Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-04-2010, 07:10 AM
Quote:
Originally Posted by superchum View Post
It's harsh, but it's true.



Keep in mind, that if you are going to walk down that path, that one of the consequences is ... you might get nerfed now and again. It sucks. But it's something that you have to know up front, going into all this. It's how these games work. Know it ahead of time. It's a lot easier to deal with it that way.
Yes but please explain to me how that logic applies to someone who plays every path/class in the game.
Please also explain how that applies when they say they are going to nerf or fix an ability that is obviously overpowered, and yet they only succeed in making it more-so, and defined as game-breaking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-04-2010, 08:06 AM
Quote:
Originally Posted by Ayupan
Yes but please explain to me how that logic applies to someone who plays every path/class in the game.
Please also explain how that applies when they say they are going to nerf or fix an ability that is obviously overpowered, and yet they only succeed in making it more-so, and defined as game-breaking.
SNB IS NOT GAMEBREAKING UNLESS YOU SUCK.

there said it. balance happens whether you like it or not, regardless of your position on things you will get buff/nerfed/changed with impunity.

oh wait, you have me on ignore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-04-2010, 10:19 AM
Quote:
Originally Posted by Ayupan
Yes but please explain to me how that logic applies to someone who plays every path/class in the game.
You're going to have to provide specific examples for the explanation to really make any sense. I can't just sit here and say "well if you're an engineer in an escort, X, Y and Z happened but A, B, and C didn't."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-04-2010, 11:19 AM
Quote:
Originally Posted by superchum View Post
You're going to have to provide specific examples for the explanation to really make any sense. I can't just sit here and say "well if you're an engineer in an escort, X, Y and Z happened but A, B, and C didn't."
No, No hehe. I mean't in general sense. What I got from your post that I quoted, that players should always expect if they are using/going to use/or can use an ability that works, they should expect to be nerfed. That they set themself up for failure almost if they think they will be able to continue to use an ability that works without it being changed/nerfed. I was questioning how that applies to someone, like myself, who has 2Tac/Escort, 1 Eng/cruiser, 1 Sci/sci, and 1 Kling tac/ BoP. That's all, just generalized.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-04-2010, 11:46 AM
More nerfs are definatley needed though, not to sci or engi skills but to Tactical.

When any ship can be killed in 2 seconds flat then you know something is very wrong, at least for a "Star Trek" MMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-04-2010, 12:54 PM
Quote:
Originally Posted by Ayupan
No, No hehe. I mean't in general sense. What I got from your post that I quoted, that players should always expect if they are using/going to use/or can use an ability that works, they should expect to be nerfed. That they set themself up for failure almost if they think they will be able to continue to use an ability that works without it being changed/nerfed. I was questioning how that applies to someone, like myself, who has 2Tac/Escort, 1 Eng/cruiser, 1 Sci/sci, and 1 Kling tac/ BoP. That's all, just generalized.
I mean it more in the sense that players should prepare themselves for these types of things. Be ready for nerfs to happen. Even think up some ideas and plans on how to deal with them. That's all.

So many times I see in threads of this nature a sort of "shock" that something gets nerfed. And while I can give some leeway there for new players who don't really play these types of games all that often ... it's much harder to give the same consideration to MMO vets.

We know stuff's gonna get nerfed. We know balance is rarely "balanced" and that a lot of unfair things happen in these games.

We need to either be prepared for that to happen. Or build for mediocrity.

I have a great example. My first character in City of Heroes, was Superchum. Based on my comic book character. To help me fit the theme of the actual published character, I made him a mind-force field controller. He was as non-offense oriented as could be. Because the character itself doesn't "attack" people. He tries to make friends. So force field bubbles and confuse fit the character theme. His playability was ... slow. Intensely slow.

Throughout my time in that game, he received one nerf (rather justified too) to Telekinesis (it was adjusted early on so that I couldn't perma-hold Super Villains and other bosses).

But for the most part, his build was so below average (cause it adhered to a them rather than min-maxxed effecitveness) that all that really happened to him was he was hugely buffed later on when damage buffs were given to the Mind set.

My other COH character was a scrapper. He got nerfed a LOT.

That's what I was getting at with my commentary about building your character for the average.

If you're investing points right now in ground abilities ... as much as people on the forums tell you you're insane ... odds are you're less likely to get nerfed. Ain't a single Science Ground Ability on the devs' radar for ner***e.

That post awhile back from Snix about what they're looking into in regards to Burst Damage and Escorts and Tactical buffs ... none of it mentions Overwatch or the Firearms Skill or Tactical Team or Phaser Turrets.

There are skills you can invest in that are far more "average" that are a lot less likely to get nerfed. And by investing in them, you make them above average.

I'm not saying Photonic Shockwave is the bee's knees. But I am saying if you had built more around that, then Viral Matrix, then patch 1.1 would not have felt like a nerf.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-04-2010, 12:55 PM
Quote:
Originally Posted by Alexraptor View Post
More nerfs are definatley needed though, not to sci or engi skills but to Tactical.
Snix has already posted awhile back that they are looking into this. There'll be more about it on Tribble forums and it will go on test sometime between now and 2.0.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-04-2010, 01:16 PM
Quote:
Originally Posted by superchum View Post
Snix has already posted awhile back that they are looking into this. There'll be more about it on Tribble forums and it will go on test sometime between now and 2.0.
I'm aware of that, just commenting on the OP's complaints about too many nerfs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-04-2010, 01:24 PM
Quote:
Originally Posted by superchum View Post
I mean it more in the sense that players should prepare themselves for these types of things. Be ready for nerfs to happen. Even think up some ideas and plans on how to deal with them. That's all.

So many times I see in threads of this nature a sort of "shock" that something gets nerfed. And while I can give some leeway there for new players who don't really play these types of games all that often ... it's much harder to give the same consideration to MMO vets.

We know stuff's gonna get nerfed. We know balance is rarely "balanced" and that a lot of unfair things happen in these games.

We need to either be prepared for that to happen. Or build for mediocrity.

I have a great example. My first character in City of Heroes, was Superchum. Based on my comic book character. To help me fit the theme of the actual published character, I made him a mind-force field controller. He was as non-offense oriented as could be. Because the character itself doesn't "attack" people. He tries to make friends. So force field bubbles and confuse fit the character theme. His playability was ... slow. Intensely slow.

Throughout my time in that game, he received one nerf (rather justified too) to Telekinesis (it was adjusted early on so that I couldn't perma-hold Super Villains and other bosses).

But for the most part, his build was so below average (cause it adhered to a them rather than min-maxxed effecitveness) that all that really happened to him was he was hugely buffed later on when damage buffs were given to the Mind set.

My other COH character was a scrapper. He got nerfed a LOT.

That's what I was getting at with my commentary about building your character for the average.

If you're investing points right now in ground abilities ... as much as people on the forums tell you you're insane ... odds are you're less likely to get nerfed. Ain't a single Science Ground Ability on the devs' radar for ner***e.

That post awhile back from Snix about what they're looking into in regards to Burst Damage and Escorts and Tactical buffs ... none of it mentions Overwatch or the Firearms Skill or Tactical Team or Phaser Turrets.

There are skills you can invest in that are far more "average" that are a lot less likely to get nerfed. And by investing in them, you make them above average.

I'm not saying Photonic Shockwave is the bee's knees. But I am saying if you had built more around that, then Viral Matrix, then patch 1.1 would not have felt like a nerf.


Your talking to a COH 63 monther here

My first was a Eng/Eng Blapper

I understand what you mean too, I do expect nerfs. However I have never in any time playing any of the many MMOs, seen anything like what they did to SNB (when compared to what the game mechanics are about).

So he may have said they are working on tacs, or escorts. But right now a sci/escort is twice as deadly as a tac/escort.

I can tell you right now, Just from the change to SNB I was contemplating desubbing right there, but I'd rather see my unfortunate theories come to life, as I can almost guarantee they will.
If they do however, majorly nerf tac/escorts, I mean actually nerf them (not what they did to SNB), I will not hesitate to desub and uninstall. (and I even play every off type) Even a slight nerf would have to come with a price, like fixing defense, and SNB along with it...
If they do to tac/ escorts what they did to SNB, and not something similar to eng/cruisers at the same time, than I will still lay but simple not use that character until it is fixed, as I have done with my sci, oh so many a time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-06-2010, 06:04 AM
Quote:
Originally Posted by faithborn
SNB IS NOT GAMEBREAKING UNLESS YOU SUCK.

.
I disagree.
SNB needs more self-counters to it instead of just Science team and Photonic Officers.
I feel that Engineering team and tactical team should effect the cooldowns of affected buffs just a ST does, then it will not be considered the IWIN and therefore gamebreaking by some.
We can't all be leet players, but we do all expect to enjoy ourselves and have fun.
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