Lt. Commander
Join Date: Dec 2007
Posts: 120
Now available: New version 4.0.0 of the Ship Power Level Calculator:
- Updated Science/Carrier power bonuses per 02/02/11 patch.
.....- Fed Science Ships & KDF Varanus now get +15 Aux Power
.....- KDF Vo'quv now gets +10 Aux Power instead of +5 Weapons & Aux.
- Updated Shields tab. New formula is PL * 28% (per 02/02/11 patch).
- Added notes about Shield Regen/SDR stat inaccuracy.
- Removed Shield Emitter stat description since it is no longer part of the UI.
- Corrected Kar'Fi Battle Carrier's Power Bonus stats (+10 Weapons, +5 Aux)
- Drop Down Boxes:
.....- Ship Type can now be selected from a drop-down list.
.....- Traits and Ship Equipment Y/N field choices are selectable from a drop-down.
.....- As inspired by the work of Malcivious.
- Added Shuttlecraft to ship type.
- Added validation to some of the entry fields.
- Rearranged the main page, and made some format changes.
I hope you all like the new drop down boxes. Although I've still never seen the Calc version created by Malcivious, it was his inspiration that lead me to research the new feature. Thank you Sir!
Lt. Commander
Join Date: Dec 2007
Posts: 120
Now available: New version 4.1.0 of the Ship Power Level Calculator:
- Added a conditional format to the Efficient BO Qty fields so they are only visible when the Y/N cell C8 is set to "Yes."
- Renamed Shield Damage Removal to Shield Damage Reduction.
- Made some minor fomatting changes on the main page.
- Fixed Aegis Covariant Shield Array skill bonus formula.
- Altered ship type bonus formulas to be more efficient.
- Separated BoP and Raptor ship types.
- Added Vulcan D'Kyr (Science Ship) to available ship types (+15 Aux Power).
- Added ship type dividers for "Fed Ships" and "KDF Ships".
- Removed Shuttlecraft, and added: Danube, Delta Flyer, Type-8, and Toron.
- Correctly noted that Type-8 has -10, and Delta Flyer +10, to Shield Power.
>snip<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 173 errors on programme?
02-11-2011, 08:34 AM
hi, and thank you for this great tool.

i post here to submit to you some error that this program daes.
here my toon details:

VA1 tactical in assault cruiser.
efficient and warp theorist trait
3 booster modulator of +7 wich give me +21 aux power
i have the aegis set ( entirely ) and the borg universal consol
my power slider are as follow
W 100
S 25
E 25
A 50

and skill point are like this (for now)

Warp Core Training: 9
Auxiliary Systems Efficiency: 6
Energy Weapon Efficiency: 0
Engine Efficiency: 0
Shield Efficiency: 9
Engine Performance: 7
Shield Performance: 8
Auxiliary Systems Performance: 9
Weapon Systems Performance: 9

put this information on your program give me this

with version 4.0.0
W 119/100
S 61/25
E 46/25
A 93/50

with version 4.1.0
W 119/100
S 62/25
E 46/25
A 93/50




but IN GAME it give me this

W 119/100
S 62/25
E 47/25
A 93/50

note that the version 4.1.0 corrected the shield slider but the engine are still wrong
there is also something strange with the weapon performance skill, that i put 8 or 9 point in it it still give me 119 power
so either it is normal behavier of the game and that cool ( allow me to put 500 skillpoint elswhere ) or it is a bug that also have to be checked out
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 174
02-11-2011, 09:39 AM
Quote:
Originally Posted by NEO_NX
hi, and thank you for this great tool.

i post here to submit to you some error that this program daes...
Hello Neo!

1) Weapon Systems Performance: When Tier 3-5 skills, such as Weapon Systems Performance, increase above level 5, they do so at only a +4 skill bonus per level. Going from level 5 to 6 equals a skill bonus from +36 to +40, 6 to 7 (40 to 44), 7 to 8 (44 to 48), and 8 to 9 (48 to 52). If you look at the Raw Power Gains box in the orange, you'll see that each +4 grants an increase of 0.75 power. On levels 6, 7, and 8 there's enough previously left over so that each 0.75 increase appears to be a full Power Point increase on your display. When you go from 8 to 9 your power increase changes from 19.01 to 19.76. The game rounds down (mostly, see below), so you appear in game to only get the same +19 to your power.

In reality the game is still counting that additional 0.75 power... Your weapon damage would be greater, for example. So yeah, this is normal behavior. Is it worth 500 XP for 0.75 power? That's for you to judge.

2) Engine Power Anomaly: Looking again at the Raw Power Gains, you'll see your Engine Power is being improved by 21.92 points. It seems like the game may be rounding up. I've recently noticed this anomaly on one of my alts with their Shield Power and their increase also ended in .92 and yet the display showed a whole point.

There was a broken formula in cell F17 that prevented the Aegis Covariant Shield Array from getting it's +5 skill bonus to Shield Performance skill, and that was the fix you mentioned between v4 and v4.1. Other than that, I have checked and re-checked the formulas in the spreadsheet and they all appear sound. So I've no explaination for why the game is now rounding up .92-ending raw power gains.

I'm open to any suggestions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 175 Thx
02-11-2011, 12:05 PM
thank you for this quick and well explain answer
500 skillpoint in weapon system performance is worth if the game daes compt it so i will regreatably not spending them elswhere

and i think that your right in the round up of the game with number 0.92
i haven't took a look at this data in your program but now i will be watching them very closely
anyway you help me a great deal to figure it out

hope to have more version of your program
but what would be really good is a program like this for telling you the effect of cruiser, escort skill ect...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 176
02-11-2011, 05:28 PM
Please remember that "bumps" count as spam, and can earn you infraction points.

Thanks,

GMMeeko
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 177
02-17-2011, 04:43 PM
I've just downloaded this to have a look at in work tomorrow, look forward to trying it out! Thanks PV!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 178
02-17-2011, 11:32 PM
Quote:
Originally Posted by GMMeeko
Please remember that "bumps" count as spam, and can earn you infraction points.

Thanks,

GMMeeko
Duly noted GMMeeko. I shouldn't think they'd be necessary anyway since the thread has been Stickied since early December. I hope my version updates aren't considered bumps (?).

Quote:
Originally Posted by MynOpias View Post
I've just downloaded this to have a look at in work tomorrow, look forward to trying it out! Thanks PV!
Shame on your playing with STO stuff at work! :p HA! Just kidding of course... How did you find out about this thread? And I look forward to your thoughts.

Just a Heads-Up to all... Captain and BO Space Traits aren't working on Tribble right now, and I fear that after tonight's patch, they'll be broken on Holodeck too. This would mean that Captain and BO Efficiency, Warp Core Theorist and likely Joined Trill (though I haven't been able to test this last one yet), will not work, so you won't get a Power Bonus out of them.

http://forums.startrekonline.com/sho...d.php?t=202741

Hopefully either A) This won't affect Holodeck, and/or if it does then B) They get it fixed ASAP.

Edit: Traits have been fixed and will be patched shortly:
http://forums.startrekonline.com/sho...3&postcount=35
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 179
02-18-2011, 09:20 AM
I found it through Google I think, I've seen it a few times but only just got round to having a look. Fantastic calculator

One quick question for you actually if you don't mind: whilst, for example, the Energy Weapon Efficiency skill has no effect on my weapon power in attack mode, would I benefit from it during combat due to my power levels being lowered with each attack, often ending up <50?

I apologise if this has been covered already!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 180
02-18-2011, 11:51 AM
Quote:
Originally Posted by MynOpias View Post
I found it through Google I think, I've seen it a few times but only just got round to having a look. Fantastic calculator

One quick question for you actually if you don't mind: whilst, for example, the Energy Weapon Efficiency skill has no effect on my weapon power in attack mode, would I benefit from it during combat due to my power levels being lowered with each attack, often ending up <50?

I apologise if this has been covered already!
Google, eh? Interesting. Cool. Glad you've found it useful. Never feel concerned about asking questions, at least with me. I like to help people, whenever I can.

As you know, if your weapon power is at or above 75 you get no help from Efficiency in a general setting sense. Weapon power is supposed to recover immediately after being fired (except BO), so I don't know if during that fraction of a second you are below 75 if your Efficiency helps at all. My guess is no, or if it does it's so fractionally small as to mean the points spend on Weap Eff could better be spent elsewhere. A person who would have a better idea might be Nagorak. Check out his links in the second post in this thread.
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