Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP Combat Tactics
04-21-2010, 02:44 PM
I've read lots of stuff about the general theory of what works in PvP vs. Klingons. I'd be interested in hearing about what specific tactics individual pilots use in each type of ship.

Not asking anyone to give away trade secrets...those types likely won't post to this thread anyway. Basically, My performance in PvP is average overall, down right dismal as a fed. Could use a little help.

In an ambush, it seems like I am always the opening target. Others with me have no time to react and help. My response is always try to get out of the way ASAP. My initial attempt was to evasive maneuver out of the firing arcs of my attackers, going straight at them, going over or under. Not enough speed, fast enough speed, to make this happen, though. Had to adjust by popping an engine battery, then looping up and around.

Obviously BoFF's come into play here, EPtS, RPS (when I have it), SCi TM...anything and everything to survive. The problem is multiple alpha attacks on me strip away my shields so fast, getting out of that firing has to take priority.

Reflexes...yup. At the moment, I have none

Not necessarily looking for a solution to my specific problem. Would like to know what you do in all areas. I should mention I am running T2 and T3 Cpts. Today, I'll have 2 CDR Feds...one escort, one science.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-21-2010, 03:31 PM
It sounds like you're specifically asking about tactics to prevent the insta-pop on first contact in space arena PvP. However, you mentioned the ships you were running, not the captain types. A lot of the counters rely on captain-specific abilities, so IMO they're more relevant than your hull type.

First of all, teamwork is the best answer to just about every question in this game, so IDEALLY somebody else will give you a hand while you're taking the focus fire, or vice versa if you're not the first target. In addition, though:

On a science captain, your best bet is pre-emptive sensor scan with max aux power to detect cloaked Klingons before they strike. At T2 and T3, your detection range will still be relatively limited, but thankfully, so is the power of their alpha strike. +Sensor and +SensorArray skill help greatly. By T5, you can easily see most ships at ranges greater than 12km.

On an engineering captain, you can buy a lot of time with Rotate Shield Frequency and a Science Team. With those plus hazard emitters active, you may actually not need to blow RSP, depending on how much damage the Klingons are putting out.

On a tactical captain, be ready to blast anybody the instant they uncloak. If the first guy RSPs, shoot at somebody else. Seriously, what else do tac captains do? If they're shooting at YOU out of cloak, see "run like heck" below. Also consider using jam sensors if you have time, but there's a lot of pain already in the air by the time you can react, so don't hit this FIRST.

Finally, regardless of captain or ship type, you do have a viable escape with max engine power (keybind it!) plus evasive maneuvers. Get outside 10km and you're safe - be ready to turn back around and help your team if they've switched targets, or keep running if they're dumb enough to keep chasing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-21-2010, 04:09 PM
RSP is the first, and only, strong counter to focused fire. If your enemies are coordinated enough to combine their attack with one or more copies of Target Subsystem: Shields, you don't have much chance. The best you can do is pop RSP, pop Polarize the Hull or Hazard Emitters if you have them, pop Evasive Maneuvers, and GTFO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-21-2010, 04:11 PM
Quote:
Originally Posted by wildfyre010 View Post
RSP is the first, and only, strong counter to focused fire. If your enemies are coordinated enough to combine their attack with one or more copies of Target Subsystem: Shields, you don't have much chance. The best you can do is pop RSP, pop Polarize the Hull or Hazard Emitters if you have them, pop Evasive Maneuvers, and GTFO.
no its not. you can easily stack resistances to give the recipient close to 90% resistances against damage. That turns even the strongest damage into a feather duster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-21-2010, 04:25 PM
In case anyone is unclear about the resistance stacking necessary:

Shields (assuming target shields are still online, which requires shield power to be above 0):
Extend Shields + Transfer Shield Strength + Science Team

Hull:
Engineering Team + Hazard Emitters

===

These are merely bridge officer abilities that can target allies. This does not take into account self-only abilities, such as Aux to Structural (hull damage resistance + hull repair), nor does it take into account player career abilities (such as Rotate Shield Frequency, for Engineering players).

This also does not specify multiple-source stacking. Each of these abilities can be stacked together by the same one source (with the exception of the Teams), and they will stack (with diminishing returns) if multiple sources use them on a single target.

===

In other words, get your team mates to stack resistance buffs (and pre-emptive heals) on each other ahead of time. Or if you know a single ally will become a focus fire target, get 2-3 allies to stack the above resistance abilities on that ally.

EDIT: Just a note, remember to watch your cooldowns, especially the shared system cooldowns. If you get into the practice of rolling the above resistance stacking in a certain order (only playtesting and practice can determine the order that works for you), the timing will develop as well. It just takes practice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-21-2010, 05:03 PM
will be in t2 for a bit, then t3 most likely in a day, send me an ingame pm on stop or wrath and i'll grp up and see what you do, can answer any questions about what and why at end of each fight, might help to see whats going on then have the chat after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-21-2010, 10:19 PM
Quote:
Originally Posted by Ardept View Post
will be in t2 for a bit, then t3 most likely in a day, send me an ingame pm on stop or wrath and i'll grp up and see what you do, can answer any questions about what and why at end of each fight, might help to see whats going on then have the chat after.
Thanks. Just tiered up to T3 a Tactical and Science Officer myself.

Not sure how to PM within the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-22-2010, 08:17 AM
Quote:
Originally Posted by rpadgett371 View Post
Thanks. Just tiered up to T3 a Tactical and Science Officer myself.

Not sure how to PM within the game.
type the following in game:

/tell <name>@<forum handle>

it may be prudent to send him a friend request though, so that you can see who he is on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-22-2010, 10:25 AM
Quote:
Originally Posted by faithborn
type the following in game:

/tell <name>@<forum handle>

it may be prudent to send him a friend request though, so that you can see who he is on.
Can't you just /tell @handle ? Or does that only autocomplete for people on your friend/fleet list?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-22-2010, 10:37 AM
You can just use /tell @<handle>

@<handle> will work regardless of currently logged in character, and regardless of faction.

Alternatively, you can use the Mail system, which is shared with the STO forums and web site. Click the down-arrow next to the minimap in-game, and select Mail.
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