learning as we went what NOT to do, and how to handle things. It was great, and nothing needs to be changed.
Then we got to the room with the nodes. which in theory and design, is a fun idea. though with the four of us throwing everything we had into those things, we spent about 1-1/2 hours trying to pop them and couldn't get past the second one. my only suggestion is to increase the timer about 3 seconds.
That will still mean you have to alpha strike it and throw everything into dmging it, but it will bit a TINY bit more forgiving ( that is to say forgiving any amount)
Im gonna keep this breif but I loved Khitomer Accord! Although the beginnig seemed utterly impossible at first, once you had a game plan and the correct players and ships it just fell together.
I'm a bit dissapointed with the end though because i put so much work into it and fell into the story and setting so much that i expected something unique as a reward. Something to say "I Completed This Mission!" =)
Secretly i wanted the final borg boss to break free from the collective and join you as a bridge officer.. seeing as she showd signs of resisting her borg orders.
Anyway I LOVED IT and will most definately be doing it again! =P