I can see social hub pathing being an issue (at least interior-wise). Imagine 100 people at sol (ten times as many per map) - not only would there be more bandwidth consumption (as its 100 people connecting uses FAR more bandwidth than 10 instances of 10 people). There's also the performance impact that 100 people would have (unless there's more noticeable character "popping" as in WoW).
Possible but let's not forget WoW's Ironforge Lag - more tech will be needed in STO to support this (while acknowledging that the entire server must support far more players than WoW does).
I would however love to see them make Sector Space more like the Exploration areas. Lower the distance you can see other players, systems, and enemy contacts. Remove annoyingly huge solar system icons. Add options to hide the grid, or remove the walls and just have a popup telling people that we've entered deep space which would be empty (like what you get when you go to far in a system map).
I also think they could easily increase the size of zones by 2-3 times, as there is not much there being rendered.
If they did some/all of this it would make it a lot less ugly and claustrophobic.
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Sounds like a great idea. I like the idea of bridge control better masking all the sector transitions, turbolifts masking the in-ship transitions, etc kinda like the big sandbox games like GTA.
you got to remember that cryptics games are designed for the xbox 360 thats why they are heavily instanced and quite small in terms of area.
once you realise this it makes a lot more sence to the group sizing small zones and such. the thing is though that the champs online maps are huge compared to sto i mean pretty mamoth insize although there are only 5 zones might be 6 now.
I don't mind sector space too much; but sometimes I wonder why they aren't a little bigger. I could see them combining some of them, like regulus and sirius, etc. Right now, they're a little too small and fragmented.
As for WoW being better instance wise... It's a farse. Because at the end of the day you can't play with your friends who started up without you knowing, unless someone pays to transfer. It's "instancing" is done via separate game servers and clusters.
STOs is done via load screens.
It's a trade off. You'll never have to ask your friend playing STO "Oh hey what server do you play on?" That's a non-issue.
And it's better than WoW's design, if you ask me. I'll take 3 seconds to load every 10 minutes or so over never playing with my friends. I still can't play with some of my best friends because they simply rolled a different server. Sure I could pay the money, or they could, but you leave behind a lot transferring if each of you is well established. It's just a dumb predicament.
You guys are lucky to have the fortune of well written software these days. The amount of work that goes into making games like WoW and STO play the way they do is tremendous. Though it seems you arm chair think tanks always have thought of something we haven't =)