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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Heya PatricianVetinari, thanks for the spreadsheet, I love the maths. Any plans to update it so we can punch in the new KDF ships? The Orion Cruiser has +5 to all power levels, not sure about the rest though.
EDIT: BTW, any word on if Mission Replay (planned for Season 3) will allow us to get the Efficient Engine?
Heya PatricianVetinari, thanks for the spreadsheet, I love the maths. Any plans to update it so we can punch in the new KDF ships? The Orion Cruiser has +5 to all power levels, not sure about the rest though.
EDIT: BTW, any word on if Mission Replay (planned for Season 3) will allow us to get the Efficient Engine?
Hiya Mal, it's good to hear you enjoy the maths.
Yes, I will absolutely update the guide when I get all the data on the new KDF ships!
Unfortunately, I don't yet have a KDF character I could put on Tribble to test the new ships myself, and your post is the first I've seen describing the power benefits. I am slowly leveling a KDF Tac, Eng, and Sci. Eventually I'll have access to the data myself, until then If anyone knows the the power stats for each of the new ships, and can post them here, that would be great!
Also, I have been working on adding a new feature to the guide: I want to add some kind of skill point per power point calculation. It's been slow going, as I've been very busy in Real Life, and the calculations are very complex considering points and costs (and their power affects), differ and vary so greatly over the tiers and settings.
If anyone has any thoughts or ideas how they'd like this displayed, or what specific info you'd like to see revealed, I am open to suggests...
Regardless of the new feature, it's easy to add another ship type or three and can throw out a quick Calc update when I get the Ship info. Probably, at latest, within a day or two of the ships hitting Holodeck.
I have heard talk of Mission Replay, and even heard the Efficient Engine being mentioned, but I don't have anything to add to the subject except to say I'm for it and wish we could get an Efficient Engine that scaled with us and wasn't stuck at Mark IV (of course, that would likely be too OP - HA!).
Thank you for your, knowledgeable, informative, numerous and most helpful posts. I have enjoyed reading them. Your perspicuity has made up for my lack of perspicacity. Thank you again and please keep up the great work!
...Thank you for your, knowledgeable, informative, numerous and most helpful posts. I have enjoyed reading them. Your perspicuity has made up for my lack of perspicacity. Thank you again and please keep up the great work!...
You're welcome. Perspicuity and perspicacity? Excellent words, Sir!
== New Klingon Ships ==
The new ships (Varanus, Maurader, and B'rel) are to be released in game tomorrow. Can some one please confirm for me the power bonuses for these ships?
Hrmmm.. is there a way to get this data? Besides just sitting in the ship and figuring out what the power levels were on the last ship, and what they are on the new ship. Then figuring out the differences based on known information.
Hrmmm.. is there a way to get this data? Besides just sitting in the ship and figuring out what the power levels were on the last ship, and what they are on the new ship. Then figuring out the differences based on known information.
Hopefully it will be available from the holo-consoles in the Qo'noS ship yards, or posted somewhere in the forums, or even possibly in the C-Store descriptions. I'm at work and won't be able to check until tonight.
Hopefully it will be available from the holo-consoles in the Qo'noS ship yards, or posted somewhere in the forums, or even possibly in the C-Store descriptions. I'm at work and won't be able to check until tonight.
Yeah, the holo-consoles have it.
Orion Patrol Cruiser: +5 to all (awesome!)
B'Rel Refit: +15 to Weapons
Veranus Fleet Support: +10 to Aux
Now available: New version 2.4.0 of the Ship Power Calculator:
- Added new Klingon ships:
....- B’rel Bird-of-Prey Retrofit: +15 to Weapons
....- Orion Patrol Cruiser: +5 to Systems
....- Varanus Fleet Support: +10 to Aux
- Clarified that the Raider ship type referred to in the Release Notes is a Bird-of-Prey.
- On the Shields tab, added a link to the 04/29/10 Release Notes.
- Made the Raw Power Gains easier to read by reducing the decimal places down to 2.
- Re-arranged the skill list on the "crunchy" Skill Level Calc page, so they match the first page and the in-game order.
- Mades some minor alignment changes to the Skill Level Calc page.
- Fixed spelling/puncuation errors.
Thanks to Malcivious for the New Ship Power info.
Sorry folks, I did not get to finish the "skill point per power level" feature to the Calc. With the busy holiday season coming up, this addition will likely have to wait until next year.
As a suggestion, on the Raw Power Gains section, it would be nice to see a Total for each of the power pre-sets.
For instance: Total:
Attack: <Weapon power gain + Shield power gain + Engine power gain + Aux power gains for the Attack preset>
Defense: <W+S+E+A for Defense preset>
Speed: Etc..
Balanced: Etc..
Custom1: Etc..
Custom2: Etc..
This way, you can easily see the total power gains from each pre-set and play around with the custom ones to maximize power gains while keeping power levels you are comfortable with.
It will allow a very quick reference to total power gain, so you can see that, as an example I punched in, the Attack pre-set would give me a total of 116.44 power gain across the board, while the Balanced preset would only give 103.03... and in total you'd be effectively losing 13.41 power points by using Balanced over Attack, which is around two Mk XI consoles!
Although, currently, it seems a 100, 50, 25, 25 preset, is the best way to maximize power gains, but if you wanted to stray from that, you can quickly see how much you'd actually be losing by looking at the combined totals. You could also use that information to quickly see how much difference Efficient Captain, and adding Efficient bridge officers, changing skill ranks, etc adds to the whole picture, and not just one power level at a time.
It's something that can easily be added too, although, where to fit it in the spreadsheet might be the hardest part.
Thanks for creating and updating this, it allows me to relish in my meta-gaming addiction. Sometimes I just have more fun playing the game when I'm not even logged in.
...It's something that can easily be added too, although, where to fit it in the spreadsheet might be the hardest part.
Thanks for creating and updating this, it allows me to relish in my meta-gaming addiction. Sometimes I just have more fun playing the game when I'm not even logged in.
Thanks for the suggestion Mal. I've actually been considering something like this. I think I want to re-layout the Raw Power adds section completely. My original intent had been to show each power type, but it's it's arranged in a "crossways" version of how the power is displayed in the game. It's confusing. Even I find it so sometimes. So yeah, am I making sense? I dunno. Anyway, yes, a Raw Power Gain, I can do that.
That said, it's the Holidays. Which means work is busy (I run an IT Helpdesk for a Retail chain), Personal Life is busy, etc. I'll try to get in an update with these changes as soon as I can.
BTW, I'm Patrician Havelock Vetinari and I too have a meta-gaming addiction.