Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-30-2010, 02:14 AM
I'm already planning on how to make my BoP overpowered again. 2x RSP will still be in the mix, but possibly swapping out my Sci commander for a Tac commander or ditching VM for Scramble Sensors.

FBP is still eminently useful, btw, since its primary use was to stop people shooting at me. That Feds are too stupid to do that is their own fault; FBP was only an "instant win" because 90% of players are too dumb to counter it. VM is also still useful, and SNB is actually far more useful now than it ever has been.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-30-2010, 05:35 AM
Quote:
Originally Posted by SteveHale View Post
w000t! I never used those as a Klink so I don't have to change anything!

P.S. lol@u ^^
Same here, but you must admit the OP's arrogance is heart warming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-30-2010, 05:43 AM
I've already executed my science officers and replaced them with more competent tac and eng ones....Game On!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-30-2010, 05:59 AM
Quote:
Originally Posted by Sharklite View Post
I know you've been used to pressing three buttons to win the match. I know your BoPs with your fbp's, vm's, and a couple of tac abilities and the odd sci captain among you spamming snb, used to auto-win every match you played. I know FBP used to get you more than half of your damage score.

Please, please change your style of play to suit this latest patch. Now you actually have to put a modicum of effort into your strategies. FBP isn't an insta-win. It doesn't do more than 100% return damage even at the highest powered Mk3 level. VM and SNB are still potent... but they have different applications now.

For the longest time I've stuck to FvF because the variety and tenacity of opponents I face has been far greater than I found in FvK. The battles are extremely tactical. I had to be ready for all manner of subsystem targets, all manner of sci abilities, and the escort I didn't see aft would hit me with full weapons power because he didn't decloak.

I've played several FvK matches today and it's been 100%, an absolute laughable joke.

To reiterate: FBP, VM, AND SNB, DOESN'T AUTO-WIN ANYMORE.

Please sort yourselves out. I'd like a bit of competition in matches as opposed to neverending wipes.

Yours sincererly,
-A friend <3
Your losses are due to poor abilities not the Klingons being op.
I have both factions at max level and have for some time now.
A good example of Fed op is capture and hold since the capture point changes in significantly less time for the fed than it does for the klingons.

Some great changes is now fed escorts can no longer faceroll their confettie of death attacks, fed battleships can't just sit there and reverse shields over and over and over since SNB now removes all your cute little buffs. FBP is awesome still especially now that it works against cannon fire and VM still takes systems offline and lets face it you can be held with other abilities.

I also find it interesting that you have a ship with a name I've had since pre-launch and it's not a common name for a ship at all. USS Shenanigans? really? Thought that up all by yourself?
Now all that being said. Why not try playing the other faction further the lc7?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-30-2010, 06:02 AM
Jesus Chirst..another "LOOK AT ME EVERYBODY, LOOK AT ME!" thread.

You beat some Klingons, well done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-30-2010, 06:03 AM
Quote:
Originally Posted by FurianNL View Post
um
Fed science officers spam a lot more with VM then I see KDF doing it, but ok, I get ur point, but please do not pretend that only KDF uses the holy threesome, most Fed Science ships have it and all Fed Science ships can have exactly the same + 1 extra BO slot to boot, so em, yeah, less holy threesome, but for both sides ey
All Fed sci officer have to adjust their play style. Not the klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-30-2010, 06:21 AM
Quote:
Originally Posted by FurianNL View Post
um
Fed science officers spam a lot more with VM then I see KDF doing it, but ok, I get ur point, but please do not pretend that only KDF uses the holy threesome, most Fed Science ships have it and all Fed Science ships can have exactly the same + 1 extra BO slot to boot, so em, yeah, less holy threesome, but for both sides ey
Agreed, I see Feds using the trinity much more than Klinks do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-30-2010, 06:50 AM
Quote:
Originally Posted by VolatileSeeker

I also find it interesting that you have a ship with a name I've had since pre-launch and it's not a common name for a ship at all. USS Shenanigans? really? Thought that up all by yourself?
That's better! Get in the trolling spirit!
What can I say. I know the whole script of Supertroopers pretty much line for line. Tis just a little homage. :p

RE- after being told in pretty much every fvk match since the big-3 dev post on the tribble boards that I've been in, that the big-3 changes aren't going to change how z0mgawesome we are, said the klink, I think I'm within my rights to make the brief observation of "No, actually it did."

I played against a lot of stupid sci-ships yesterday. But I played against a lot more stupid klinks; By the end of the day I'd yet to find one who knew what they were doing due to FBP not being the win-buttin anymore. I almost felt sorry for the carriers. On the flipside, a worrying amount of sci vessels had already begun to toss largely-buffed tykens and syphons around. I'll poke as much fun as I might want to until the knuckleheads catch up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-30-2010, 08:07 AM
With all the Federation captains I've run into using these exact tactics you decry... I'd say there's a lot more Starfleet officers that need a rework from the ground up.

Secondly, you can brag all you want about beating Klingons in PvP, but what does that prove? I win most of my matches, even after the most recent patch. Yet I don't come onto the forums making posts about it, or claiming Feds need to clean up their act. Yeah, it's fun to rub it in all the Science officers faces that they can't leisurely lock you out of the fight. Getting hit with a 30 second SNB followed by a VM was cheap, and the old FBP3 was very dirty... but it's over now. Be happy!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-30-2010, 08:54 AM
Hey @sshole, and you know you are one so don't argue the point,

the problem now has nothing to do with specific abilities but an actual change in the dynamics of shields themselves. Since now shield power has a more drastic effect on resistances certain basic abilities like rotate shield frequency, emergency power to shields, just to name a few , make science ships almost unkillable. Oh, and imagine that.. every pvp match I've played since patch.. all science ships... best shield levels in the game... 5 of us focused on one ship... not being supported by anyone else except for a few engineering teams... took us 5 mins to take him down and I finally killed him with a ramming speed from my BC. The whole team was using differing target subsystems... which is the flavor of the week for premades... So, now you'll see whole teams of carriers and BC's again... and feds will all use sci ships... I wouldn't call that balanced.
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