Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey there,

I'm not entirely certain this will get a dev response before it sails off into page 2 (and 3 and 4 and so on...) nor am I entirely certain that it is in the right place. So please let me know where a better place to post this question might be.

In the recent kerfuffle (thanks for the spelling correction, Zoot!) it was mentioned that the Galaxy-X has a phaser beam cannon, what fanon has called at alternate times a superphaser, a megaphaser, spinal (or axial) phaser, wave-motion phaser, etc. What I am asking is NOT about that weapon.

Rather, it did get me thinking and wanting to ask if there are any plans to include an axial phaser beam weapon in the game? Not with the same special effects as the Gal-X weapon, but just the logical development on the beam side, of the same progression turret/cannon weapons have (with progressively more narrow fire arcs and increases in damage output.)

If this is not currently being considered, I would like to encourage it be included, mostly because it adds additional tactical/operational options, and also, well... RuleOfCool ^_^

Anyway, the answer is probably 'not at this time,' and this is probably in the wrong forum anyway, but I thought I would ask. Thanks for your time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-07-2010, 11:50 AM
I could certainly see it being an option on those Tier 6 ships Dstahl was hinting about earlier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-07-2010, 12:03 PM
Axiel Phasers...

I raise you...

Axiel Lasers as done by a rather respectable show.

If you want super axiel lasers... sure, but in a game which promotes high manuverability I dont really see that kind of weapon working.

B5 worked because their ships are slow in that regard so you can have those epic side hull wrecking laser strikes moving along the hull. Unless STO wants to slow down battles even more to that kind of level at best its going to be a 1 second blast.

Although, I wouldnt mind seeing energy weapons being a bit more visually impressive. I.E The wind up charge effect you see from most Fed ships before they fire and the sustain fire streaking across the hull rather than just hitting one point all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-07-2010, 12:32 PM
Quote:
Originally Posted by J-Sheridan
Axiel Phasers...

I raise you...

Axiel Lasers as done by a rather respectable show.

If you want super axiel lasers... sure, but in a game which promotes high manuverability I dont really see that kind of weapon working.

B5 worked because their ships are slow in that regard so you can have those epic side hull wrecking laser strikes moving along the hull. Unless STO wants to slow down battles even more to that kind of level at best its going to be a 1 second blast.

Although, I wouldnt mind seeing energy weapons being a bit more visually impressive. I.E The wind up charge effect you see from most Fed ships before they fire and the sustain fire streaking across the hull rather than just hitting one point all the time.
Thanks for chiming in! LOL, people are still making ST/SW/B5/whatever vs. each other videos? Cool; that one's actually pretty well done, all in all. =) Some fairly iconic shots, and the quality of the 'splosions is good (much, much better than they used to be!) The bow-on Miranda shot coming at the camera particularly stuck in my mind.

You do make some good points, though. I would say, on the other hand, that a focus on high maneuverability doesn't necessarily preclude major weapons systems like the axial phaser. In fact I would say that it encourages it. From maximum weapon range in the game, clear through the approach phase (right before the knife fighting starts) the relative bearings don't change too much except for supermaneuverable ships like the Mogai and Fed escorts. I don't see enemy science ship and (especially!) cruisers as being maneuverable enough to make an axial phaser useless. And escorts would be able to make excellent use of axial weapons, naturally. (Though naturally they can use heavy dual cannons, and there must some sort of pseudo-cannon reason why they're not using overpowered, limited-arc beam weapons.)

That being said, such a weapon does trade the tactical flexibility of a 270-deg beam array for higher damage, much as a dual beam bank. In knife-fight range, its utility is minimal, relying on your enemy to blunder into its fire arc (which most people know to avoid anyway, because of the fore and aft torpedo launchers on most ships.) But outside that range it could provide a good kick. This is really the only reason I bring it up: The opportunity to experiment and develop different tactics. =)

Would it be useful? Rule of Cool aside... no, the realistic-military-science-fiction geek in me says that spinals and similar major weapons systems aren't that useful, unless both sides are moving at the speed of molasses. But, hey, thought I would ask anyway, since we've seen the occasional axial weapon systems (the Gal-X superphaser, the Dominion dreadnought's main polaron beam array, and arguably the Vorcha's main disruptor.) ^_^

Agreed on the beam weapons effects, though. I understand why they didn't -- timing, animation, etc. -- but it would be a good effect.

P.S. Yes, B5 rocked and was very respectable. Though I try not to think much about the fifth season....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-07-2010, 12:33 PM
Quote:
Originally Posted by Cosmic_One View Post
I could certainly see it being an option on those Tier 6 ships Dstahl was hinting about earlier.
I wouldn't mind seeing that, either, certainly!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:22 AM.