> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Which was first suggested as a possible future in Peter David's novel Imzadi (set in 2405). (I hope they use Data's crew from Imzadi as the templates for the Enterprise Bridge crew, in part.)
And what did Imzadi do? It inspired All Good Things, particularly the Worf/Riker dynamic there.
I think Imzadi is arguably the most important Trek novel ever written in terms of its influence on subsequent works, both canon and otherwise.
And that book was also inspired in part by the TOS episode The City on the Edge of Forever, which is regarded as the best Star Trek Episode ever. On another note Imazdi was also the last book that Gene Roddenberry gave his blessing to create before his death. That more or less solidifies the arguement for its importance.
How about something for us Klinks... a new tier 5 ship would be great... or how about a mission?! I will not recruit 5 people for a stinking fed ship which i will never use... Kingon love please... All we have is pvp...
Any item, ship or power that's made available for promotions should also at least be made available in the C-Store to purchase.
That should be a no brainer on Cryptic's part.
This is a carrot. For referrals.
If they made the carrot attainable through an easier means, like the C-Store ... the carrot loses its value. It is no longer an incentive for referrals.
If they made the carrot attainable through an easier means, like the C-Store ... the carrot loses its value. It is no longer an incentive for referrals.
there is no incentive for the referred people to play the game either.
If they made the carrot attainable through an easier means, like the C-Store ... the carrot loses its value. It is no longer an incentive for referrals.
I'd still personally like to see it as a reward for EITHER bulk of referrals or retention of any one referral.
Ie. get 5 friends to resub an extra month (the current model) or get one friend to sub for 5 additional months (6 total, including the boxed gametime). Having two criteria would make it more attainable and I think the longterm healthier approach would be to encourage each of us to get one friend who will stick around than to get 5 who may not.
I'd still personally like to see it as a reward for EITHER bulk of referrals or retention of any one referral.
Ie. get 5 friends to resub an extra month (the current model) or get one friend to sub for 5 additional months (6 total, including the boxed gametime). Having two criteria would make it more attainable and I think the longterm healthier approach would be to encourage each of us to get one friend who will stick around than to get 5 who may not.
That's been one of the better ideas I've seen come out of this discussion. It addresses the complaint of 5 referrals being too many. But then still keeps to the core of the idea. Having one player sub for 6 months. You do the game a service. Mathematically their sub fees equal the effort of 5 friends. But you give the game a sub with some retention value.
I like that idea.
I find the suggestion to put this ship directly into the C-Store is a cop out. It does not consider the intent of the referral program and really only serves to fill players "wants" with no real consideration of what the company is trying to do.
I find your idea actually works within the framework of what the company is trying to do. While still making it easier to obtain the item. Since most of us interested in the thing can probably find one really close friend to go through 6 months of subscribing. Where finding 5 friends is ... less likely.
That's been one of the better ideas I've seen come out of this discussion. It addresses the complaint of 5 referrals being too many. But then still keeps to the core of the idea. Having one player sub for 6 months. You do the game a service. Mathematically their sub fees equal the effort of 5 friends. But you give the game a sub with some retention value.
I like that idea.
I find the suggestion to put this ship directly into the C-Store is a cop out. It does not consider the intent of the referral program and really only serves to fill players "wants" with no real consideration of what the company is trying to do.
I find your idea actually works within the framework of what the company is trying to do. While still making it easier to obtain the item. Since most of us interested in the thing can probably find one really close friend to go through 6 months of subscribing. Where finding 5 friends is ... less likely.
I disagree completely. By putting incredibly sought after items as a referral only ploy, you alienate a large percentage of the player base by putting the item out of their reach. The only friends I have that would be remotely interested in playing STO already bought the game. We were all there since closed beta. Out of those 12, only myself and one other are still playing and that's only due to my having lifetime and his having a year long membership. the others stopped playing less than 2 months after launch. That's why they're going for the 5 friends with one month payed for approach, they probably don't think they can get but 5% of those who buy in to remain more than one month so they think getting 5 "suckers" to buy in for a month will net them more cash.
They're better off making it for sale in the C-Store and make the cash they can from there as well and avoid ****ing of the those who are loyal c-store spenders.