Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-30-2010, 02:16 AM
Maybe another cruiser captain, thinking that his ship should be able to outlast an enemy that used 6 skills to boost his damage when he himself used none.
Or got no tanking skills at all except 3-5 RSPs, and when they are gone he is gone.

Actually the change to shield-resistances grants a nice little bonus since patch to your survivability. You only need to pop Reverse Shield Frequency and increase your shieldpower and nothing will dent your shields anymore. Similar results with boosted science teams and co.


But one happy answer for you: They work on the crew-system, the problem that torpedos and explosions take away way too many crewmembers, so soon you will have a lot more able crewman repairing your hull.
Lt. Commander
Join Date: Dec 2007
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# 12
04-30-2010, 02:17 AM
Quote:
Originally Posted by LordTareq View Post
Seems like a learn to play issue to me, I'm doing just as fine as before 1.1 better in fact without all the excessive crowd control.
Please don't start that flamebaiting nonsense, Tareq. There are a ton of Cruiser Captains that are furiousat the changes, who actually knew how to PvP in their Crusiers.

In fact, some of them are now rolling Escorts, since their Cruisers are useless in PvP now.

Quote:
Originally Posted by Stingray10 View Post
And before WW2 many admirals thought there was no way an airplane could ever sink a battle ship.

But cruisers can beat escorts 1v1 they have to win the war of attrition or outlast the escort through defence (at least thats how it seems to me when I am on the losing end of the encounter). Some I cant seem to touch and others I go thru like a hot knife thru butter, so either the ones I cant touch are cheating somehow (wich I dont think) or the ones I kill within 3 seconds are bad PvPers or have the wrong set up. If your trying to survive against focus fire from multible escorts then you will need help form your team members.
Yes, I fought Escorts 1 on 1 plenty fo times. But it doesn't change the fact that Escorts can shoot through shields more so than they use to be. So that makes Crusiers nothing but huge targets, much like those Aircraft sinking Battleships.
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# 13
04-30-2010, 02:37 AM
Quote:
Originally Posted by Azurian View Post
Please don't start that flamebaiting nonsense, Tareq. There are a ton of Cruiser Captains that are furiousat the changes, who actually knew how to PvP in their Crusiers.

In fact, some of them are now rolling Escorts, since their Cruisers are useless in PvP now.



Yes, I fought Escorts 1 on 1 plenty fo times. But it doesn't change the fact that Escorts can shoot through shields more so than they use to be. So that makes Crusiers nothing but huge targets, much like those Aircraft sinking Battleships.
Why dont they just find out what the Cruisers that are doing well are using? Like I said some cruiser capt's are doing extremely well and some just dont seem to get it. We have a few people using cruisers in our fleet and they are a huge asset, and can take a pounding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-30-2010, 02:41 AM
Quote:
Originally Posted by Azurian View Post
Please don't start that flamebaiting nonsense, Tareq. There are a ton of Cruiser Captains that are furiousat the changes, who actually knew how to PvP in their Crusiers.

In fact, some of them are now rolling Escorts, since their Cruisers are useless in PvP now.
And I don't understand why. My damage output is roughly the same, my healing is roughly the same.
Enemy player ships do not suddenly dish out more damage. I can no longer be disabled completely for long periods of time, I can no longer kill myself with a single broadside when someone pops FBP, I am no longer defenseless when VM'ed and Science Team is on cooldown.
My shields last slightly longer, although hardly noticable vs escorts.
The only downside is that an ability that only science captains have with a several minutes long cooldown can strip my buffs including RSP. Woopiedoo.

Yes cruisers can use some help compared to how good science ships and escorts are, but that was an issue before 1.1 and frankly has nothing to do with the new 1.1 patch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-30-2010, 03:31 AM
So, what exactly is so terrible about cruisers now?

- Escorts got buffed again due to new purple gear
- Science Vessels got nerfed to uselessness (everything they could do a cruiser or escort can do better)

I'm really interested, because from my observation, cruisers are still doing fine. Beam damage is even weaker compared to cannons now, though. So that might be an issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-30-2010, 03:50 AM
Quote:
Originally Posted by Azurian View Post
Well thats some what correct, we are nothing but floating repair yards for Escorts and Science ships. Sort of like the old Jet Fighter Pilots vs Bomber Pilots. Escorts get all the points, while Cruisers get no love.

But really that shouldn't be it at all. Cruiser Captains are the core of Star Trek, and to have Cruisers become a major underdog is a diservice to Star Trek Fans.


Cruisers should be able to take the punishement of Escorts, not be their whipping boys.
I think there are problems with the damage output and all that. I think there are too many underpowered abilities, particular for Cruiser Captains. But that said, being the "floating repair yard" is not an underdog position. It is a valuable role in any team setup. It is useful if someone can really bring the repairs in ship-to-ship combat. There is nothing wrong with that. It turns you into the backbone - not an underdog - of any good team.

Not everyone likes this role. That is certainly an issue. There are lots of people that want to be the ones that kill things, and they are disappointed that the Cruiser cannot do that as well as other ships. But ultimiately, even with longer survivability, Cruisers will not be that. They will always be a type of support ship. But don't mistake "support" for a secondary role. It's a crucial role, and it should and can be just as challenging, fun and important as any other role.. It's still not a role for everyone. And it might be that Cruisers still don't have the necessary mix of options and survivability required to make it as challenging, fun and important as it could be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-30-2010, 05:20 AM
Quote:
Originally Posted by Azurian View Post
This is the message the Cruiser Community got tonight in the 1.1 Update: If you want to do good in PvP, get an Escort.


Its obvious with these PvP changes, Cryptic really hates Cruisers. Its so bad a ton of my fellow Cruiser Captains are doing just that, turning in their Cruisers for Escorts so they can actually do good in PvP.

Personally, I want to thank Cryptic for giving the Cruiser Community a perverbial middle finger.
Actually Escorts got a new problem, Feedback pulse affects cannons too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-30-2010, 05:46 AM
Seems to me cruisers are better off now. For one thing, they aren't sitting in a purple fuzzball all the time. And they can deter escorts with FBP.
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# 19
04-30-2010, 06:23 AM
Quote:
Originally Posted by Naevius
Seems to me cruisers are better off now. For one thing, they aren't sitting in a purple fuzzball all the time. And they can deter escorts with FBP.
Errrr, not exactly, no, FBP1 does not deter anyone, and it's the only version of FBP that fits in any cruiser(max. lieutenant science station).

But as for the topic itself, I haven't noticed any problems playing my cruiser so far.

The only thing that changed is that I have Photonic Officer I now to mitigate the absence of a science team if I get subnuked for some obscure reason. Yep that's right, I've no science teams. I rely on my group for those if I need one. It's because it's very inconvenient if my engineering team 3's are on cooldown.

I'm an interactive healing robot, I think. It can be very annoying though when some people, particularly in PUGs, decide to scoot out of my healing range for no particular reason except fear.

Usually the better escorts realize that if I'm healing them, it takes quite a bit to kill them, and they prefer to stay close to me instead.


I think a member of our fleet would like to say a few well-chosen words for whoever it was that claimed that science vessels have become useless.

I might have heard that science team 3, hazard emitters, and energy siphon/tyken's rift go a long way towards draining subsystems... and keeping your team alive... and then there's FBP3.... HMMMMM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-30-2010, 06:47 AM
Strange. I converted and respeced back to cruiser, and im doing great. Shields in this 1.1 edition is overrated. Hull is in!
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