this is the third raidesode that has come out with major gliches making the 4 hour run tedious, or uncompletable. Simple fixes that should have been done in testing were not applied.
disconects causing mision restart.
npc's warping through floors.
npc broken agro or caught in the graphics bugs
all these were noted on the tribble forum but it still went live
why? the need to push something new out to keep people from leaving?
that just makes it worse.
priorities seem to be a bit mixed up fix bugs develope meaningful content that makes the player feel connected to the game, might be more of a priority than new factions, ship skins, emotes ect.