Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-26-2010, 05:46 AM
Quote:
Originally Posted by storm_dragon View Post
Read the 21st installment of ask Cryptic, read the numerous dev post trying to placate crying PVPers Google is your friend, posting link or it didn't happen doesn’t defuse the issue.
t'was just an question, not an arguement. "post link or it dident happen" wasnt what i was thinking .. but maybe you guys r jumping the gun a bit early?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-26-2010, 05:53 AM
Quote:
Originally Posted by CedricO
t'was just an question, not an arguement. "post link or it dident happen" wasnt what i was thinking .. but maybe you guys r jumping the gun a bit early?
I don't think they are I'm a new player and even I'm concerned at the almost kowtowing Cryptic seems to be doing to the PVPers...and now we have this whole ST is PVP cult demanding ST have open PVP. And in MMO development unless you make your case early and loudly you could log in one day to your favorite MMO and it has become Counter Strike with swords like WAR.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-26-2010, 06:06 AM
Quote:
Originally Posted by CedricO
tbh i havent seen to much of a focus on pvp on the side of cryptic here, and even the polls said pvp was like the least looked after feature to improve ... any link pointing me towards inc pvp revamps or pve nerfs i need to see and be worried about now ?
Just go to the search function and type in "nerf klingon" or nerf science"

also "nerf healing", "PVP balance" and "science console" will pick up a lot of hits.


Cryptic seems to be listening, but all the wrong people are talking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-26-2010, 06:06 AM
Well IMO until now Cryptic has done an awesome job listening to community feedback. Also I have never seen this amount of communication going on.

And while Cryptic may have had some problems how they told us what they where doing, what they did was pretty awesome.

The idea of having a council representing the player base which is not on the message boards was a great one. Of course they could have imagined the outcry because suddenly the people on the message boards felt that the game was not only made for them - but beware - also the majority which does not post here

It seems that Cryptic has made only one mistake so far. They underestimated the amount of human greed, fear and elitism.

But fortunately this had not a big effect on their design decisions until know.

It is sad that they had to rush out this game in such a short time. If they had four times the missions they have now and a good random mission generator for their explorations missions, the game would have shaken the MMO world.

However, I hope in a year from now this game will keep my interest for a longer time than now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-26-2010, 06:33 AM
Possibly Cryptic is listening because the PvP'ers are the only ones talking?

Speaaking of PvP, out of boredom I made a KLingon this weekend and played up to LC1. I had a blast in PvP games over the weekend. It was alot of fun and didn't go at all like I expected. I even killed more than I died.


While I too share the feelings that PvP can ruin a game do to its narrow point of view on powers and thier usage, Cryptic doesn't seem to be listening exclusively to them and knows that it has a huge fanbase in the genre that they need to make happy. Frankly I think they were just overwhelmed by how much the game needs to expand to make everybody happy and are sufferring from induced-growing pains trying to placate everybody.

On the note of an open PvP zone, I would like one in the game as well. Mainly for the Nuetral Zones and for areas of wild space where no one faction has control.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-26-2010, 06:46 AM
From an article I wrote:

There are only two significant types of players: casual and hardcore. Both of them pay the same amount of money to play a game and casual players invariably outnumber hardcore players. So why do so many game designers cater primarily to the minority of players? It certainly causes games to be less fun than they could and simple business rules will tell you that catering to the majority will earn you more money.

MMOs are businesses first and foremost, it needs a ton of investment in time and money to create an MMO and many of them flop quite badly. Blizzard have proved with World of ******** that it is possible to pull in a huge number of players and make a gajillion bucks with a well designed game that caters to a wide variety of needs. But so many MMOs that followed after WoW, the so called ‘WoW-Killers’ were so laughably poor that hardly anyone bothered to play them, and this was because they were aimed at the hardcore players. Hardcore players are a niche market and there already a ton of MMOs out there that cater to them, trying to get a foothold in a niche market is notoriously difficult but these companies keep on coming, wasting their investors money on being the ‘next big thing’.

Studies have shown (CITATION NEEDED) that when asked what parts of a game players are interested in only 1% (CHECK FACTS) are interested in high end hardcore gaming. Yet for most MMOs all the designers talk about is the high end game and how ‘leet’ it will be.

To make the best profit out of an MMO a designer needs to cater for the casual player, there are more casual players than hardcore players, and more players overall means more profit. How obvious do I need to spell this out: catering to the casual player will reap its rewards tenfold whereas catering to the hardcore player is a matter of chance. Do you want to be the popular and acclaimed game designer of a top selling MMO or do you want to be the guy who spent five years building a game that sank without a trace?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-26-2010, 06:52 AM
maybe they should make it so that random events happen to your ship and that you have to solve the riddles within the upcoming interiors ... like in the series

more "distress calls" leading you to known systems to help out would be nice aswell

Being able to build a colony is something i personally would love to see, been posted already

weeding out the tons of bugs in the random explore missions would also make my day
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-26-2010, 06:56 AM
The only crying I have seen so far is about the Science Console nerf that is reportedly happening. I'm not sure if this is coming form PVP side or PVE side of the house. Certainly I'm sure SCI Officers are getting PO'd about it.

Two nights ago, I was doing some PVP....having a great time....even when I died and our side lost....But in one battle I had two Sci / Sci ships alternate an ability that put all of my abilities off-line for 30 seconds a pop.

30 seconds.....pilot one goes to cool down......second pilot hits me......another 30 seconds.......I'm trying to hold on with my escort with no skills available......run, send shields to aft.....start getting skills back.....1st pilot has cooled down, hit me again.........Dead!!

Sure we could have done the same thing, if our team had the same make up, but it essentailly gave their team an "I win" button. They went 15 / 0 that round.

Second round, they lost one of their Scis, and we won 15 / 9.....That is a big difference, not just because we won, but because it was at least close.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-26-2010, 07:26 AM
Quote:
Originally Posted by robingbrown View Post
From an article I wrote:

There are only two significant types of players: casual and hardcore. Both of them pay the same amount of money to play a game and casual players invariably outnumber hardcore players. So why do so many game designers cater primarily to the minority of players? It certainly causes games to be less fun than they could and simple business rules will tell you that catering to the majority will earn you more money.

MMOs are businesses first and foremost, it needs a ton of investment in time and money to create an MMO and many of them flop quite badly. Blizzard have proved with World of ******** that it is possible to pull in a huge number of players and make a gajillion bucks with a well designed game that caters to a wide variety of needs. But so many MMOs that followed after WoW, the so called ‘WoW-Killers’ were so laughably poor that hardly anyone bothered to play them, and this was because they were aimed at the hardcore players. Hardcore players are a niche market and there already a ton of MMOs out there that cater to them, trying to get a foothold in a niche market is notoriously difficult but these companies keep on coming, wasting their investors money on being the ‘next big thing’.

Studies have shown (CITATION NEEDED) that when asked what parts of a game players are interested in only 1% (CHECK FACTS) are interested in high end hardcore gaming. Yet for most MMOs all the designers talk about is the high end game and how ‘leet’ it will be.

To make the best profit out of an MMO a designer needs to cater for the casual player, there are more casual players than hardcore players, and more players overall means more profit. How obvious do I need to spell this out: catering to the casual player will reap its rewards tenfold whereas catering to the hardcore player is a matter of chance. Do you want to be the popular and acclaimed game designer of a top selling MMO or do you want to be the guy who spent five years building a game that sank without a trace?
That's what I've been wondering myself here recently. I realize that Cryptic had these STF missions in the works for some time, but they (the missions) focus on a very small percent of the player base being able to play them. Dstahl's recent multiple comments "how would we make this work as a team" to every attempt by the player base to HELP Cryptic fix some of the low content issues have been causing great angst among the casual gamer base. Now I realize the following numbers are purely fictitious, but what would Cryptic rather have? A hardcore gamer active subscription base (not including lifetime because their money is long spent) of 50K people, or a happy casual gamer subscription base comprised of ST nerds, and dreamers numbering in the 100s of thousands? Now I'm no statistician, but I think I represent a large swath of the player base... I work 40+ hours a week, I'm a technology geek for intents & purposes, I'm over 40 years old, and I grew up with Star Trek! When I get home from work I still have lots of things to do.... So when I finally have time to sit down to play with my computer.... I don't what to have to sit around waiting play this game when I have a fully capable bridge crew that I've spent the past several weeks building/training.
Sorry I realize this thread is about PvP play, but the quoted poster really said what I've been dying to say!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-26-2010, 09:24 AM
I posted what I think would be a good idea to improve the game http://forums.startrekonline.com/sho...84#post2599284 and it's quite long, apart from the troller that posted I think it contains some good idea's that I have discussed with quite a few players and hope at least some get implemented.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:07 AM.