Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-07-2010, 07:44 PM
Quote:
Turnover at this level is a bad sign. If STO were a success, veteran Devs wouldn't want to leave.

Talent generally looks to flee a sinking ship. A good example, when the NGE hit, ALL the good SWG Devs fled not only the game but SOE, including Raph Koster, all that were left were their interns and "gofers" who ironically are still running things there.
At least among programmers I've found thats simply not that case. To be blunt, most of us rank and file in the games industry aren't going to get rich doing it. Some people like working on a particular franchise because they are a fan of the source material, but I would say this is a very small minority. Most of us work on games because there is no other challenge like this out there. The unique set of requirements on each person on the team makes for a job that is pretty much always pushing you. The downside of having an industry built on this kind of thrill-seaking is that people sometimes just get bored. We, as a community, always like to be pushing some boundary, and sometimes that means leaving your comfort zone and heading out in a new direction. From having been around a lot of creative people in my younger days, I think the same goes for many other groups too. Sometimes you just have to shake things up :-) Losing a team member like Gozer is always hard, but every other person on the team understands the urge so we try to just be happy for them and all their new possibilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-07-2010, 07:49 PM
Quote:
Originally Posted by wildcat84 View Post
Turnover at this level is a bad sign. If STO were a success, veteran Devs wouldn't want to leave.

Talent generally looks to flee a sinking ship. A good example, when the NGE hit, ALL the good SWG Devs fled not only the game but SOE, including Raph Koster, all that were left were their interns and "gofers" who ironically are still running things there.
No. People leave for a variety of reasons. Sometimes they decide they just want to pursue a different profession. Maybe they want to move to another place. Etc etc. Fear mongering is all you're doing.
- Kitkun
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-07-2010, 07:52 PM
Quote:
Originally Posted by wildcat84 View Post
Turnover at this level is a bad sign. If STO were a success, veteran Devs wouldn't want to leave.

Talent generally looks to flee a sinking ship. A good example, when the NGE hit, ALL the good SWG Devs fled not only the game but SOE, including Raph Koster, all that were left were their interns and "gofers" who ironically are still running things there.
Gozer didn't start in the video game industry - he got hired at Cryptic after being part of the IT industry (according to an interview done a couple weeks ago). I personally wouldn't read too much into his departure - other than he's going somewhere he's especially passionate about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-07-2010, 08:08 PM
I've watched plenty of people walk away from jobs that others would kill to have. With everyone reading the tea leaves I wonder if a Cryptic employee can even clock out at night without someone saying, "man, they just walked out on STO."

I don't care who leaves STO or why. I just play the game and enjoy it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-07-2010, 08:17 PM
Quote:
Originally Posted by wildcat84 View Post
Turnover at this level is a bad sign. If STO were a success, veteran Devs wouldn't want to leave.

Talent generally looks to flee a sinking ship. A good example, when the NGE hit, ALL the good SWG Devs fled not only the game but SOE, including Raph Koster, all that were left were their interns and "gofers" who ironically are still running things there.
Re: Ralph Koster and SOE.....he was politely asked to leave because SOE wanted to take a new direction and Koster didn't agree with it. That was well documented.

On the other side of the coin, most MMO's I have played (and that is a lot) I have noticed that people on the Dev teams leave a lot. Usually just a few here and there. In this case with STO, I don't see any new trend or anything to worry about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-07-2010, 08:32 PM
Quote:
Originally Posted by coderanger
To be blunt, most of us rank and file in the games industry aren't going to get rich doing it. .
that's the sad reason why i changed my degree path to IT, with a biz minor from gaming. your not going to get rich, the hours are killer, and you have to deal with people like us. ( ok last one was a joke. )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-07-2010, 08:34 PM
Quote:
Originally Posted by Annatar11 View Post
No. People leave for a variety of reasons. Sometimes they decide they just want to pursue a different profession. Maybe they want to move to another place. Etc etc. Fear mongering is all you're doing.
- Kitkun
Yes....how many devs has WoW lost? I'm sure it has to be many....people leave jobs all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-07-2010, 09:00 PM
You guys have been around long enough to know, Devs come and go...doesn't mean crap...new blood is good..brings new ideas...old guys more than likely got better paying jobs...

fair winds and following seas to the old guys...Welcome new guys...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-07-2010, 09:40 PM
Quote:
Originally Posted by wildcat84 View Post
Turnover at this level is a bad sign. If STO were a success, veteran Devs wouldn't want to leave.

Talent generally looks to flee a sinking ship. A good example, when the NGE hit, ALL the good SWG Devs fled not only the game but SOE, including Raph Koster, all that were left were their interns and "gofers" who ironically are still running things there.
ummm... what?!?! Since when is people moving around a bad thing? Some (most, actually I think) of the original WoW Dev Team have moved on, yet WoW appears to still be going along just fine, and has released expansion packs without some of the founding Devs.... just because people move on doesn't mean something is a failure.

You have no idea what may have caused them to move on, what if Staff Member A's spouse got a good job in another state, should Staff Member A stay behind, just so you don't think STO is a 'sinking ship'?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-07-2010, 09:53 PM
Quote:
Originally Posted by coderanger
To be blunt, most of us rank and file in the games industry aren't going to get rich doing it. Some people like working on a particular franchise because they are a fan of the source material, but I would say this is a very small minority. Most of us work on games because there is no other challenge like this out there.
I agree with you Coderanger.

Back in my day before new fandangled contraptions like 64-Bit processors, G3s, rendering that didnt take 12 hours for 5 seconds of animation time, etc, we did it for the thrill of it. Working on new projects, making the latest greatest innovating product. It was all exciting.

All though back then it was harder to replace someone who left for a different pasture. The pool was way to shallow and the talent untested. Probably why there's a ton of abandonware out there.

When I left the company I spent 6 years with, developing educational software that most likely no one here has ever heard of or could afford even when it was sold ($3500 for one module back in 2000), it killed the program. It makes me nervous with Gozer leaving. Of course this is 2010 and a lot of people out there can pick up where he left off (at least skill wise).

Its also hard to find someone who has the same vision. Games are an art form. And to find someone who can share the community vision of the game is hard.
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