Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-19-2010, 01:00 PM
Quote:
Originally Posted by exyle View Post
Looks sweet. But calling species 8472 the un-deen? I don't know. Looks like a good mission design with a good story plot. Code on!
Well, according to earth mythology (esp. European folklore) the Undine are water nymphs, fairy like creatures that live under water. Since 8472 originate from fluidic space it may be that Starfleet gave them this name as an easier/more descriptive way to label them then their borg designation.

Whatever the reason may be, the video looks great. I can't wait to get in there and try it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-19-2010, 01:06 PM
Quote:
Originally Posted by ****tor View Post
Nice video!

And as far as I know, there's no restriction to go back and pilot a lower tier ship if you haven't decommissioned it yet.
I know, I was thinking on a retrofitted T4 ships, making them effective just as T5. Otherwise, that Intrepid would be toast by just receiving an evil eye from the lvl 45+ Undine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-19-2010, 01:32 PM
Quote:
Originally Posted by tyyy View Post
Yeah well i salute the 10-15% of the playerbase that get to play the STF 3-4. If the nm 4 is like the 2 first STF well then. Those players just have to wait and se. Good luck and hope they are good raids...
It was stated somewhere else you won't need to complete STF 1-3 to access #4, they're going to function like "trilogies" of sorts. Which is probably a good thing for most people.


Quote:
Originally Posted by Lord_Calidor View Post
I know, I was thinking on a retrofitted T4 ships, making them effective just as T5. Otherwise, that Intrepid would be toast by just receiving an evil eye from the lvl 45+ Undine.
Well, you can fly T4 ships with T5 gear, it's not going to be THAT huge of a performance drop. But given how hard the STFs are as it is, getting away with flying a T4 ship probably isn't going to happen. I imagine we just saw that Intrepid for cinematic purposes more than anything.

Anyway, I like what I'm seeing, keep up the good work, guys!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-19-2010, 01:33 PM
So I'm not the only one to spot the Intrepid class ship. Does this mean that I'm also not the only RA5 to still be running around in a t4 ship? Are the DEVs considering giving us Hull upgrades? Or do you just have a love of the Intrepid class like myself? Nicely done video by the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-19-2010, 01:36 PM
Quote:
Originally Posted by Ikari_Zaku View Post
So I'm not the only one to spot the Intrepid class ship. Does this mean that I'm also not the only RA5 to still be running around in a t4 ship? Are the DEVs considering giving us Hull upgrades? Or do you just have a love of the Intrepid class like myself? Nicely done video by the way.
if they could make it equal to either of the t5 science ships i would jump at the chance to stand on the bridge of the wonderful intrepid..... as it is i make do with the elegent luna but it's just not quite the same
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-19-2010, 01:44 PM
Quote:
Originally Posted by Lord_Calidor View Post
I know, I was thinking on a retrofitted T4 ships, making them effective just as T5. Otherwise, that Intrepid would be toast by just receiving an evil eye from the lvl 45+ Undine.
There's a couple of difference between T4 Science and T5 Science, I mean you loose a single Science Console + Commander Science Station is just a Lt. Commander one. The only other real difference is the power performance and hull - both of which are only slightly less. You're talking maybe an extra second once you're shields are down, but not a big deal.

Something I have been wondering though has been the difference between the Recon and Deep Space Science... I mean as far as I can tell the only physical difference is the Recon turns slower, kinda makes you wonder why anyone would actually want to use a Recon Science. Especially as they're so dang ugly

I'm really hoping that we see some more missions you can do on your own at some point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-19-2010, 01:53 PM
Quote:
Originally Posted by Leyvin View Post
There's a couple of difference between T4 Science and T5 Science, I mean you loose a single Science Console + Commander Science Station is just a Lt. Commander one. The only other real difference is the power performance and hull - both of which are only slightly less. You're talking maybe an extra second once you're shields are down, but not a big deal.

Something I have been wondering though has been the difference between the Recon and Deep Space Science... I mean as far as I can tell the only physical difference is the Recon turns slower, kinda makes you wonder why anyone would actually want to use a Recon Science. Especially as they're so dang ugly

I'm really hoping that we see some more missions you can do on your own at some point.
i think you have the recon and deeps space confused. the deep space is the destiny and its varients; the recon is the luna and its varients... the recon has higher turn rate and an extra tactical station and console while the deep space has slower turn rate and extra engineering station and console i believe it also has slightly more crew?, i fly both depending how i feel that day
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-19-2010, 02:06 PM
Quote:
Originally Posted by exyle View Post
Looks sweet. But calling species 8472 the un-deen? I don't know. Looks like a good mission design with a good story plot. Code on!
IMO they should have kept calling them 8472.
Why would they be called Undine? They dont talk the way we do, they are telepaths, and the only sound they ever made was WOO!. Why would they have a name like that?

Also for some reason i had to change site language to english for the video to show up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-19-2010, 02:31 PM
Quote:
Originally Posted by oberlerchner123 View Post
IMO they should have kept calling them 8472.
Why would they be called Undine? They dont talk the way we do, they are telepaths, and the only sound they ever made was WOO!. Why would they have a name like that?

Also for some reason i had to change site language to english for the video to show up.
I've been pronouncing it "un-dyne" this whole time, too, heh.

This is why we need more voice acting!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-19-2010, 02:54 PM
The reasoning behind 8472 re-name is simple:

1. The Collective/Queen/Hive Mind/Vinculum or whatever you wish to call it, describes everything they come across as a simple number designation, Terran Humans like us are like Species 849 or something, I'd have to re-watch Dark Frontier over again and I'm tired of running all my Trek DVD sets, I know I spent a good $1,500 for all the series and films on disc like that, but after the last two years of watching them according to chronological order and so on, it's worn me down, I know everything STO will do from now on, and yes, for once Phoxe, I won't give the litany of things to come, we both know I out-foxed two threads already guessing at what the future for STO holds, and the posts vanished, no warnings or reprimands, just gone...I don't like that type of antics, if you think I'm revealing more than you wish, just tell me so when you delete the post, don't just delete it without telling me I cut too close to the bone at least...Show some respect. I've been around Trek probably more than Craig ever has, if I were not co-owner of a very successful business at this time, I would happily join you guys, regardless of pay or whatever, just to help you guys make STO so much better, especially where scripting/coding/mission design and story writing are the prime factors as it seems to be right now...I know those elements of game design, heck, I have been making own total overhaul-replacement for X-Wing Alliance since X-Wing vs. TIE Fighter was first being hacked into so we could start making new graphical replacements that can actually push today's hardware pretty damn hard even if put screen-to-screen to a DX11 title like AVP-3 or full-load Crysis or something...I've had to learn a lot, on my own, to make things work so well as they have so far, but it's not released, and now that I'm really into STO, and getting ready for a new fleet startup next month with only 11 members but me, I'm not recruiting, I'm observing those with the potential, simple as that. I am the most loyal ally you could ask for, but try to stab me in the back, and you'll find out what exists or does not exist beyond our mortal plane, I've already crossed that barrier and survived it twice without losing memories or suffering brain damage from being dead by physical terms for about 1-1/2 minutes each time...If you work with me and not against me, you have nothing to fear and everything to gain from my experience...Just saying, I do own a business and I just don't have the chance to move to a tectonically unstable smog-ridden hole like Cali right now, even though it's just over the sierras for me, our business is very well-off despite the bad things going on with the world these days, so there is just no call for me join you, to make STO better, I don't even care if you don't pay me, I just want to make STO everything that I *KNOW* it can be, I can help fix problems that others seem unable or unwilling to fix but everyone knows about them, I can help you write up very deep storylines based upon anything put to a disc or a book on Trek, I have it all, and I'm a living memory core, I retain and recall nearly everything from age 5 to age 28 as it stands now...I was always thought to be the prodigy, but I rejected that because it was not my wish, not who I wanted to be. I have a strict moral code that is never broken no matter what happens, I've already survived death twice somehow, and if I have to do something extreme to maintain my morality and so on, I will have to die again, only to come back somehow...Of course, the weapons used were not explosives, so I guess that would do me in for once, but whatever...Way off-topic.

2. Due to the Collective numbering everything they contact with, even if they don't attack or assimilate, they assign it a designation. The Queen, at the time of Dark Frontier, claimed she was Species 324 or something like that...It makes perfect sense for the Klinks, in particular, to call them something other than a Borg number, they have a name for themselves, they don't need the Borg's help

So you see, it's not worth the debate over re-naming 8472, a lot of people still do the 8472 instead of undine during chats, especially with old-farts like me (I might be 28 physically, but due to my memory retention and recall, and the nasty experiences my life has put me through from time to time, I should be dead now, but I'm not and it doesn't bother me at all, and no, I shall not discuss the total peace I had finally found, there is no tunnel of light for me, nothing but true sleep, just pure peace, I hate it when people survive their encounter(s) with death, and market it on talk shows and smack, talking about an intangible tunnel of light or a complete utopia setting, on and on), but the re-name makes perfect sense.

Starfleet might be willing to keep on running 8472 just because of Janey's and Seven's influences on that matter, but not all of us want it, I agree with giving them their real name back, a species as powerful as theirs needs no numbers to hide behind

As far as the rest, I hope it pans out well, so far I've not really gotten into STF because I have more interest in trading the few pre-nerf science consoles out there with other veteran exchange operators like me right now, it helps to have the best gear when you are planning to make a 12-person elite squadron fleet, so they can be on the same level as you are and everyone can pull their own weight without having to rely on my heals so much, I hate random encounters where people run around getting their ship plastered for reasons unknown to me, and just because I hate to see them blow up even if they are that silly, I start beaming the science/eng teams over with hazard emitters 1 at full with a pre-nerf +25 halon console...Really works wonders, even if they don't know how to play, I still do my job as a Tactical Cruiser guy...I just hate getting invites from people who don't know how to play...Can we please get a GUI option to turn off fleet invites if we wish?
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