Lt. Commander
Join Date: Dec 2007
Posts: 120
This is the message the Cruiser Community got tonight in the 1.1 Update: If you want to do good in PvP, get an Escort.


Federation Cruisers are slow ships and heavily depend on Shields and Hull HPs for survival, thats why we spammed Reverse Shield Polarity in heavy Engagements.

But now, Cruisers have to face a bleedthrough issue with cannon fire that is exactly like old Feedback Pulse, where it directly damages the hull. Which effectively makes cruisers nothing but easy targets in PvP. The only way to survive is be in a group that supports one another. However, Escorts and Science Ships can PvP effectively by themselves. Hence my thread.


All I ask is Cryptic get rid of this bleedthrough issue and give Cruisers greater odds of survival. And not turn PvP into "Escort vs Escort".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-29-2010, 08:36 PM
I dont know I sem to do pretty good in pvp on my cruiser star cruiser But i do have 40% all damage resistance so that helps allot. I am not build for damage but for support and i can say that atm with the new shield patch it even easier for me to do that now. Tho there still are escorts that pull crazy damage still but that will be fixed soon most iekly hopefully in the form of engineering resist consoles stacking
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-29-2010, 08:46 PM
played a total of 7 games before going out of town, got snb lamed a whole lot. Didn't notice it.

FBP is so laughably pathetic against cruisers now its hilarious.


oh, and I decided to stay using 3 cannons, 3 turrets, 2 torps, symettrically alinged because it has a harder hitting front arc.

just broke the nine key on this ****** hotel computer, lawls.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-29-2010, 10:07 PM
Quote:
Originally Posted by faithborn
played a total of 7 games before going out of town, got snb lamed a whole lot. Didn't notice it.

FBP is so laughably pathetic against cruisers now its hilarious.


oh, and I decided to stay using 3 cannons, 3 turrets, 2 torps, symettrically alinged because it has a harder hitting front arc.

just broke the nine key on this ****** hotel computer, lawls.
Doesn't that loadout cut your damage distance to 5k optimally? I thought cannons and turrets maxed damage at <5k but >5k the dmg falls off quickly.

I did around 10-12 matches tonight though, and we won only 1 of them. I think my survivability is slightly lower, but I can pin it on anything in particular.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-29-2010, 10:20 PM
playing the cruiser on my tac this week and starting today ive noticed a significant increase in sruvivability. didnt change any op my bridge officers. my RSP only got tackeled with SNB once (and it was folowed by death) for the rest i can safely say that it has been taking a while longer to destroy other cruisers. not sure of the escorts thoug. some seemed to drop faster others were lasting a bit longer.

im flying mostly at 100 shield power. and from that i can see that TSS is realy still out there and even more so. was left out of shields a lot because of it today. lots of tractors to. strange.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-29-2010, 11:24 PM
Quote:
Originally Posted by Azurian View Post
This is the message the Cruiser Community got tonight in the 1.1 Update: If you want to do good in PvP, get an Escort.


Its obvious with these PvP changes, Cryptic really hates Cruisers. Its so bad a ton of my fellow Cruiser Captains are doing just that, turning in their Cruisers for Escorts so they can actually do good in PvP.

Personally, I want to thank Cryptic for giving the Cruiser Community a perverbial middle finger.
the role of the Cruiser atm is: Support your group as best as you can and make alot of damage! There is nothing nerfed or anything.. dunno.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-29-2010, 11:56 PM
Quote:
Originally Posted by Anavash
the role of the Cruiser atm is: Support your group as best as you can and make alot of damage! There is nothing nerfed or anything.. dunno.
Well thats some what correct, we are nothing but floating repair yards for Escorts and Science ships. Sort of like the old Jet Fighter Pilots vs Bomber Pilots. Escorts get all the points, while Cruisers get no love.

But really that shouldn't be it at all. Cruiser Captains are the core of Star Trek, and to have Cruisers become a major underdog is a diservice to Star Trek Fans.


Cruisers should be able to take the punishement of Escorts, not be their whipping boys.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-30-2010, 12:13 AM
There was a thread in the cruiser forums about cruiser specific weapons and an idea that I really liked that could make cruisers unique is an aura mechanic where yourself and teammates could be buffed or your enemies debuffed in various ways as long as they were within range, similar to how paladin aura's worked in WoW. Just putting the thought out there again since it sounded cool
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-30-2010, 01:00 AM
Seems like a learn to play issue to me, I'm doing just as fine as before 1.1 better in fact without all the excessive crowd control.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-30-2010, 01:32 AM
Quote:
Originally Posted by Azurian View Post
Cruisers should be able to take the punishement of Escorts, not be their whipping boys.
And before WW2 many admirals thought there was no way an airplane could ever sink a battle ship.

But cruisers can beat escorts 1v1 they have to win the war of attrition or outlast the escort through defence (at least thats how it seems to me when I am on the losing end of the encounter). Some I cant seem to touch and others I go thru like a hot knife thru butter, so either the ones I cant touch are cheating somehow (wich I dont think) or the ones I kill within 3 seconds are bad PvPers or have the wrong set up. If your trying to survive against focus fire from multible escorts then you will need help form your team members.
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