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Lt. Commander
Join Date: Dec 2007
Posts: 120
We've all been there. We're rushing to sibrian to join an infected mission or something, and suddenly we get kidnapped by a borg cube enemy contact into a deep space encounter, then we're asked if we wanna stay or leave by a popup.

Now if you want to give us no choice about attacking, that would be fine, but since you are asking the player if he wants to stay there, why not ask them before map shifting them into the encounter ? This would save server resources, and user frustration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-03-2010, 06:14 PM
it seems like this has been implemented. They weren't asking me direcly after 1.1, but after the follow up enahancment.

way to go C for listening to us

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