Quote:
Originally Posted by Flato
Im sick of all these bonus rewards earned for providing cryptic with money, IE buy multiple pre order for unique items, recruit 5 friends who pay a month each earning cryptic dollars. How about actually putting some neat items in the game instead of the boring items already found. Preorder items, liberated Borg, uniforms should all be unlockable in game. Enough with trying to squeeze money out of us were paying customers add something fun in game. Its been suggested before but all those ship skins could have been some stf reward or bridges but all they want is money money money...................
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I second the motion,
every option from the C-store needs to be unlockable in-game somehow, whether it be as rewards for nearly impossible missions or purchasable with Energy credits or Merit.
Think about it, lifetime subs put their confidence into the devs that this game would be
awesome, many of us did so
without playing in the beta. Trusting, naively it turns out, you devs. We invested more than $270 dollars apiece(lifetime subscription and game), and now you guys are shoveling options into the C-store and promotional offers at a rate, that is, quite frankly, unbelievable.
And I do mean unbelievable. How long did it take you guys to develop the primary game? Now all these options are coming out, do you really think we'll believe it took you years to make the game, and now you guys can patch bugs, create new ships, new species, new missions, etc.. in weeks?
We're Star Trek fans, we're statistically more intelligent than the average geek, and we're wise to you, we can figure that you held back content to wring more money out of us, and we are angry.
I for one, refuse to buy
anything out of the C-store, I refuse to buy more cryptic points, and I refuse to be told that my account, being a lifetime subscriber (who fully intends to play for years, trying out every species, every class, every faction, every build, etc..), isn't as important as some random wealthy player who is going to buy five more copies, make five dummy accounts, subscribe for a month each, and get 2000 cryptic points, two new titles, a holographic Tribble, a holographic bridge officer, and a new ship, in
addition to whatever they shell out money for themselves out of the C-store?
I realize that the wealthy player is the lifeblood of your company, and I understand your desire to reward those players. But you should not be rewarding them for being lazy and going on spending sprees, and ignoring legitimate, hardworking and loyal players.
If it's in the C-store, it
needs to be in the game, somehow, somewhere.
And I can tell you how to do it, and reward players who really play. The advanced cruisers, alternate hull configurations? Rewards for Engineers who beat a specific difficult mission solo.
Ditto for escorts and science vessels and tactical and science officers.
New bridge designs? Have us save shipyards from various species or natural phenomenon, come to think of it, that could work for new ships too..
General items? Fleet encounters, tough ones, Think
"Holy Crap it's Wolf 359 all over again" tough ones, most deadly players (who cause the most damage) get one reward, most efficient players (highest damage dealt to damage taken ratio) get another. Player with the lowest damage taken gets yet another reward. In the unlikely event a player manages all three, they get
all three.
I am a lifetime subscriber ($239.99), I own a Collectors edition of the game (~$70 at the time) as well as a normal copy (~40 at the time). For me, that was quite an investment. Now, people who haven't even paid
half as much as I have can rapidly outpace me in the number of special options they accrue.
You've even made it so that anybody who subscribes for 400 days (one year, one month, and two weeks) gets access to the Captains Table, what was
supposed to be a lifers
only area, and quite frankly, it's crowded enough already, those of us who aren't running liquid cooled supercomputers already lag in most instances.
I don't have a problem with bonuses, I have a problem with bonuses handed out for cash, instead of effort. Reward players who play, as well as players who spend.