Since the release of Star Trek Online there has been countless threads asking - DOES "X" CAPTAIN TYPE WORK WITH "X" SHIP ?
LIST #1. - WHICH HYBRIDS ARE THE MOST EFFECTIVE
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- Tactical Captain / Cruiser
- Science Captain / Escort (Raptor)
LIST #2. - WHICH HYBRIDS ARE THE LEAST EFFECTIVE
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- Science Captain / Cruiser
- Engineering Captain / Escort
- Tactical Captain / Science
I would like to open a discussion on the topic that will hopefully become a helpful reference and compilation of experience PvP player and PvP fleet opinions on the subject.
I will start the topic off by addressing the first ship on the list.
Ship hybrid 1 -
Tactical Captain /
Cruiser
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PROS: Extremely viable sustained DPS. Burst capabilities vs. a non-shielded target can be surprising because of Torpedo crit + APA + HYT. Very effective survivability and support capabilities. Survivability and support capabilities will increase once tradable BOs become available. Best captain type for Cruisers in terms of maneuverability thanks to APA. Arguably the easiest ship type to fully benefit from GO DOWN FIGHTING!
CONS: Damage wise without an Engineer's EPS you have to figure out how to make up +25 weapons power. Plan your weapon loadouts, Engineering ship consoles, and skills wisely to compensate. Decrease in survivability because of no EPS Transfer (TSS / Shield resist), RSF, Miracle worker and lack of level III ET BO ability. Slightly lower support capability for now because of non-tradable BOs and EPS Transfer.
OVERALL: This is one of the most viable hybrids in the game if you plan your skills and layout your weapons / components correctly. More flexible in pug PvP then engineering captain / cruiser combo and still very viable in premade PVP. If you're looking for a hybrid combo that can pack a punch over time while staying in the fight and supporting the team look no further.
Personally I find the Tac vs. eng debate to me as a personal preference between this -
APA, FOMM, GO DOWN FIGHTING! vs. EPS Transfer and Engineering Team III with the biggest difference being APA vs. EPS Transfer.
Engineering level III BO abilities are going to be tradable soon so not much to worry about there long term.
Ship hybrid 2 -
Science Captain /
Escort (Raptor)
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PROS: SNB, SNB, SNB. Did I mention SNB? One of the last potential "I WIN" moves in the game. Couple that with the fact you're running DHC + Buffs and it's arguably the best way of taking most ships and noobs instantly down in 1v1. Toss in the fact you're in a ship that can field TSS III ! DHC + Buffs - APA = still pwns! You give up FOMM however you gain SENSOR Scan. One of the best resistance debuffs in the game. Survivability, which is never bad to have if you're in an escort!, is increased with dampening field. And how annoying is Photonic Fleet? APA movement bonus isn't as important since you're already in a ship with a high turn rate.
CONS: APA, APA, APA. Yes even though you have SNB your damage will be lower overall in group pvp. That little bit of extra damage could make all the difference especially if you already have a science captain or two in your group. You lose out on Tactical initiative also recharging your abilities.
OVERALL: It's never bad to bring more SNB to the fight especially when it's arguably the best captain ability currently available in the game. Add in the fact you're also bring an additional TSS III and you can see why this hybrid has instant appeal for many players. VM and FBP aren't as sought after as they used to be making this hybrid a valid choice particular in pugs, 1v1, and zone PvP.
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