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(note: Tribble players brought this up) Change injuries to damage for ships.
Don't show BOFFs in repair bay; don't show ships in medical bay.
Refer to characters by chosen title instead of actual rank in NPC dialogue. (i.e. Ambassador, a lower rank, future titles, etc.)
Fix BOFFs standing on chairs on bridge
Toggle for Toolbar autpopulation (i.e. don't put new powers just anywhere on the bar, unless I want that)
Make the "Warp to" friend button functional.
Filter exchange items by quantity as well (i.e. I can see the lowest prices for a 10 stack, instead of 400 stacks of 8 or less.
Fix beams going offline after an overload
Swapping a bat'leth for a gun is buggy
Rifle animations stuck with glow at end of tip.
BOFF awareness of Cover Shields (i.e. moving out from behind them)
Making buttons Numpad 9 and Numpad 0 assignable for skills (are they used for anything?)
12 button toolbars
Remove level banding on fleet actions. With no fleet actions rewards, if you are over the tier of the fleet action. Or make fleet actions open to everyone in that tier. Like everyone in T3 could be in the same fleet action
Fix the animation in space where I fire Multiple torpedoes when not using High yield torpedo.
Fix the animation where I lose my gun in ground combat.
Fix the animation where I lose my beams in ground. Sometimes my high density beam has no animation. Or doesn't fire.
Fix the transporter issue where my characters hair turns black and a black spot around his com badge.
Fix the commander quest where you lose your away team. Hunting the hunters is the name I think. It's the quest where you beam down to rescue the hostages from the hunters. You have to beat a squad of hunters. Then transport to a different shield to fight another squad. On the last transport before bringing down the shield. I have lost my away team on three characters. I had to beam out and back down to get them with me.
Any other little suggestions?
I'll add color to denote:
Fixed (Green)
Testing (Yellow)
No Info/Investigating (Red)
I'll recategorize them by bug or enhancement later.
I'm not a programmer, so I'm not sure what constitutes a time sink for a programmer. What would seem to be easy fixes to me may in fact require sacrificing a virgin to Bill Gates, but:
1 Refer to my character by my chosen title rank, not my actual rank in NPC dialogue. I have Captain showing as a title, despite being a Rear Admiral.
2 Allow my Bridge Officers to stop standing on their chairs in several of the new bridges found in the C-Store. I'd just as soon have them sitting as opposed to semi-hovering in mid air.
3 Don't autopopulate the toolbar with powers. Once I put them there, leave them. Once I remove them, leave them.
4 Make the "Warp to" friend button functional.
1. Fix beams going offline after an overload
2. Swapping a bat'leth for a gun is buggy
3. Sometimes the shooting gun animation get stuck with a green glow at the end of my pistol.
4. After putting up a Cover Shield my engineering BO should take a pace to the side and not sit there uselessly hiding behind the shield.
5. Some planets are so bright that my ship disappears.
6. The zone chat in PvP zones is full of random, badly spelled words.
1. Fix beams going offline after an overload
2. Swapping a bat'leth for a gun is buggy
3. Sometimes the shooting gun animation get stuck with a green glow at the end of my pistol.
4. After putting up a Cover Shield my engineering BO should take a pace to the side and not sit there uselessly hiding behind the shield.
5. Some planets are so bright that my ship disappears. 6. The zone chat in PvP zones is full of random, badly spelled words.
Not serious bugs, just would be nices.
I suspect the devs have little control over this...
A Couple things. First, I believe that planet brightness is akin to the gray-scale filtering of the world when you get close to the edge of the map in champions. This is most likely to hide either, A: The fact that planets are intangible, or B: The fact that they can't have highly detailed textures on something of that size, thus at close range the texture would look grainy. Also, I agree with the beam overload bug. That would normally be a very useful skill, but I had to ditch that in favor of the high-yield torpedo skill.
A Couple things. First, I believe that planet brightness is akin to the gray-scale filtering of the world when you get close to the edge of the map in champions. This is most likely to hide either, A: The fact that planets are intangible, or B: The fact that they can't have highly detailed textures on something of that size, thus at close range the texture would look grainy. Also, I agree with the beam overload bug. That would normally be a very useful skill, but I had to ditch that in favor of the high-yield torpedo skill.
High-yield torpedos, mixed with Torpedo Spread (they don't share cool-downs). are nice.