Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-07-2010, 10:53 AM
Hehe well I'll link the page where I got the links in the first place. They work for me on chrome :p!

http://www.infinity-universe.com/Inf...=114&Itemid=47
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-07-2010, 10:54 AM
Quote:
Originally Posted by Geoduck360
I use Firefox as well

The second one is working for me now. I just re-clicked the link and it went through. No error message.

Weird...
YouTube seemed to be having some problems a little while ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-07-2010, 11:00 AM
This is pretty cool.. I really like the seamless planetary engine (dropping from space into the atmosphere and navigating the planet's surface).

I love the idea of being able to take a shuttle down to the surface instead of the using the molecule scrambler... but I just don't see this happening with Cryptic's engine. Even if there were a load screen between space and the planet's atmo, I just don't see the engine being able to handle more planetary surface than the 500sq meters they dole out to us on exploration missions.

I had expected that a "genesis" engine [especially when tied to the Star Trek reference of 'genesis'] could actually produce an entire planetary surface.

I'm quickly learning to scale back my expectations with all things related to Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-07-2010, 11:26 AM
I would LOVE to make planetfall that way in a shuttle, Or an Intrepid. Or a Defiant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-07-2010, 11:42 AM
Fascinating...

Now what are they going to put in all that?

It's sounding like Spore meets Battlecruiser 3000.

That's not intended as a compliment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-07-2010, 11:47 AM
My take is there's no "game" to go with that game engine as yet. As a tech demo it's pretty on the money though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-07-2010, 12:47 PM
i think i just jizzed in my pants...
i was like "he will crash into the planet" every 0.5 seconds again.... but he kept going and going down...

WOAH!

...i dont care what the rest of the game will be like I WANT THAT TECH!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-07-2010, 01:00 PM
That's a nice engine with some great immersion qualities. Going to have to keep an eye on it as it develops.

EDIT: Never mind. Players cannot land and get out of their ships. No ground play at all. The spaceflight tech does look good, but it's an incomplete development package in my estimation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-07-2010, 01:20 PM
that would be a good template to use for shuttle usage and landings, at least as a start.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-07-2010, 01:21 PM
I believe the procedually generated planets/open space in this engine would also be a great revamp of the exploration sectors.
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